Any good "Hugo" strats are welcome

i think SA3 is pretty good…but that’s only my opinion
hugolizard: yea, i go to funland too, but mostly on sundays. i usually use the green Hugo with SA3, but i dont know if u atually seen me there before, short chinses guy with long hair, fob glasses and a grey Punisher HAt?

henry:i dun usually go on weekends, mostly weekdays afternoon, so i dun think i’ve seen u b4… well i haven’t seen anyone else beside me who is serious about hugo at funland anyway

do u ever go on weekdays?

Lizard: I’m going to practice, and whip your ass!

Henry: Funland is the place to play. :smiley:

ahhh…i dont go weekdays cause i live in scarborough, so it’s far for me. the only reason i go on sundays is because my church is like 6,7 blocks away from it! so i dont think i can make on weekdays:(

how’s the competition at funland on sundays anyway?

nearly no competeition the time i go, i usually go at like 12:30 or so

Does anyone know if it possible to make Poison come out during a match without Hugo having to go through his taunt animation? I was playing a friend and i was randomly tapping buttons (was having a bad day :p) his d,FP attack came out and Poison too (walking slightly faster than usuall).

hm… interesting… was this on us/jp? dc/arcade?

This was on a PAL/ UK machine with PAL game. I can’t get the incidence to repeat itself:(

Ssongro, maybe you accidentally taunted, right before your buddy hit you, thus cancelling the taunt, and then hit d.FP right after he hit you, so Poison comes out, but leaves quickly because you’re not in the taunt animation anymore?

Thats most probably what happened, it would be nice if it could be done without taunting :stuck_out_tongue:

ok the regular taunt raises his defense
the hold taunt raises his throw

but what does the taunt when poison comes out do.
also she has two animations when she comes out

  1. she blows the kiss
  2. she points

are they different?

I have a question sir. If you hold the buttons for the EX clothsline will you still clothline at your foe or will you stop running like the (Hammer Mt.) Super? because in the post before it said that th eEX clothsline works just like the soopa. I couldn’t get it to work like that on the dreamcast 3S. Did I misunderstand what was said? Or am I doing it all wrong?:confused:

I think when you hold your taunt and call out “The Hoe” you raise your attack power on normal attacks and on special throws.

may have worded my previous post badly

i meant to say that

after u do qcf+KK, if u don’t let go of KK, u will run about 1 screen, and then once u reach the max distance for the lariat, u will automatically swing, even if u continue to hold on to KK

at anytime before u reach the max distance, if u let go of KK, u will swing at that moment

so u can control when u swing and it’s kinda like sa3 where u can control the attack, but u cannot do no attacks at all as in sa3

sorry bout the confusion :stuck_out_tongue:

Ok, i’ll forgive you this time since your so good with hugo, but next time I won’t be so nice.:rolleyes: :stuck_out_tongue: My friend saw you play at NEC3 and he told me that you play just like me. But you parry waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyy better than me.:slight_smile:

I have a question, How do I get off an annoying Urien. The guy is always throwing fireball and stay backwards, so I have to chase him and always is beating me up, any suggestions???
Thanks

i fight lots of uriens here when i go play… here’s what i do:

keep sticking out low strongs and mix it up with standing strong to keep him away and charge for super… low strong has priority over all of urien’s normal moves except standing fierce… this way they can’t try to poke u and have to jump in at u or just walk back

since they can’t charge super meter if they only do fireballs… u will have an advantage by sticking out strongs as u’ll get super meter faster…

also… look for a chance to taunt if u think they will do a high fireball from far away… (ie they do a low fireball, u parry it, then they’ll prob do a high fireball hoping u jump in and get hit) u get defense up from the taunt… and if u happen to piss them off they’ll come at u which makes it a lot easier :cool:

if they really don’t come in at u and just thow fireballs… charge up some super meter and jump in, parry and attack… of course u gotta watch out for fireball->shoulder charge and the crouching fierce… but u gotta parry those if u use hugo

if they just walk back and charge for super as well… u gotta use sa1 and charge up as well… and keep advancing to corner them… and i always use sa1… since people can’t just random jump in at me when i have sa1 charged up…

I have a question… If hugo parrys a jump in attack and then do a gigas when ur opponent lands, is it ALWAYS unescapable? What about for 360? Coz ppl always like to jump straight up when i get up and then do an early attack ( parried ), a lot of times i would whiff the 360 if they decide to jump again rite when they land.

I’m not sure if this is 100% correct but I think the recovery of jumping attacks really depends on when they hit. If it’s a late deep hit and you parry it I’m sure they do not have enough time to jump up again but if the hit is early I think they can jump out of it if you try to 360. Then again I could be wrong heh

Unlike zangeif, IMO hugo has more start up animation for his 360’s, so unless you time the 360 perfectly most characters can jump out of the 360.:bluu: I wish characters had more landing animation in 3S but they don’t IMO. Look at those damn kids (Yun and Yang) If you don’t parry and you block a toe dive they will get the 1st attack out against you or jump out of the 360. Even if they do the toe dive early and hit me high with hugo I still can’t grab them with the 360. Now if you did that with geif you would snatch those kids, but with hugo he has the lame start up for his 360’s. I know if Hugo’s 360’s was like geif he would be toooooooooo good. The 360 is great if you make then duck to block an attack 1st. (ex. low short kick 2 in 1 into the clap) Well that can be a set-up for the low short to the 360. If they block the low short they can’t jump out of the grab. You have to get out of crouching position 1st before you can jump.

My 2 cents:cool: