Okay, simple question. Every Denjin Ryu does this: Cancel Hadouken into a 3 hit Denjin after knock down.
My question is: Why does this catch so many high level tourney players off guard? Rarely have I seen it countered, or simply blocking the Hadouken and parrying the rest. This includes high level Jap players.
it catches everyone if youre human because you never know when its released.
for me, i can neutralize denjin easily because i know how many hits can stun me and i know how to red parry it.
its actually very simple and i laugh at how top players keep falling for it.
but it can still catch me because sometimes i have to guess.
and a tip for all: if 2 hits are enough to stun you, please dont block the fireball. otherwise, youll have to pull off an insanely strict red parry that i have only seen it done a couple of times from all the years ive played ryu.
Try playing someone like vanao in real life and then you can ask the same question. In theory it’s very easy to parry whatever you want to. But watching vids and doing it in real life are two completely different things. (obviously)
They get put into a pressure situation where they either have to try and parry that hadou then Denjin, or be really ballsy and block the fireball and red-parry the rest. The Ryu can also alter the timing so even if it’s slightly different, it’s still enough to potentially ruin everything for the opponent.
Thing is, I’ve seen it so many times in Tourneys where the Hadouken hits quite a bit before the Denjin, and they could have just blocked it and parried the rest. I think of it like Akuma cancelling Sanketsu Hadouken into SA1 to chip you out. Only not as hard, at least in theory.
I always assumed this was because when properly set up spacing/time wise you can’t sweep because he can release denjin which will hit in that time so you’ll eat the denjin entirely and you’re out of range of jabs/shorts so you can’t really stop him. You don’t know when it’s going to release either and denjin comes out pretty damn fast. That’s how I feel about it. Because he can vary the timing and it’s at such a close range with denjin’s fast release. The hadouken just keeps them cornered no matter what they try to do to give charge time on the denjin.
When it’s set up correctly it’s definitely pretty powerful. When it isn’t it’s not nearly as powerful as when it is.
I could be terribly wrong but I suspect I’m not far off. Also, denjin is badass.
Also if parrying was ‘simple’ then gosh this game would be just like all the people who don’t play it think it is.
Denjin, in itself, is a huge guessing game, that’s why. You’re forced into that guessing situation where you either know how your opponent plays and can see what he’s going to do with the Denjin, or… hope you get lucky.
Ryu24. If you’re confident in your anti-Denjin, I wonder how you’d do against Frankie3s and his Denjin Ryu.
id do pretty well against frankie3s. i know his style and i know how to fight denjin.
of course itll still catch me frequently but he’ll have a tougher time against me.
alexander, if you can give me links, i can tell you what went on in that situation.
Youre supposed to tech roll everytime after SRK>Denjin
Youre supposed to tech roll less in certain knockdowns so you can avoid fireball in the setup.
Theres not much to say. You make a guess whether hes going to throw it out early or delay it. If you think hes gonna delay it, you jump away, attack, or parry late.
btw, alex isnt genki. he plays much better than that and i double checked the name.
WOW at Ryu24/Alexander saying it is so easy to parry denjin
ways you can throw denjin after knockdown
lp/mp/fp fireballxxxdenjin:
-since the fireballs are of different strength, each are of different timing so you don’t know how fast you will have to parry the denjin coming afterwards, not to mention how soon the first fireball reaches you
-you can late or early cancel the fireball into super AGAIN mixing up the time on how soon or how fast the denjin will come after the fireball alternating parry timing
-the fireball can be timed so that the front hits you, it is right in your body as you are getting up, the tail end hitting you or the fireball not even hitting you at all, this again alters parry timing (you go to parry a fireball and that shit is behind you, you just fucked that parry up and full denjin is hitting you)
raw denjin (no fireball):
-you can throw it so right when they get up the tip hits them, right in their body as they get up or have the tail part hitting them super meaty as they get up (there is a bunch of variations to how deep/shallow you can throw it)
-you can delay the super so wait for them to tap forward first when they wake up because they think you going to throw it right away, which you just fucked up and now will eat a full denjin cause you mistimed the parry
Ryu24/Alexander: if you guys can really parry +30 mixup timings to denjin, then you fuckers should be qualifying for SBO
i know the thread asked about knockdown denjin setups but there are allot of ways to tack on some denjin without knocking them down. kuroda uses denjin against akuma in pretty stellar fashion.
dude do you know how to read? when did alexander say it was easy to parry denjin? :wonder:
and i said its easy to *neutralize *denjin based on the situations because i know more about the denjin game than you will ever do. :rolleyes:
and since when does knowing how to parry and fight denjin = sbo material? if that is then i DO deserve to be in SBO lol. you remind me of those random people watching and gasping at easy parry plays and think theyre the best players just because they can parry fancy moves. :looney:
one final thing: denjin is 90% of the time to guess early or guess late. theres nothing much else to it.