Anti-Roll Cancel Zangief thread

crouch fierce is hella good. It’s like sagats but with a bigger fist. The hit frames stay out forever and he can use it to zone with.

c.hk and oc c.hk are both hella good.

Jabs rock. crossup splash, c.jab x3, c.short xx blue fist. then you can usually roll a 720 and connect it. Have to wait. Alternatively do running grab, RC running grab, low jump fierce (neutral) or just block and punish if they do something (some of these options are groove dependant).

In my opinion Gief suffers from not having a comboable super. If he had Hammer Frenzy or something like that (Russian Frenzy? Hell, even the lariat super from MvC2 would be nice) then I think Gief would be MUCH better.

gief’s cr. fierce in no way resembles sagat’s cr.fp.

gief’s cr.fp
11/12/16
1400 -2

sagat’s cr.fp
7/8/14
1500 +2

The thing is pretty slow, so don’t try to abuse it like sagat’s cr.fp.

noodleman, sure giefs crouching fierce sucks.

i think youre underestimating giefs crouch fierce, that shit stays out all day, it even hits as it’s retracting back - fuck frame data.

of course you cant spaz shit like you can with sagats low fierce, but then again, who can? i was just trying to make a point that its definetely a very annoying poke, even more annoying than his RC grabs imo.

i understand that the thing still has uses, i’m not saying that it’s useless.

but to compare it to Sagat’s cr.fp is a little stupid.

I use the standing one to counter sagat’s st.fp if they try to whiff that thing right in my face.

Just uh, pretty useless, then?
It’s nice that people are becoming more aware of frame data, but seriously, lets use some reality. Do you mean to tell me you’ve never played a Gief (good or scrub, doesn’t matter that much) who has tried running c.fierces? I hope you don’t bounce back with “but Gief’s run is the worst” cuz that’s not even the point. That move stays out for a long time. If anything, it is an annoying enough poke to be used more than just sparingly.

Take it from me, c.fierce is Gief’s BEST poke. It is almost his ONLY poke. The long c.roundhouse is good, but you shouldn’t use it anywhere near as much as c.fierce. C.Fierce is his longest poke and it does a good chunk of guard. Use it as a meaty, for far footsies, etc.

can’t you pick blanka and rc hop back or regular hop back when you get threatened?

if that works and he whiffs a running hug you should be able to hit him with nearly anything especially if you have meter…

level 3 ball super.

you might even be able to do a jump in combo on him if he whiffs it.

Kyo also has his R.E.D kick which buk said that is in mid air through out the entire duration.

It has mad priority too when it’s fully extended it beats most uppercuts out when they lose their invincibility.

I tried it out in training mode and it even traded with sagat’s HP tiger uppercut at times.

buk also put gief in the 8 worst characters category and i don’t blame him.

His spds don’t do nearly enough damage he has long range pokes but mostly have bad recovery and he’s slow.

I like gief though.

but they really should have given him more than a dp’s worth of damage for his spd.

ppl seem to be pretty sensitive about gief…geez! I didn’t say it’s completely useless. I’m saying it’s not good, in comparison to other moves in the game, ie. top tier pokes. I can see that it’s probrably one of gief’s best pokes, but all i’ve been trying ot say is that you can’t control space with it like you would with Sak’s st.rh, or vega’s cr.mp for example. That’s all i’m saying. There a reason why gief isn’t top tier…

And please don’t think i’m trying to pull theory fighter on you guys when i bust out frame data. I pulled it out specifically for the reason that Kyrdu was comparing gief’s cr.fp with sagat’s. I used the frames to show that the two moves are used very differently. for example, since Gief has more hit frames than Sagat, as Gunter mentioned, it makes for a very good meaty attack.

And I think gief’s best groove is N, since he can run xx jab spd to get insane amounts of range for spd’s. sorta off topic, but i’d say gief’s grooves are N, C, K, P, S, A. Not sure about the last 2-3 grooves, but N, C, K are top 3 grooves for gief imo.

I can see it as a very good meaty attack, but the problem is getting a chance to do a meating attack. Just about every move that gief has to knock down pushes the opponent too far away for gief to do meaty attacks. About the only thing you can do is predict when your opponent is willing to roll towards you (which i see no sane player would do that often). As I just mentioned, even though it probrably is one of gief’s best pokes, it’s still not a good idea to spam them.

Gief’s best groove is not N…roflcopter…

I’d say they’re…

  1. P
  2. doesn’t matter
  3. doesn’t matter
  4. doesn’t matter
  5. doesn’t matter
  6. doesn’t matter

Low jump + parry is all you need to dominate with him.

geese, stop making stupid posts. seriously.

The sad thing is you don’t even realize that P really is his best.

I’ll give you an example of how beast he is…

Low jump in using any of his good ones (short knees, short, etc.), then do RBG. Either you did it too soon so it comes off of block stun, and so he does his running version, or you timed it right so it beats most counter (instant 0 frame grab) attempts. Then when you train them to do stuff off your low jumps, you tap down, and press short. What happens is that if they did nothing, you get a short and buffer into his Palm. Then you get setup some buff block strings, and mix up games off that shit. Like short xx Palm, short xx Palm, low jump RGB mixup, etc.

His wakeup game becomes brutal also. You can do stuff like parry RC Electricity, then SPD. Stuff that is normally a big pain can be neutralized by just adding a tap forward or down and then doing your moves.

His anti-airs are much better. Parry, then SPD, or parry then super grab. I’d rather get SPD damage then RC Lariat or w/e no? Yes, you would too. It’s easy to do also.

His ground game becomes way better. Anytime you suspect an annoying poke like Sak’s rh or Cammy’s rh, just tap forward, then do ur crouching fierce. The damn move has so many hit frames, it will either be blocked, hit on retraction, or parry then come out for the counter.

Man, I dunno why I even have to justify this. If you can’t figure this shit out by urself, I dunno if u will even understand it.

(the)geese: everytime you post, it’s full of shit, that’s why everyone flames you or tells people not to listen to you. when people argue back and you can’t seem to win, you just say “lol you win” . why the fuck do you even bother…

Lol…you win!

http://www.illusionsofoasis.com

Special dedication to you and this thread.

The truly sad thing is you don’t even realize how much bs you post on these forums. If you even bothered to give your posts a thought, you’d realize the short-comings of your “tactics”.

just so that you have something to write back. You small jump with gief, I rc stuff like blanka ball/psycho crusher or just plain regular flip kick/flash kick and even st.fp with sagat on reaction. you lose.

here’s some real data (from buk’s System Guide):

and from JChen’s System/Combo Guide

your amazing 0 frame 360 + K grab actually has a 15 frame startup.

Uh no. Once he gets within range to grab, it’s 0 frame, just like his SPD. Damn, you’re seriously that dumb that you thought I meant the running part is 0 frame? Roflcopter. Damn, you win, too!

PS. You’re a theory fighter. If everyone RC’ed [insert random move] on reaction to a small jump, then you wouldn’t see top players winning with P and K. Oh yeah, I forgot, you’re elite. MY BAD!

you dodge the 6 unthrowable frames, and anti small jump tactics quite well.

ahem

| Atomic Suplex | 1 | N/A | 98 | |

ahem see the 1 frame? looks quite different from your 0. hmmm.

nicely demostrating your inablility to think/research before you make any form of a post.

Theory fighter? play me for money bitch. it’s not too hard to do flip kicks or standing fp’s. And i only mention rc charge moves because they’re easier to do on reaction to small jumps.

Uhhh…you still don’t know what you’re talking about? Atmoic Suplex is the super. SPD is the 360 grab. It’s grabs instantly. I just checked your little bullshit aid and even he states 0 frame. LMFAO. You don’t even know the basics. You need that guide to tell you stuff most real players have known since like 10 years ago? And hell yeah, I’ll play you for money. 4/7 for 20 bucks. Whenever I come to Toronto area again. No, I’m not touching any sort of shitty Jap stick. I don’t give a shit if it’s Orbit or homemade. Either MAS if you know anyone with it, or high quality US arcade preferably.

Atomic Suplex - 360 + K (next to enemy)

does the name sound familiar?

| Final Atomic Buster | 4 | 0 | 48 | 116 | |
| Aerial Russian Slam | 4 | 5 | 33 | 82 | 66 - 80 |

here’s the real supers. notice the 4? that happens before the super flash. It grabs on the first frame after the flash, but it’s a 4 frame start up before the flash.

look at that, you were talking about the do RBG…which is 360 + k. Then it magicially turns into a 0 frame spd because you mistimed it? you are so awesome.

What, you’re afraid of a theroy fighter beating your ass on jap sticks? Orbit’s the only place in TO that has working sticks. I’d play you on console, but there ain’t no way i’m letting you set foot in my house.

any yet again you dodge the 6 unthrowable frames. you’re getting good at that.

Uhhh you really are quite slow aren’t you? The point of the RGB running version is that the moment it goes into grab mode, it will beat anything the opponent does because it’s instant.

As for playing you, why would I play on Jap sticks? So I can lose to Rugal dive punch madness from those pro ppl I played at T5? Lol…yes I’ll use those amazing sticks where uppercuts are jumping jabs, and supers are fireballs. Plz. Find a real arcade and I’ll play you there.

Don’t flatter yourself. I wouldn’t goto your house in the first place.

OK…FOR PPL WHO DONT GIVE A SHIT ABOUT NOODLEMAN’S INTENSE FRAME DATA NUMBERS:

  1. SPD is instant
  2. RGB running grab is instant once it reaches the grab range
  3. FAB is not instant.

a) it’s not instant
b) the running version…has even more start up.
c) 6 unthrowable frames AFTER block stun.

You need to stop trying your tactics on training mode dummies to see if it actually works.

funny how that only happens to you. I’d play you in Metro, but the sticks are broken (you can’t block low).

you started mentioning 0 frame RGB grabs, and you bust my balls for pulling frame data to prove you wrong? good job :tup: