And now for something spectacular! - Resets, tricks and gimmicks thread

Just had a thought for a corner based reset. Have yet to try it in matches. c.HP sjc. j.MP j.MK land excellabella (beats throw tech mashing) or land and throw which will hit as soon as they land to beat blocking. Looks just like a restand, and has options like battle-toads, 360, delayed low, or grab bag to mess with people.

My faviourite reset as of right now is corner Excellebella shit.

I don’t post much but here’s a reset i like to use fairly often. So when I’m comboing with Cerebella and I get to the part where I use cr.lk, cr.mk I’ll call Parasoul’s Motorcycle Egret Charge then jump but not press anything, if the opponent is not paying attention they’ll fall into Egret. If it hits I get a free combo, if they block it then i can continue pressure by coming down with an air normal. Other variations I use for when they catch on is I’ll double jump to cross them up or for a double/fake cross up sometimes. If they try dashing/airdashing or double jumping out of it then I’ll pursue them with a double jump or glide, or I’ll just come down with an elbow drop to try and catch them. I can also just for a grab or even just continue with the combo for further shenanigans. As with any reset it’s not a good idea to abuse it(especially against Filia players).

If you use run-stop loops in your bnb, you can actually throw in a diamond drop between c.MP and HP, you just need to delay the HP slightly (it would still combo, but don’t do it as fast as you can) then cancel it with diamond drop just before it would hit. Gimmicky, easy to mess up, used only in obscure difficult run-stops? Why not? :stuck_out_tongue:

I can only get one run stop in my combo before ips if I don’t use the run stop first.

I’ll fool around with it some more later.

I’m kind of mad because Zidane showed me that Cerebella’s most damaging shit is her simplest shit to do, execution wise.

I guess it’s a blessing that I’ve been forced to use a controller that murders my execution (along with super-jumps, inputs, and supers)?

cr.MK > Run Stop > b/f+st.LK is an ambiguous cross-up.

By holding back or forward during st.LK you can choose which side it will hit on. The cross-up happen pretty late in the st.LK animation, making it really hard to see. I’ve found it to be extremely good, but I haven’t tested it on everyone yet, so heavy characters might not go up high enough for the cross-up to happen.

We all do that now.

It’s pretty disgusting.

You can even run b/f and do other shit.

We all do what now…? First I’ve heard of this thing.

You know, where you do crouching forward and then run stop really quickly so it mixes the opponent up.

I know you do it, I’ve seen you do it.

Oh, I thought it was another thing. The thing I do sounds different from what this guy is doing.

He’s just mentiong an extension of the initial run stop mixup.

So… this means… he hasn’t read my guide? Does someone else wanna advertise this guide I wrote? Cause doing it every two posts is getting tired…

Fuck it.

HEY! Why don’t you read this Cerebella guide that I wrote?! It’s sorta extensive, and has all sorts of stuff in it!!

And be sure to let me know if anything was difficult to understand!

Advertise in a new player thread or something. They would get the most use out of it, imo, and you wouldn’t have to advertise every time somebody asks a question abt Bella.

I’ve read and studied your guide extensively, as well as taken things from you during matches we have played. (I’m Uri_WoZ) Though this specific setup seems to be a little different than what you guys are mentioning. The regular Run Stop mixups that I see always have a specific indicator on whether she is on the left side or the right, and in some cases it requires a back dash or a forward dash to achieve the ambiguous cross-up. But in this particular setup, st.LK can hit on either the left or the right side without any extra movement needed, though if you want to force Cerebella to one side or another, you just have to input it as b/f+st.LK.

I’m sure you guys still know this already, but I wanted to clarify what I was talking about in particular.

Oh hey! I remember you. It’s hard to tell who’s who when they have different srk names than their psn names, or chat names, or stream names.

Also, I’ll check this thing out (I thought it sounded different and interesting). Does it go off an OTG or a standing opponent (because c.mk works differently depending on which)? And which character have you used this on?

Also, sorry for shoving the guide in your face when you’d already read it. Putting it in my sig isn’t enough to get people to read it, but after I started posting the link everyone the amount of people reading it jumped up quite a bit.

It doesn’t work as an OTG, since it raises them so high off the ground, you’d have to go for regular setups off that. But on a standing opponent it works on everyone. You’ll have to do some timing adjustments to make it work properly on different characters, but the concept is the same across the board.

It’s not working for me. Maybe I’m doing it wrong, though. Is there a certain spacing you need from them? I always end up on the other side, with no chance of ambiguity.