guys it’s possible to use bella’s cerecopter as an assist right? I tryed to use the input as an assist…but it never comes out?
It’s funny on this build (will be fixed in patch), but you have to do forward, down, down+forward HP to get it to come out properly. Gotta be precise.
I can’t get it to work =(
this might be the equivalent of asking “is it plugged in”, but are you doing it facing the correct direction?
Mike z’s grimey burst bait: MP (trigger IPS) dp+M (invincibility makes mashed bursts whiff) diamond dynamo if they burst, 360 if they don’t.
Sup. It took me months to stop flaking, but I finally recorded the stuff I’ve had. Minus the one that Severin apparently stole from my brain.
[media=youtube]ikrTRfmeyIo[/media]
Anyone ever use run stop Diamond Drop? Seems like it’s pretty useful, and it rhymes.
i did use it for a while and then stopped using it for some reason. probs had people just jump out of it a lot is my guess. i am gonna try and start using it again though. technically you dont even need to either though since you can just cancel a normal. does give you a bit more flexibility though if you like changing your mind in a fraction of a second.
edit : i may have to start using cancelled normal into Merry go more in the corner though since then you dont lose your prime positioning that you would with DD.
something else i found today which may or may not be useful…
…has anybody ever crossed up using j.MP before and been totally shocked by how ambiguous and disgusting it is? well turns out after a run stop you are the perfect distance to land one of these mythical techniques and then cringe at the BS coming from your screen.
problem is it is obviously pretty slow and vulnerable to your opp doing basically anything i reckon. it is really ambiguous though you need to see it to believe it.
Have people been trying out those j+d.mp crossups? I was having trouble landing them until I turned on hitboxes. Did you know that her elbow isn’t the thing to watch, it’s her hand? She points her hand downward in a little fist, nearly unnoticeable when watching the big ol’ elbow, but it has a hitbox, and you have to understand that it’s there for the cross up to work.
yea i played around with it a while back seeing if it was possible to combo after the crossup elbow but unfortunately the only thing you can really do after it is just raw super which is a shame. plus its crazy unsafe if they manage to block it as well. i much prefer the j.HK crossup you found since its safe on block pretty much.
ive never checked out the hitboxes for that move myself but you can tell the hitbox extends the whole length of her body so you can hit people with her legs too.
I use run stop, excebella or cerecopter because niggas love to jump.
You can do jumping jab into ground diamond drop and it is the dirtiest thing ever.
You can also do crouching forward into crossup forward into merry go rilla when it lands.
Anyone ever try to cancel s.hk’s second hit with a command grab? Mid screen, only MGR works, but DD works in the corner.
Yup yup.
Pretty sure the first one to figure that out was JusticeForNone.
one of my favorites, especially the corner DD version, it’s so sneaky
Guess i’ve been sleeping on the mix-ups and resets. Want to incorperate it into my combos, but I don’t like putting s.hk mid screen. But, maybe something like…
c.lk, c.mk, j.mp, j.hk, s.hp, Pummel horse, c.mp, c.hp, j.lp mash, s.lp, s.lp, c.mp, c.hp, j.lk, j.hk, s.lk, s.mk, s.hk, command grab. Gets in 6200~ before the grab, with a minimum of 4200 damage after (unless they start jumping, and you have to start throwing in Excellabella, 1800 in bad positioning). And if I don’t want to take the risk, I can just do Lock n’ Load/Cerecopter, super (7300~/7700~).
Oh, what about this, something I’ve been doing recently, I haven’t seen anyone get out of it. Doing Kanchou after j.lp mash, s,lp, slp?
Did that to Alexis, stopped falling for it after the third time.
What, the kanchou? No wonder it didn’t work when I used it.
im not a big fan of using kanchou as a mixup tbh since its hella unsafe on block. using it after cr.MK is for sure the fastest way to cross up but i usually go for safer cross ups myself.
a cheeky cross up that i sometimes use after a cr.MK is just run/stop > cr.LK. you have just enough time to squeeze under them. you could go for command grab or regular throw too.
Kanchou definitely isn’t something to be used consistently, but throw one in every once in a while and get enough damage to secure the win.
I find kanchou has the most success for me when it’s a secondary option once the basic mixups have been recognised so the opponent has started to expect the mixup at a certain point, you can end a blockstring early, or do double cross-ups to really demoralise someone trying to defend. It’s also great when you charge it up while airborne and use it quite quickly after landing.
With that in mind, it’s mostly reserved for long sets for me.