bananaweed: supapuffy explained it on the 2nd page of this thread… and he “showed” it to me today in our hugo vs hugo match hehe… completely caught me off guard
i do my 360’s like this:
b, db, d, df, f, b+punch if i’m blocking/walking back
f, df, d, db, b, f+punch if i’m walking forward
this way… if i think it won’t connect… i just don’t press punch… and i won’t jump
yet another question from me
does anyone know the difference btwn the different versions of wall throw? is it just the regular short version has the most range while the roundhouse version does more damage?
360+p does more damage than a wall throw+back breaker so i rarely use this but the biggest problem is that it seems like the wall throw has no range! well i’ve always used the roundhouse version… dunno if it makes a difference
and is the start up of wall throw slower than 360+p?
the wall throw is a lot harder to connect than 360+p and u need to be closer the ur opponent as well
i dunno about the range of the wall throw… but it seems the same to me… probably just different damage/wall bounce when using short/forward/roundhouse… and different recovery speeds
i think the roundhouse wall throw (vs short wall throw) makes ur opponent bounce off the wall higher (?) and it has a longer ‘connect duration’ after they bounce off the wall… giving u more time to do the air grab afterwards…
i usually use short wall throw since i recover faster, and if i do miss i’ll just stick out a short or something… which is safer than doing a roundhouse drop kick…
if my short wall throw connects… i always dash forward once… then use mk air grab… this lets me push them closer towards the corner after grabbing them as i’ve dashed forward once and i dont bounce back as much from the air grab
Just like zangeif, HUGO’s Jab 360 has the most range. It takes less damage from your foes, but the reach is worth it.:evil: Also the jab 360 has less start up time than the strong and FP 360. This is important because IMO it is easier to jump out of HUGO’s 360 than it is to jump out of geif’s. That’s just my opinion. Geif doesn’t have start up on his 360’s but hugo does. I have never seen someone dragon punch Geif 360’s while his move is coming out, but I have seen HUGO get dragon punch between his FP 360. I think it’s more of the game engine than it is HUGO’s problem. Also the wall throw has half of the grab range the 360’s does. Well maybe the kara wall throw gives it better range, but normally it weak IMO. Put the computer on jump in practice mode and try to nomal throw them and see how hard it is to grab them. Not kara but normal throw. Now try 360’s and the wall throw. This is the way I learned the timing on how to 360 fools at the right time. HUGO is a fair Geif IMO.
My 2 cents
I was messing around on practice mode with Hugo and I came up with a funny looking combo:
Wall throw (Stunned) UOH, UOH, stMP, stMP and finish off with clothesline, backbreaker, or Megaton press.
I’ve also noticed that you can freeze someone with a whiffed LK clothesline to set them up for gigas but you have to be at least sweep distance. It’s so funny to see some scrub Ryu player try to SA1 after the clothesline just to see the projectile fly by as he gets Gigas’d. :lol: Of course, you can do the same with 360 but why not take the opportunity to do unbelievable damage as opposed to doing big damage?
got so frustrated today… 720 got beat by jabs… ken’s mp… throws… etc etc… and played this ken that kept staying back and do crouching mp… then once he gets to the corner he would either do air ex hurricane kick to cross up or just use super jump mk to cross up, if that hit he would combo into sa3 or else he would just stay back and charge again…
I hate those type of fights also, but you must be ready to use the dragon punch with short kick when they try to jump out of the corner. If you learn his style you should beable to stop his whoring. Also if he is dash back doing low strong punches charging his soopa up then you should be doing your taunts. You get 4 and your just as strong as Q when he does his taunts.:evil: Also your taunt will fill your soopa meter faster than his strong punch. If he notice you doing 2 taunts while he is charging up he will attack. If he doesn’t then you’ll get your soopa 1st and your defence will be stronger. :evil: Using the taunts is very important IMO. Most people won’t use them if they don’t land the DP air grab 1st. If you play against a person the whores away and tries to charge meter all day then you should back up a get as many taunts as you can.
the unbelievable thing is that i did my 4 taunts in most rounds until he realized there was something wrong but i still lost! the only way for me to attack was if i parry his ex hurricane kick cross up ( or air grab but the ex kick cross up is usually too high or would just beat the air grab anyway )… or parry/red parry his mk cross up… sigh… just can’t believe someone would wanna play ken like that… i guess i just gotta learn to adapt better against diff styles of diff ppl…
I know how you feel sir. It’s hard chasing anyone with HUGO and someone is whoring away with the king of rushdown “Ken Masters”?!?!?!!?!? :lame:
I say play him more to learn his patterns. Also what super do you use?!?
Against akuma, Ken, Yun, Yang, and 12 I use the Super Art II (Megaton Drop) because most people that use them like to try and cross you up as their main strategy. If they are jumping around like little monkeys then that would be the perfect super to use against him. I like the gigisbreaker, but it is very limited in what you can do to a person. The reward is great when you connect it, but IMO it’s much harder to fight HUGO with a super for air defence.:evil:
Hugolizard: did u go to orbit today (friday)? i was talking to Jay and he told me that the Hugo was u? were u they guy with the white cap on??
Hey lizard, i think i know who you’re talking about. it’s some short guy, picks the white ken, and uses SAII, right? Man, that guy sucks. lol
shinblanka: i try to use all 3 supers… i still use 720 most of the time… and use the other 2 sometimes so i won’t get too predictable… ( ie i like SA3 vs dudley and SA2/3 vs twelve etc )
henry: were u there today? were u the urien… or ken? ya i was the guy wif the white cap… i only use hugo and i use all 7 colours
damn i lost enuff times to jay today and i dun think he was really trying
i was getting ok wif the jap sticks the last couple times i went to orbit but today i kept missing my non-720 super and regular 360… 1/2 the time my 360 became rushing punch/clap :mad:
r u going to the tourney this sunday? i think i might go…
bananaweed: i dun think we’re talking about the same dude since i played at pacific mall… yo waz up wif funland these days? seems like no one goes there to play 3s anymore? or ppl only show up after 4-5 now?
HugoLizard: yea, i did go to orbit but i wasnt the urien/ken player. i didnt play when u played! u know the guy with the grey cap that was standing behind jay? that was me!
Can someone give me some help on this. I play my brother a lot and I find that everytime I try and standing 720 my bro on wake up he throws me. The gigas whiffs and I get thrown… obviously I’m doing it too early but can someone give me some indication on when the motion should be started/completed?
henry: hmm ya i remember seeing u then… still deciding if i should go to the tourney tmr
had my first double digit win streak today!! ya!! too bad 9/10 of those wins came from the same newbie
have any of you did the gigas breaker and kill some with full life
that sounds impossible. Unless you play it on DC in training mode and tweak up the damage to your favor using akuma or ibuki as a dummy char.
hm…
first off… hugo needs to do a long taunt (hold hp+hk) so that his next attack/throw powers up
then u need to 720 someone when they take more damage than usual… such as:
anytime akuma… this is easy to test… but i dont think it will do 100% damage on normal damage machine/game
twelve recovering from xcopy… i know that twelve takes more damage when he’s transforming back… but i’m not sure if this still applies on the moment that he lands… not too hard to test… and it might do close to 100% damage?
i can’t think of other cases off the top of my head… but i still don’t think it’s possible to do 100% damage with the gigas breaker… IF THERE IS A WAY PLEASE LET ME KNOW! lol