Anthropomorphized Freak! - The RR Combo Thread

Netcode seems fine to me, I’m pulling off RR combos somewhat consistently, about as consistently as in training mode, which isn’t too much because of my terrible execution but I haven’t experienced a whole lot of lag except when I get tired of waiting for a good connection and settle for a 2-3 bar match.

I would question the usability of the boulder loop in any match at all outside masters of execution, it’s the hardest combo I’ve tried yet in marvel, haven’t tried Magneto but Doom and Dante combos don’t even come close to the difficulty of this thing.

[media=youtube]t8rF_2yv5ic[/media]

So that’s what it looks like…
I was having a hard time picturing it from the notation :smiley:

You might be able to get an extra hit before the hyper by jumpcanceling the last S into a log.
After the last boulder connects, the log will swing in and smack them on the way down, and since the wallbounce was already used the opponent should just fall down into the hyper.

I know this works, but I don’t know if it will still work after all the hitstun scaling caused by boulder loops.

wait is he doing jhs rocket skate j.s?

Ok, I tried the Boulder Loop. I have to agree with Tomo, this is probably the hardest combo in Marvel. I can do all the Doom stuff, some advanced Dante stuff, and the Magneto air dash loop even though it got harder in Ultimate. I put about 30min into learning the ROM loop in Vanilla, could get 2reps semi-consistently. Boulder loop? I gave up after 20mins of trying, failing to even to Cr.LMHS MS Bear Trap, Boulder Trap, Dash S SJC Boulder Trap, Dash S. I really don’t see the point of putting that kind of time into something that’s useless online, when there’s no tournaments around where I live. I’ll stick to my 600k easy mode Bnb, thank you. And Net, [instant air float S] x6 > combo. Call me a pessimist, it just doesn’t seem worth it.

It’s worth it for the swag factor. Dare I say the boulder loop is more stylish than any of the other loops in this game? Also, it’s not useless online, not at all. I’ve seen it used multiple times in online matches, on the PJS stream. The netcode is damn good in this game, I’ve only had 1 match so far that had noticeable lag at all, and that was my bad for hitting ready before realizing it was bouncing between 1 and 2 bars. Other than that, every single match I have played, has been completely lag free, and haven’t had any kind of execution errors due to lag. The boulder loop is absolutely viable online in ultimate, if this was vanilla, it wouldn’t be at all, however I am advocating learning this combo for online play, I am (plus I do have local tourneys once a week, but I doubt I’ll bother attempting it when there is money on the line, I tend to get nervous and drop shit, so I play it safe and go for guaranteed damage).

Sorry for the essay.

Related: I am trying to learn the boulder loop, and I guess I’m just not dashing fast enough, but after the boulder hits, they ground bounce, then the second hits and they roll out. Any tips on dashing faster? I feel like if I input the dash any sooner, it won’t come out.

Just how many reps of the boulder loops is it easy to do consistently? I heard you can do up to 10 of those, but say if you stick to just 2-3, does it make it a lot easier?

I’d try it out, but I can’t right now…

I play with wireless, so unless you’re within a few states of me, there’s gonna be input lag. I’d say every other match lags badly.

That sucks. Can you play wired? I wouldn’t suggest playing on wireless cause there is a considerable difference between it and wired, and it can be wildly inconsistent, even during good connections. If at all possible, try and use a wired connection you’ll feel a lot different about what’s practical in an online environment.

Not in a position to play wired, unfortunately. My connection usually holds up surprisingly well, as I can get up to 12Mbps even wireless, but I’m usually around the 6Mbps mark. I always play with some input lag, but it’s usually the equivalent of in between max bars and 2nd highest bars in Training Mode (not “no lag,” just those settings). It’s not too bad, but it really does depend. If I play my friend in Florida, I can’t really do much. If I play people like Radred though, NJ to Maryland lets me do Dante, Magneto, Doom combos and the like. I think my connection is above average, and in other games, I can host rooms of 32 pretty lag-free. Of course, in those games (specifically Fat Princess), lag doesn’t control the game as much as fighting games. Still, though.

Dang that boulder loop is pretty tricky. Spent about an hour or so grinding it out and got to about 5 reps. I’ve been having more success by breaking the combo down into parts and practicing just the boulder loop part of it to get the muscle memory and timing down, then my fingers just kinda do it automatically after any bear trap. Still, gonna need a lot more time in the lab to get it to where I feel it’s reliable.

Something I found out messing around in the lab prior (just now got around to posting it)

Corner only (as far as I know) jM-jM-jS, M-H-cH-fH-S, jL-jL-jM-jS, Bear Trap-Log Trap (either S–jS-Rocket Raccoon or Rock N Roll, Teleport for instant and continuous pressure)

I want to know why this is corner only? I didn’t know teleport was faster enough to put pressure on your opponent after a hyper, that could lead to some really interesting Oki/resets. Does LLMS do more than MS or HS? I’ve been under the impression that would increase scaling too much and I’ve been using just HS recently as it makes the land bear trap > log trap > rocket skates S easier.

Well you can pull of the combo like normal, but the Bear Trap is just out of range when you try to pull it off, I’ve also tried to teleport immediately after and Bear Trap, but I have horrible execution so there’s a small chance that it can be pulled off.

But I have been doing that everytime I pull of the Rock N Roll. Because the final shot recoils Rocket into the air, I input the teleport right before he lands so when he does land, he teleports right away and in either direction of the opponent.

Haven’t had a chance to compare the damage but I will try it out later and see.

You have to reduce the air combo as much as possible to allow Bear trap to land. Even waiting before doing j.M, j.S can cause Bear trap to miss.

If you do HS you end up much closer, don’t have to worry about timing and should do more damage, at least logic would suggest.

Never tried it, so I wouldn’t know, but I dunno if it would work. j.M stops upward momentum, so you’ll be more pressed to land Bear trap since you’ll still have upward momentum from using HS.

er, it definitely works. I’ve been using it for a few days and it is in fact much easier. You can wait a lot longer to use the j.H, you don’t have to hit it immediately like j.M and will ALWAYS be in range for the landing bear trap. Just easier in general.

Easy way to get a few boulders in a combo:
l>m>h>f+h> launch> j.m> j.s> land. Bear Trap> Oil bomb> Launch> j.m> j.s> st.h (ignites the oil)> Boulder Trap> Dash>Launch> Boulder Trap> RNR - 597k

The oil keeps them on the ground long enough for you to get the boulders off, and it’s a lot easier to get than the several loops instead.

How much meter does it build? Can you put more loops? Just asking because it doesn’t do as much as his easy BnB.