Shitty AI design isn’t the fault of the person that wants an enjoyable single player experience.

Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.

On the first page, the following quotes can be found towards the OP, a new member:
“Fuck you”
“People like you are ruining fighting games”
“Cancer”
‘Fuck you’ and ‘cancer’ both came from one poster. The ‘people like you are ruining fighting games’ quote was not directed at the OP, but rather someone defending the casual perspective. At most, you have… what? Five posts out of fifty on the first page that are overly abrasive/anti-casual. Most of the rest of the users where giving their opinion in a more reasonable fashion.
What isn’t reasonable is to assume that because that one person has that opinion or is allowed to share it here, that said opinion represents everyone here at the site.
In other words, your proof sucks.

YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.
Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
I have only played single player to unlock shit. Other than that, it’s just a waste of space as far as I’m concerned. Besides ST, the AI was never good enough to play against me. This was my attitude since 1998, when I discovered I could go to an arcade with a good amount of players and play them instead.
Now, I see it as even less important. Aside from just wanting to try it out for a sec, story mode was not fun. Even for Xrd, which has decent story or so I’ve heard, as soon as I got it I just went straight to training mode and challenges.
Single player mode is just outdated, imo.

Am i the only SF player that enjoy all the single player modes alot especially arcade modes and stuff and only use online as a 2nd option to me single player stuff is important i enjoy single player stuff alot just because there is never lag or anything.
I am moving soon tho and then ill have good internet but i will still enjoy single play still the most for some reason im rly hoping capcom will help us casuals…
I do and am competitive dont get me wrong but im a LAN or VS Mode competitive in my home town but thats still single play no inet is used there just the 2pl VS mode thats where i like to compete …so you see i need my offline stuff…Am i the only one feeling this way?
Why is no one speaking up?
What im trying to say is im not always up for competitive play i sometimes want to sit on my couch after a hard day work with a beer and play arcade mode on hard difficulty and can pause the game anytime and continue…
If i want to practise or play seriously ill hop online…
you’re not the only one. back in the day that’s how you warmed up. i like it and if it was in V i’d play it now and then. it doesn’t make or break the game for me but it’s an oldschool thing that they want to replace but don’t know how. i liked the progression in difficulty which is missing in V’s survival modes, that you’d find in the old fighter’s arcade mode. after playing some levels or whatever, i jump online.

Projectjustice:
Trouble_Brewing:
Arcade mode is crap. Beyond using it for unlocks or lol-lore, I don’t know why people would want to play it.
I came here to say this. Why would anyone want to waste their time playing the CPU that just reads your buttons. ughh
Speaking for myself: I like going through arcade mode(after seeing my characters individual stories) as a time killer. I also on occasion like going through time attack modes for giggles. Oh, and playing arcade mode for unlockables, you know, more characters, costumes, things like that.
One more thing, your playing a video game. Unless your being paid for it, you are wasting your time the moment you turn the game on. Doesn’t mean some entertainment can’t be found outside a versus match, which is undeniably the best way to play a fighter.
Sometimes, I just want to punch some dudes face in, without the concerns of an actual match…y’know?
It’s not rocket science, people. I promise, it’s not.
I do some of the single player content to unlock things. Only thing that is has some merit is maybe trails cause you can learn a good bnb combo from it which you probably didn’t know about. They help you understand the character a bit more. That’s about it.
When i do arcade mode is to unlock things and get the story for character. After I do it once I never go back.

Kwyjibo:
YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
MKX brings nothing to the genre except for some simplicity and gimmicks. Sounds kinda like CoD to me…

Shumabot:
Kwyjibo:
YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
MKX brings nothing to the genre except for some simplicity and gimmicks. Sounds kinda like CoD to me…
Cuz, y’know, SFV has more than simplicity and gimmicks…
I enjoy well written, short, interesting, self contained stories for each character that compliments and/or fleshes out the character. Examples: SFA2 and 3S endings
I also like a good overarching story like 3S had. 4 just had a lame protagonist with a dumb name. (If you were going to give a nod, why not call him Killian? Killian actually sounds like an imposing boss name, not Seth lol). They can’t do worse than 4 in that regard.
From what I’ve seen of the story so far it’s one of the things they got right with 5.

Am i the only SF player that enjoy all the single player modes alot especially arcade modes and stuff and only use online as a 2nd option to me single player stuff is important i enjoy single player stuff alot just because there is never lag or anything.
I am moving soon tho and then ill have good internet but i will still enjoy single play still the most for some reason im rly hoping capcom will help us casuals…
I do and am competitive dont get me wrong but im a LAN or VS Mode competitive in my home town but thats still single play no inet is used there just the 2pl VS mode thats where i like to compete …so you see i need my offline stuff…Am i the only one feeling this way?
Why is no one speaking up?
What im trying to say is im not always up for competitive play i sometimes want to sit on my couch after a hard day work with a beer and play arcade mode on hard difficulty and can pause the game anytime and continue…
If i want to practise or play seriously ill hop online…
I was like this when I was age 7 to about age 10.
When I turned 12 I bought Street Fighter Alpha 2 and my sisters boyfriend at the time who was 16 taught me how to play. I discovered that the primary point of the game was competitive, it was the most fun I had ever had with a videogame, playing competitive.
Got better, went out and purchased Versus Book for SFA2, learned about Daigo, Alex Valle, ended up playing SFA2 for the next two summers in a row 1996 and 1997. Some of the best memories of my life.
Single player in a fighting game is definitely the most mindless, pointless and unfulfilling waste of human time on the planet. It’s worth it to see the stories if they are cool and worth it, or if there’s a cool bonus mode like World Tour in SFA3, but after that or otherwise Uhhh.
All I know is I dreamed of being able to play others back in 1996 so much so that I traveled 2 hours just to play 3 other unique humans with my best friend before I could even drive. Then Xbox Live came around, laggy and shut but still a dream come true. Those were the stone ages, today’s online play is light years better you are spoiled to complain honestly.
The majority of people who purchase this game do so for single player content and to mess around with their friends offline and maybe jump online for a while until they either get tired of losing or they aspire to get better and start getting fulfillment that way. If it’s the former, they trade the game in after they’ve “beaten” it. To the latter, well, that’s what this board is about, was designed for and what it caters to. You’re not going to find anyone here that relates to you, this board is and always has been for the person who aspires to get better at the game and finds fulfillment and enjoyment though winning learning and getting better. The digital marital artist.
I would suggest joining maybe gamefaqs you might be able to find a few like minded individuals but even there it will be extremely difficult finding people your age. Most people with your mindset are again, children and pre adolescents.
I’m just telling the truth how you interpret that truth is up to you, I meant no ill will the truth doesn’t have bias it just is.

Kwyjibo:
Shumabot:
Kwyjibo:
YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
MKX brings nothing to the genre except for some simplicity and gimmicks. Sounds kinda like CoD to me…
Cuz, y’know, SFV has more than simplicity and gimmicks…
And yet it still manages to be the deeper game.
Don’t get it twisted with MK, their gore IS their fanservice.

Shumabot:
Kwyjibo:
Shumabot:
Kwyjibo:
YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
MKX brings nothing to the genre except for some simplicity and gimmicks. Sounds kinda like CoD to me…
Cuz, y’know, SFV has more than simplicity and gimmicks…
And yet it still manages to be the deeper game.
I can’t agree with that. Running at someone and hoping your mixup lands isn’t exactly what I’d call depth.
Well I shouldn’t say that. I mean sometimes people throw full screen projectiles at each other for a little bit. There’s that.

Shumabot:
Kwyjibo:
Shumabot:
Kwyjibo:
YagamiFire:
Kwyjibo:
michaelahuey:You have to realize that it is us casuals that breathe life into a fighting game. So if you fail to cater to us casuals, your massive consumer percentage and a large portion of your revenue, your sales numbers will go down.
People realize this, they just don’t like it. No one wants to see a solid IP with a niche but devoted following bastardized in order to gain mass appeal. EA did that to the Battlefield series once they saw Activision making money hand over fist with their Call of Duty series. Hell, Capcom themselves already went down that road with Resident Evil.
If we look at just the sales figures, MKX is what every fighter should be like. Why wouldn’t it be? More people bought it, right? And while we’re at it, every movie should be a summer popcorn action flick, and every song should sound like Katy Perry. Why make anything with any substance when it means they would be losing money? No, Capcom should instead be looking at profit margins and how they can minimize their overhead so they can turn a profit on a tight budget. They should be looking at how Riot games and Valve are doing it so they don’t have to sell 4 million copies to break even. Then they can both make a solid fighter and a profit at the same time.
Except MKX is a solid fighter.
Then Call of Duty is a solid shooter.
Honestly I shouldn’t have said solid, I should have said hardcore or something along those lines. "Solid"
is too open to interpretation, but I’m sure you get my point.Other than you throwing shade at MKX that comparison doesn’t actually make sense. MKX is a much more competition worthy fighter than CoD is a competition worthy shooter. Other than being loaded with shock value crap (as opposed to being loaded with fanservice like SFV) there isn’t much that you could critique MKX for. It appears to have a pretty solid competitive community with a constantly shifting meta.
MKX brings nothing to the genre except for some simplicity and gimmicks. Sounds kinda like CoD to me…
Cuz, y’know, SFV has more than simplicity and gimmicks…
And yet it still manages to be the deeper game.
Nope, nothing subjective here at all.
my thing is the people defending this game in this thread seriously are trying to throw competitive spirit as a defense.
If you don’t get a game that appeals to everyone, you won’t have a game. It’s deadass that simple.
You guys can try it all you want but when no one sponsors SFVI and it doesn’t come out cause of this, there goes your hardcore community. lol.
give a game everyone can appeal to. It doesn’t have to be trash fanservice but it can be something everyone can play and say “damn this is good!”
And even if you put the sales aside, the quality of the game at it’s current state is just… bad. So the sales really do make sense at this point.
I’m no Street Fighter veteran, but coming from a background pretty much full of Mortal Kombat games since the very first one up until MKX, I do have to say that single player in SFV is so far disappointing but seeing them adding more modes in not just the March update but in the future as well gives me hope for some of the iconic stuff like World Tour from Alpha
lol @ playing street fighter for the sake of single player
you are better off sitting in a rocking chair and stare out ur window. that would be more worth your while.
lol @ playing street fighter for the sake of single player
you are better off sitting in a rocking chair and stare out ur window. that would be more worth your while.
In the current state of SFV’s online it’s actually a better idea
ExposedD:lol @ playing street fighter for the sake of single player
you are better off sitting in a rocking chair and stare out ur window. that would be more worth your while.
In the current state of SFV’s online** it’s actually a better idea**
spasiba blyet!!!
I’ve been playing since world warrior and no arcade mode in SFV is a huge bummer. I also would like to see some decent character backgrounds as well. The music is really good though.