So we got another 2 weeks to go and I have been thinking.
In General:
El Fuerte has to work for his win. Why can’t they work for their win on Fuerte. I know they’ll keep his damage low.
El Fuerte should be made to be much more slippery. And in order to do this Fuerte should be a mixup when he’s on the defensive.
A More defensive Fuerte
Spoiler
Fuerte can already run the clock like nobody’s business. And while he cant do this against everyone, it would make him multi faceted for different characters. The following would make it better for him to get out of trouble.
~ Much like how Abel’s Tornado Throw works this could be incorporated to his run. regular run is throw invincible. EX Run already takes hits.
~ EX Guacamole should get it’s vanilla recovery back. We are burning a meter to get out. Even then it’s still quite punishable anyway.
~ EX Run should be made into a true reversal, And allow the damn thing to be Negative Edged.
~ His back step should go back farther.
[spoiler=A More EXPLOSIVE Fuerte]
El fuerte I think is generally not feared. Reminds me of what Kai was talking about when he dropped Fuerte. I think I may have hit paydirt with this one…
~ His wall jump. make it faster. that’s right FASTER. one second I am full screen away from you The next I am in your face slapping your shit for a misplaced fireball toss. Reacting to fireballs from full screen would make for an AMAZING damage potential especially with the range of jMP. You can beat a late reaction tiger uppercut with it as is. Imagine the potential. of an even faster wall jump
Guac Trades
Spoiler
It’s not about how often it happens. It’s about how it shouldn’t happen. Or if it does, then it should be an ACTUAL trade. That’s why I feel half damage is fair and an easy way to not even worry about the trade.
Crap like that should be fixed. Cut and dry. I will concede when the move is straight up beat. If we TRADE WE TRADE DAMAGE, if I win, you eat floor.
Quesadilla Bomb
Spoiler
This move still sucks. There’s a ton of ways we can go with this. A friend of mine, a Bison user mentioned how it should get one hit EX Armor on EX.
There’s a few ways we can go with it.
For one it needs a better hit box. It is already risky, has a crap startup, and obscenly unsafe on block, with level 1 being unsafe on hit.
We can reduce it’s startup, this would open a road for more combo opportunity and FRAME traps.
Or we can actually make the damn thing safe. if the opponent is too stupid to punish it when it’s coming, they deserve the chip damage.
Run Specials
Spoiler
Sudden stop is fine.
Tostada press’ hit box needs a tweak. There’s no reason for it to miss when you can see Fuerte’s body touching them.
Fajita Buster should either grab crouchers or get a significant damage and stun buff. Or another idea would be to give the move a longer down time for the opponent to allow fuerte to setup another mixup.
Back Step. This shit needs the same invincibility as backdash.
Gordita Sobat. This move sucks. It combos to super (useless as Fuerte needs the meter), it’s FADCable (useless again), it leaves you at a distance that only allows you to combo ONE jab (really?) and it has to be timed well to beat out backdashes. make the move more active. The opponent should be knocked down on hit with Fuerte recovering significantly faster to allow more of a mixup regardless of hit or block.
Calamari Slide. The move is fine.
Tortilla. Vanilla damage back. we lost the ability to interrupt Ryu and Akuma DPs. Gimme the damage back.
Picadillo Jump. the jump trajectory should be changed to be farther than his normal jump. Picadillo as it is now is basically a back jump that doesn’t let you press buttons. Making him not jump as high and go farther will allow Fuerte an opportunity to land Ultra 1 on a proper read, or at the very least, help his run away game. This would also be VERY good with my previously proposed wall jump change.
Back Run. Instead of transitioning to forward run, just stop at a wall. This should eliminate any worry of a Dead zone glitch.
Normals
Spoiler
This is where it gets tricky. As Fuerte’s Run Stop Pressure would be retarded if we went to far with stuff.
That said:
3f crLK
faster startup/more active frames on clHK
Improved hitbox on far MK, reduced hurtbox.
cancelable crHP
reduced startup on far HP
improved hitbox on second hit of far HK
IMPROVED HIT BOX ON j HP. the damn thing has such a specific range for a cross up it is retarded. Everyone and their mom has easy as shit crossups. This alone would solve his god damn damage problem because now we would have a better way to get that RSF in.