Any good "Hugo" strats are welcome

So basically parry an early attack and ur 360/720 MIGHT whiff, parry a late attack and ur opponent WILL get grabbed(unescapable)??

i really depends on when u parry the attack and where ur opponent is in the air…

if ur opponent is on their way down in the air (ie. after u parry their early attack) the best time to do the gigas is when ur opponent is just about to land (about… 1/2 of ryu fireball’s height away from the ground?)… since the gigas has a startup time, they will land right when the gigas ‘grabs’ after the startup animation

the 360 has a shorter startup animation (almost none) and a shorter ‘connect/grab’ time than the gigas… u have to do it when they are even close to the ground (< 1/2 ryu fireball’s height?)… therefore the timing is different… just play more and u’ll find the timing

the key is to do 360/720 at different speeds (depending on where ur opponent is in the air) so u still get the benefit of your parry frame that allows u to buffer in the 360/720 without jumping up

I just realized something… so because of “tripguard”, if you parry a jump in attack ( early or late ) your opponent WILL get grabbed if your timing is perfect ( even if he try to jump again upon landing) ?

I have a question for everyone who plays Hugo. When you parry an attack, what do you do next??

-Throw
-360
-Medium kick
-wall throw
-clap
-nothing :stuck_out_tongue:

i usually kara throw if they are close… i only parry fireballs, when people jump in or red parry when they are in close…

it’s really a bad habit as i throw too much when i really should 360

it’s amazing how u do wake up 360s so well… i always get dragon punched :eek:

can anyone tell me the timing of whiff qcf + k rushing punch cancelled into gigas? i can’t seem to pull this one off… do u hafta cancel the rushing punch right after hugo stopped running?

i don’t think u can cancel it into gigas… even if parried… but u can whiff it and use it to buffer in gigas… i think i just start doing 720 when hugo finishes swinging his hand… come by to orbit again if u have time (this fri, sat, sun=tournament) and try it out on a machine or something

Hey supapuffy, do you ever play at funland?

hey bananaweed did u go to funland yesterday? the last 2 times i went i didn’t see any of the better ppl playing there… is ryerson still having their reading week?

supapuffy: r u going to orbits on fri, sat, and sun?

Lizard: Yes, I was there yesterday. 19 wins with Hugo SA1. :smiley:

i was just at orbit… haha

well i’ll probably go there after lunch on sat at around 2-3pm and stay there until dinner or something

and i’ll be going there on sunday as it’s tournament day

is funland the arcade in downtown? or is it the one at eglinton? i dont remember the names… anyway i only go to orbit as it’s the closest

bananaweed: 19 is impressive yo… against good ppl too?

Lizard: Yeah, there were some good people.

My hugo’s getting better, but I can’t do a standing 720 yet. lol

Hmmm… maybe I should go to orbit sometime, and see how the crowd is there. I hate those jap-style sticks though. :bluu:

bananaweed: ur gonna be playing at funland this coming monday at 5pm as usual rite?

supapuffy: i know the jab 360 comes out faster than the fierce 360; but is there a difference range wise? if so which version should be used in 1) cross up body splash -> crouching jab -> 360 and 2) crouching mp -> 360 on opponent’s wakeup?

YO!! hi guys, i finally got internet back! Bananaweed, hugoLizard, There will be a orbit 3S tourney next week and tommorrow! go if u have time!

anthony: for next week’s tourney, i might enter (Nass is urging me to join)…wanna form team hugo for fun? Me, you and Nass (ArcticNinja)! just for fun, even tho i suck:( … and dennis told me something about team Hugo tommorrow, what’s with that?

it seems to me that jab 360 has better range out of all 3… but the range might be all the same… maybe because it’s the fastest it connects more often than the strong/fierce when i play

when i do cross up splash, crouch jab, 360… i always use jab 360, since u only use jab to hit/make them block… they have enough time to jump/uppercut or something like that before the 360 if the can see it coming… so i guess the fastest 360 is prob the best there

but i usually just do cross up splash, if they block it, i then just wait a little bit and do fierce 360/720 (standing)… since most people expect some kind of poke after the splash… u grab them while they are trying to block that poke… it gives them less reaction time as most people tend to parry/counter after the jab… not after the splash

for the low strong, 360 when u are right next to your opponent… i always use jab 360 too… since u have to move forward a tiny little bit right after the strong ends, and then 360 or else u’ll miss… so do low strong, then when the strong almost ends… do half of a 360 (f, uf, u, ub, b), then when the strong ends and u can move… do the other half (b, db, d, df, f+jab)… this moves u forward a tinnnnnny little bit, enabling u to grab them after they block/get hit by the low strong… i think that’s how it works anyways… as i’ve tried doing the 360 the other way (b, ub, …, db, b+jab) and i haven’t connected the 360 doing it that way

try this move in training mode or something to get the timing… it works mid screen or cornered… and u can even do cross up spash (hits), low strong (2 hit combo), then 360 if they just crouch there blocking… this move is really too risky if u use it a lot during a match… as they can just walk back/jump after the low strong and move out of range… but it gives u another setup to use

Lizard: Yeah, I should be there at 5.

Herny: Orbit is kinda far, it’s all the way on the east side, and i live alll the way on the west side (Jane + Bloor). ;(

Supapuffy: I do my 360’s like: f,df,d,db,b,ub,u+P
Never tried doing it the other way, I’ll have to see which I like better. Heheh

Oh, and can u explain how to do a standing 720 again?