Amico: a more consumer friendly economic model?

There’s a difference being a pro-ad absolutist and and not being a fanatical pro-iwnership absolutist.

If you read the fine print in the instructions every game tells you when you go online and look up Service terms that “You do not own the game. You only have a temporary license to use the game.”. now the offline components may work independent of the service but the company does have the right to shut off the service when it’s considered obsolete. and the funny thing is usually you can’t see those terms until you open the box.

If that isn’t consumer unfriendly I don’t know what is.

Originally, TV started as a commercial based model of revenue generation because that’s all there was at the time. There was no way to enforce a toll gate until cable came around. Advertising was literally the only way to make money off broadcast TV.

The opposite nature of games is true too what games were anywhere from 4K to 64K in game size, not in the Sega Genesis definition of bits, space was so scarce the setting dynamic ads were impossible, unless they were manually change every so often. and in order to fit inside the memory the only thing that could fit was probably 64 bits of text. Literally the only way to make money was the insert coin tollgate.

As TV evolved it became more and more pay, when the ability to lockout non partakers were introduced. Cable shows originally had less commercials typically broadcast shows.

Now that video games have the ability to download live commercials dynamically,. Which is important to a commercial model because tapper just got a kick start from Budweiser. They later had to make Root Beer Tapper in order to avoid paying Budweiser as a reverse license, as well as to be kid friendly.

Most companies ask for incoming licensing money to be associated with games. Like in the board game industry you find a popular movie it’s high that movie’s name to your game you work your game mechanics around the movie and usually the game sucks.

They say that but it’s Bullshit. Just like the Void Warranty stickers, that statement is a clear violation of the law. It is a clear violation of the first sales doctrine which is a fundamental part of Copyright law. By law, media you purchase is your own properly and you may make alterations and backup copies as you wish as long as you do not redistribute those alternations and backups.

Problem with that is opening up a box is not an agreement, and there things not even a Terms of Service can force you to sign away, even if you did agree too.

Which is irrelevant to console video games.

Also irrelevant. File sizes, total game size and what is possible with modern technology do not rewrite what is legal or not.

You are confusing a subscription model with Retail Purchases.

Does not mean they should.

That a concern for the publisher/Developer not the End user.

I know Sony Microsoft and Nintendo are not a Literal Monopoly. But Amico is treating them them like a big boys club they’re fighting against. It can’t beat the big boys doing them bigger and better, at least not without risking big money.

A perfect example of the use as how do Wii succeeds. In a 4-person gym class the weakest person was my friend and the other two were about equal strength to me. We had a two on two earths Ball match. We played every possible matchup which is three games. The two games by friend was on the opposite team I won. I knew if it was just a battle of strength alone and strike was the only weapon allowed we would lose and my friend would be considered the weakling. because of the lack of numbers in this earth ball game this is a viable strategy. First pretend to fight on strength,. I’m at the right time make a sideways tangential hit. Do this totally on your own, and you do not whisper to your friend because the site of whispering suggests to opponents “be on your toes”. I had to give the image that we were competing conventionally for district to work. The results were I push the ball sideways hard surprised at all three the others. it did go back a little further but as long as it didn’t cross the line still alive ball. And it was indoors so the wall is a natural barrier. They were running forward try to catch up to the ball. they overshot it try to get to the side had to gain negative distance get behind the ball. And I had a jump on them knowing I was going to do this, so I made a mad dash to just behind the ball start pushing and rolled the ball in unopposed.

No one would have even envision motion controllers being a thing until Nintendo saw the very specialized Samba de Amigo maracas, made the form or general purpose unapproachable an applicable of many more games. And they clipped all three of their competitors. Sony and Microsoft headless of the market because the Wii did well because it was different.

(actually wasn’t there was a fourth competitor called Xavix who made a motion gaming console. And I literally wouldn’t have heard anything about it until I heard it advertised on Sean Hannity. This was like a year before the Wii. He was a paid spokesman on his own show. But as soon as he saw the Nintendo Wiiz he voluntarily cancel his endorsements saying the Wii does it better. you can advertise if you wish but you’re not using my voice to advertise it with.
They just folded.)

There is no law that says you can’t use advertising in games. actually paying $200 for new retro style games would be really attractive. Except two things kill this for me. One was the ads,. What you doing was talking about except me in my personal letters to them,. Because I was talking to Keith Robinson just before he died about Netrogames . The head technology guy thought it’d be hard to make a low ping Network out of cellular phones. I was trying to get back ahold of him saying text texiera of Sprint said it is very possible we just need someone to use it in that way. There is annalready programmed network to be a low ping Network. You just got to send game data instead of voice data. Even though my conservative assumption was that dial-up speeds is enough with instant ping data,. And I was trying to show that most games would fit under such conservative data, Tex Tiexera said it’s just as fast as regular cell phone. The only difference is regular cell phone touches the greater internet, which has ping, and direct connect is all Sprint’s network from one end to the other, hence lower ping.

if I didn’t know better I would say that the no ads cause was there just to piss me off. Because I heard no one talking about ads on the preliminary show, and out of the blue taking a position it’s not controversial and advertising it’s like a controversial feature “no ads”.

If you’re the new guy in the business or the old guy that’s been sleeping for 40 years and been corporately bought out by another guy, as your estate sold it to him, you do not do the exact same thing except a smaller scale, you make waves by cutting across traffic. You don’t make waves by going with the flow.

Sega proved the underdog can aggressively attack the man. The problem is Sega had no identity other than the arcade maker and the Not-Nintendo company.

Amico sees the disgust with $60 trial games. And add-ons and pay to win and other money-making mechanisms that are consumer unfriendly.

Advertising no-ad games is right along the lines of the big guy not a shot at their bow. also because generally smaller games do better with an ad license because you still make money by people trying it,. and the more they play it the more you make, and if a game is truly good people will play it no matter how you present it. I just think the ad model benefits games that are replayed over and over and over like most of the ludophile games that Intellivision claims are trying to get the market for.

A strict no ad policy also turns off a little guy more than turns. If everything is to succeed everyone plays their part the developers the system maker and the consumer. if your pro-consumer move is to limit game prices, they’d probably ad revenue is the number one limiter of purchase prices you could offer for free and make way more money than a $10 license over the course of many years. You don’t have to offer it on sale to artificially inflate gamer pool size. You could only charge a game license once but per-credit ads are forever. And if a Miko makes money doing nothing, they will not be pressured into making a bad game which I know everyone hates. and if they make a bad game and didn’t have the advertising model,. And did what DarkSakul suggests and hide it till you pay.

DarkSakul, I hope you don’t marry someone the same way you buy games. Make the big leap knowing nothing,. Just so you can claim she’s yours, regardless of whether she’s worth you having or vice versa.

Thankfully game monogamy is that a virtue anywhere.

I was literally the only one that I know of that was talking about ads. And these are private letters, mainly because I knew the guy who owned it before he died and we are planning something.

I don’t think anyone was commenting either way on ads. This feels like a personal attack on me. “I’m going to be a rebel against netrogames by siding with the man.”

Then why bring it up?

Because they are the little guys, and Sony, Microsoft and Nintendo are the Big Boys.

Everything has risks, but that don’t justify what you want Amico to do.

Terrible example but continue.

How is any of this relevant?

Motion controls been around since the late 70s. When they tried to bring them back in the mid 80 to early 90s it was a failure. It hit big with the Wii but the motion control craze is kinda dying out except for VR, but VR is it’s own area.

And they made Donkey Konga with a weird drum controller. It’s a specialized controller that useable for one or two games. Not a case for motion controls. The Wii did not come till later.

And they are barely a footnote in gaming history.

It’s how the mobile market gets to get away with it.
I will tell you people will not buy into a console that allows for Ads to interrupt in progress game play.
Does not matter if it’s in middle of a level, quest, area, or between levels on loading screen.

There as once a DVD sub format where the discs were dirt cheap, you pay a $1 or less for a DVD, but if you want to rewatch your Movie, you have to connect online pay an additional $1.99 to watch that movie again. It was called DIVX and it was a commercial failure, they recoup and avoid bankruptcy for a little while buy just selling their Codex to their Video Compression.

That is all you man, not me.

Except Sega had a large presence in the Arcade industry (since the 50s) before making the move to consoles. Nintendo was a card game manufacturer. And Microsoft started as a side business by a college dropout who didn’t shower enough.

And there zero guarantee this will not be abused.

There a thousand little Indie studios. Most fall apart as they overestimate how much they can handle, outspend their budget and come short from delivering a game. AD revenue is not going to make Indie studios successful if they can’t bring a game to market, and if they want the Ad Revenue they need to go to the mobile market.

Or encourage piracy

That happens when I make my sole purchase for said game, me handing GOG, Steam, Any of the Console eStores, Any Retailer Money, and they give me the Game plus a respite for my transaction stating Yes at X Time and Y Date I purchase Z Game or Product.

Be honest with you, most people here don’t understand your threads ether.

Take it how you want. I am sticking to what you said and not that it came from you.

That makes no sense.

Further point,
Samba de Amigo and their maracas came out in 1999
Donkey Konga came out in 2003
The Nintendo Wii came out in 2006

I highly doubt a One-Off controller for a niche game on a failed console inspire Nintendo to base a whole Console around their gimmick. The more likely outcome was Nintendo was developing motion controls independant from anything they saw on the market and was not inspired by a single Dreamcast Game.

Can I get a show of hands here from everyone except Tripple Topper and Doc Mario.
Serious replies please.

Feel Free to Copy and Paste the following and add your own replies.

Who wants Ads in their Video games?

Who Wants Ads in their Console Video games?

Would you buy a console game with in Game Ads?

Would you buy a PC game, from a Retailer, GOG, Steam, Ect that had In game ads?

I think we agree that all of us here wants what’s best for the gamer the game maker in the system make. Everyone wants a consumer-friendly developer-friendly budget game centered anti big-budget console.

the only question is what is the definition of consumer-friendly and developer-friendly? There are main two models were using one automatically negates the other, and will bifurcate the audience into ad haters and tightwads.

Since I’m the type that would complain about false advertising making me purchase something that was mis-advertised and unable to get my money back, and has more free time than free money, the ad model makes sense for me.

Likewise darksakul is arguing that he feels manipulated and milked by excessive advertising. He probably has more free money than free time. To him the $10 maximum and no add-ons feature makes more sense.

Now there’s a question what do developers and intellivision think make sense. First is is Intellivision go to dictate a model? Or is it just a general statement of ending consumer unfriendly practices. The problem is if they make one declaration of consumer friendliness by definition it’s defined as consumer unfriendliness on the other side.

If Intellivision wants the most money for their 30% for their system,. they don’t care what way happens as long as the company, the developers and the users all live together in peace, play the games a lot and become United.

First it should be up to the developers because they make the things that make systems attractive. First of all people who are going to use either $60 incomplete games as well as low content per commercial ratios and double dipprrs are not welcome.

Developers should know their customers enough to know whether the majority of their customers prefer cash transactions that are regretted a ripoff or force commercial time as a rip off.

Personally I think if you intend to make a game that’s going to be classic and live on a constant income stream that is not an instant 90% high and a trickle from that, an ad based model would make more sense.

But maybe other companies preferred the initial jump to get rich quick in which case a purchase license model would be to their benefit.

But probably most companies will not care whether they get a shot in the arm or constant stream or a mix of both.

In this case let every individual consumer decide. The default is advertising based. That is the least commitment. You could download it once play one credit hate the game delete you know it’s not for you and developers made one commercial with the money on you and you’re both happy.

Well let’s say you do like it. then the question becomes do you have more free time than money or more free money than time. I’m in the first category, and knowing the fact that games have to be played live in order to make sense, in other words there’s no such thing as time shifting games like there is movies & TV,. I got to sit and prepare myself anyway for a game so why not watching it for 30 seconds while shows me the controls of the corner or something.

If I support games in proportion to my playing on them but that’s exactly my measure of how good a game is. that also gives you an incentive to keep making more new things and possibly giving some money away in a free to enter tournaments which is free to start way because you don’t even have to buy the game. If you have to buy the game or to compete nit it might look a little shady. A free advertising base option gives you a way to legally fulfill the obligation of no purchase necessary and still have a contest.

Likewise the opposition thinks ads are automatically consumed unfriendly. he feels the best way to be cinsumer friendly is to just take the money and leave them alone after that. He could pay money blindly if you refuse to see even one ad, if seeing at is like staring death in the face, then pay your 10 bucks or less and live on.

But probably most people would want to try the game once or twice. See if they initially like it. Test the net code if there is the net code. And then because you refuse to watch ads and Aurelia play it and free then you plunk down your money and never hear an ad again at least for that title.

The funny thing was both of us. The other was being consumer and friendly. Not true both of us just have a different idea of what is consumer-friendly. Some people have more free time than free. Other people have more free money than free time.

If the developer doesn’t have a choice but let’s give the choice to the individual user. That will appeal to both of us,bwithout feeling like either of us gave in.

And for people who fear over advertising if you trust Amicos word that maximum prices ten bucks. Then their hypothetical word that there’s a minimum content to ad ratio, and no double-dipping, once they pay no more ads, should be just as trustworthy.

That’d be a good way to advertise it. You choose how to pay for the game either maximum 1 minutes of commercial time for every 5 minutes of game, or maximum $10 for permanent and free license. Start with the first to try it out, and once you confirm you like it, switch to the first, but only if I hate as enough where you’re willing to pay to get rid of them. And once we collect the payment we will never ask you again for that title.

One problem to your whole thesis.
Go to https://www.intellivisionamico.com/

Lets Scroll down so we see the words
“AND WE MEANEVERYONE”

And this is what said on the page

Lets get a repeat of that 4th bullet point

NO ADS.

Your boys at Intellivision don’t want ADs ether. I wonder why?

The funny thing was my writing to them prompted there’s no way ads clause. up until I wrote them the letter they were silent about whether or not ads was going to be used for that.

Yes I was aware I saw the no ads clause. I was talking to them about netrogames. That almost felt like their way of saying “yeah, we hear you and up yours.”

And Keith Robinson actually approved netrogames If the right people could convince them it was technologically possible. Hr died before he ever got that answer.

He said he’s taking suggestions. I don’t think anyone talked about ads ever except me. I was telling the app should have a herring ads support the games is a good thing because none of the other three console makers allow that is a legal tool.

Unless Tom Talirico can show me letters and experts saying go with the convention of no ads instead of rocking the boat by having an ad option , I suspect he’s giving me the middle finger.

I’m not saying he’s intending to. what if literally there was no discussion about ads on either side I was the only one riding him and he just goes opposite me when he claims he’s taking suggestions,. 1 is greater than 0,

I never heard of them writing campaign to say ban ads. That’s exactly like Nintendo Sony and Microsoft.

I agree that ass could be abused just like loot boxes pay-to-win and other consumer unfriendly features. Adsvare not in and of themselves consumer-unfriendly features, but Double dipping into both credit cards and ad revenue, especially as a surprise, and putting in more commercials per hour than a typical 90s cable channel, is it abuse of the consumer.

I think we both agree we both want a pro consumer-friendly system. It’s just that the definition of consumer-friendly system depends on where they have more free time than free money or more free money than free time.

Actually letting the consumer decide lets us both win. Developers will be constantly making money me playing games is a game is good enough to be played often,. Likewise I’ll make money off you paying to get rid of ads on. You could be on the ad license for as long or as short as you want. Then forces a guarantee try before you buy. That also actually pays the developers partially as opposed to zero when its ad-free try-before-you-buy.

Both are haters and tightwads can get their way. Do you really care whether I get ad based games or not if you could own permanent ad-free licenses? I don’t care the reverse way. in fact you showed me this as a big enough audience that find ads to be consumer unfriendly, or forcing consumers to accept ads even on totally free games is unattractive. Just understand I’m just as repulsed by blind purchases.

If you refuse to come if ads show up and I’m reluctant to join a game because I have to commit before I play, then forcing both of us to go one way or the other is guaranteed to get rid of one of us. Letting the two of us choose individually well hypothetically let us both play and had developers make money in two different ways,. Just a limit of one way per individual customer at a time.

Probably mixing these two income sources will probably also be the perfect balance of first a shot in the arm and long-term income stream. Forward developers’ perspective this choice will give the true fans a chance to support instantly and maybe the shot of the arm will be 50 to 60% of the sales,. But that includes free and based options. Ellen the other 40 to 50% would be a constant stream of people playing these are very often to support the developer by playing the game and plugging in 30-second ad credits,. Or by people who rarely play and would normally get nothing from them if they had you either choose pay or leave,. If all gold is valuable weather milligram gold flakes or gram coins. You’ll still get your Gram coins at least most of them if you allow the permanent ad free license,. Bucket pick up a lot of milligram flakes from free users frequently. I’d say the milligram flakes more than makes up for lost sales that would be purchased except the free route was chosen.

And some even arguing choosing the free route is a good way to support the developer well beyond across the license.

Now I know there are stupid ways to do ads and I’m listed a couple abuse senerios plenty of times.

Justice loot boxes and pay-to-win are abuses of paid content, there are just as many abusive alright cats it.

If a television limits the ROM price to $10 with nothing more EVER to pay to get the complete game, little kill people who want the ads but don’t want to be abused by him you could say minimum 5 minutes of content per minute of ads. And once you pay for the ad-free license you’ll never see an ad on that game again for the life of the generation.

Does this compromise give us both what we want? Or do you want to make this a country club elitist, albeit very small scale $10 high fence country club elitist, club? If you could tell me how my advertiser paid-for playing of a game affects your ad free license of the game then we could discuss it further. But until you could show me that. Can we agree that a basic ad program with minimum five minutes of contents per minutes of ads, and if you like the game and want to stop the ads the most she’ll ever pay is the asking price once and never more will we ask you to open your wallets or your eyes to ads, at least for that particular title

This respects the fact that some people have more time than money and other people have more money than time. If you could get both size of the fenxe to agree on something, then we can put away our cannons and whip out our intellivision controllers.

This system would appeal to both factions the television saying as long as you support us weather by simply frequently playing the game or by paying low prices either way it’s appreciated.

Notice I’m not asking you to watch ads. If you could buy a permanent ad-free license for the same price as they were originally going to charge for a required to play license, it doesn’t matter if you called the snake a rope it serves the same purpose. Now just serves both your desires and my desires.

Frankly I never knew how vicious the anti-ad police are. Pretty much every time I said I don’t care how other people pay for it developers should have the freedom to use the ad tool and it’s good sewers get to choose that’s probably the best now every developer could appeal that every person and not turn anyone off by neither forcing ads on people who don’t want it nor forcing a regretted blind purchase from those more reluctant to spend money.

This is the dynamic answer that makes both sides happy.

And the final benefit is that it’s not caveat emptor for the consumer,. And developers and intellivision get something from FreePlay, weather by One ad’s worth the money for game tried once and deleted, a license money for the ad-free license or more advertiser paid credits that equal more than an ad free license.

You use the word Force, and as a person who was almost a month natural libertarian and is more moderate and understands the balanced approach bettet as time goes on, I am using logic for me and try to get you to empathize with me but at the same time I’m trying to understand your logic and empathize with you. It’s a two-way street.

If the only consumer was you, then, by definition, anything consumer complaint of the industry that is not YOUR idea if consumer friendliness is not a legitimate consumer complaint.

I knew Intellivision was silent in the subject of ads until I wrote. And I was writing as a possible partner in making third party games. I was already on the inside by Keith Robinson seriously contemplating Netrogames.

I am aware enough of my own game that if advergaming were an authorized gaming model for consoles, we’d take it. But the game looks less attractive om sales copy to make people buy it in the blind. We believe we get more downloaders if it were free with ads. We make a few cents from each curious enough to download, we assume people will play if they just have to wait for a 30 second cimnercial instead of opening their wallet.

The Big 3 never thought about it. A couple said “our current policy doesn’t factor in independent commercials, but we never considered it.”. I made a good enough case to the first gate keeper to push it to the next level.

My mistake was not assuming a large enough people consider the very idea of ad, regardless of degree, is automatically repulsive. (Assuming you are speaking for more than yourself)

How does optional adverware/ optional traditional download license impinge on your right to buy the license?

Seriously, unless your goal is to DICTATE to other customers that adverware players are not welcome, I don’t see your rights to buy it being interfered with.

Some claim fighting game communities are small. If there was a Street Fighter on Amico, wouldn’t the adverware encourage a larger community? Is playing with no one online better that playing with freeloading riffraff, even if those are those are the only 2 options?"

If so, then you mean community as in “country club” as in “members only.”. You say outsiders should feel honored to pay the gatekeeper.

Is Street Fighter the Chevrolet of fighting games, or the Cadillac?

I was onboard until I heard Amico was FORBIDDING online play as a statement that games shoulda be played together locally (which is good) or if not, not together at all. (Awful)

That is the main reason, games that are multiplayer local or not functional at all. No boys, no online opponents. ( Actually just brcause they EMPHASIZE multiplayer local doesn’t mean their forbidding online it bot play. That’s just a msgnafied fear if mine.). If I have to have a local player, and none are available. Then it’s worthless

That was an equal part of post 1, but everyone focused on ads.

I always implied, and when misunderstood, explicitly, ALLOWING advergaming. Allowing is always more consumer friendly verb than either REQUIRING or FORBIDDING , when the developer or customer is the grammatical object of the rule.

I want to see it succeed. It’s Keith’s legacy. Even though it’s Tom Talirico’s company, those 2 specific look like a spot in the eye to me.

Based on announcement 1, I was ready to camp out on 2020/10/10/00:00. But forbidding online gaming alone could have passed my eyes as a coin cidence, but a second major unique feature of mine as a middle finger to me.

I hope Tom is doing it for the right reasons, bur he’s conyradictingv 2 unique ideas that Keith liked, I hope the ghost of Keith Robinson haunts the New INTV and causes it to fail. Kind of like how the ghost if Colonel Sanders causes failure to corporate KFC when they contradict blatently the Colonel’s Core policies

I wonder why?

Because they want to make it very clear, so that people would not be taken advantage of.

Just because you are the first to think of it does not means it’s a good idea.

Why they need to prove anything to you? They do not need letters and documentation to show you that this would be something they do not want.

Gee I wonder?

Having a Bad Idea is not a Win. Bad ideas are still bad ideas.

Because it is a nonproblem till your dumb ass brings it up.

So you agree it’s consumer unfriendly?

But nothing, you are not arguing a good case for yourself. You only want Publishers to charge people more. Once with a Sales then more with ADs.

No Consumer wants ADs. Other than Doc Mario no one here yet support it.

You mean publishers be making money, most Devs get cheated by the publishers.

That not how it works. That not how any of this works.

No it does not. People will ignore Demos if they know it will come with ADs.

Developers don’t get paid anyways, its the Publishers that get paid, and maybe they pay their devs under them a flat rate per game they develop.

Because there is

You mean Intellivision? You know not all games are AAA title games.
Plenty of $10 games for the PS4, Xbox One and Switch.

Does not matter if I have time or not, I do not want to see ADs period.

No Compromises, I want all Console makers to strictly forbid in game ads.

Also do you even know what a Corporation is?

A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity and recognized as such in law for certain purposes. Early incorporated entities were established by charter. Most jurisdictions now allow the creation of new corporations through registration.

And yes a single person who is in business for themselves can have their company be a corporation.
For small time business owners it’s called getting incorporated, it allows the separation of business assets from personal accents. If someone were to sue you and take you to court, they can not both sue you as a person and your corporation, the judge will insist you pick one (or have the case thrown out). And if your fault is with the business you have to target the corporation and not the individual (or your case will be thrown out).

On the bottom of their own Webpage, here is Intellivision Copyright, and that it’s owned by Intellivision Entertainment, LLC, a Limited liability Company and Corporation.

Show me where I said I like ads in games. You won’t because you can’t, because I never said that, but you in your Po-Pimpus-On-His-Period blind rage somehow made yourself believe I did even after I told you I didn’t. Me telling you you’re wrong =/= Me stanning for ads.

In your list of popular games, you missed LoL which is F2P and far more popular than everything you mentioned except Minecraft, at least if you look at Twitch views and subreddit subscribers, which are the only metrics we have for it other than the fact that it’s 10+ years old and more popular than ever.

It’s also worth mentioning that the most played versions of Tetris are either played via roms (NES, TGM series, Tetris DS), are f2p clones like JStris, NullPomino, or the myriad of free mobile apps, or official F2P games (Tetris99.)

Gamers are accepting ad supported games & microtransactions. CoD, the top selling game this year has more mtx than ever, yet it’s still number one. Look at a bunch of ad supported games in the Play store, and you’ll see they have in the millions of downloads. The mobile version of Mario Kart has over 50 million downloads, compared to MK8, which is the top selling game on the switch at just under 20 million copies sold according to this article. You may not like mobile gaming but why dont you tell Japan and China that they aren’t real gamers because they play on their phones. If it weren’t viable, do you think a company like Nintendo would be offering up f2p with mtx versions of two of their biggest IPs?

I think it’s funny that you say you don’t care about devs yet you DO care about the industry and its machinery that all but forces everyone but AAA devs to resort to business practices you hate.

The fact is, it’s getting harder and harder for devs to make money, which is why they resort to f2p and microtransactions to eke out a meager return for all the work theyve put into some game that will probably never get enough traction to buy them much more than a value meal at McDonald’s. There are simply too damn many games being produced. No one’s entitled to make a living making games, but as long as they try, and as long as there are broke teens who want games to play, there’ll be f2p games and microtransactions. That genie likely isn’t going back in the bottle. I don’t play games with ads in them, but I understand why people do, why devs resort to that, and why that model will likely be around for a long time.

Because the publishers cheat them. The game a commercial success and makes back its investment, but because the game didn’t meet arbitrary sales numbers the publisher refuses to pay the studio, the studio ether goes bankrupt or force to sell.

You are a Stand for it, Scroll up, you are defending the idiot’s position here.

The fuck is LOL?

LOL WUT? Free To Play, HA.

No one cares.

Other than teenie bopper iPhone users who? Name me one actual person here on SRK other than yourself and dickweed here?

Thats Mobile not consoles.

No one really cares about Devs, Example Everyone loves Capcom till they made MvC I and SF 5.
Skyrim is one of the most sold games ever, yet everyone hates Beth because of Fallout 76

No I don’t, depending which way the industry goes I am jumping ship, and sticking to Retro games.

Not our problem, maybe the publishers need to FUCKING pay them.

Get the Fuck out of here with this shit. And take your Son with you.

It’s funny. It seems like in every issue I speak on, Dark Sakul is ALWAYS on the other side we’re like the aspiring fighting game version of Hannity and Colmes.

Is it a personal target? Or do others get confonted by DarkSakul.

I’m going to post a subject on “Youhaters”. DarkSakul is my Youhater.

I reserve my comments for that post.

Meanwhile I respond to quotes of DarkSakul, but he can’t seem to understand these are responses, but unless he sees a quote box, he can’t understand that I’m answering on the SRK Android App. There are no keys for hiding tangential info, and quite boxes. Sorry for length.

In one DoctaMario was not necessarily defending my opinion, but Doc,. If you want to carve a unique identity, is a no-ad policy more a thumb at the eye of the consoles, or a high-five?

If Tom is taking advice into consideration, how many people told Tom they feared or hated ads in games, out of principle, zero tolerance, either no ads as a hard policy or they refuse to buy it?

I never heard this as an issue. If you like think the status quo is good enough to not think about it, you wouldn’t bring up the ad issue unless something prompted it.

Is it more likely that there was a massive anti ad campaign with no issues about it in the news recently, or I write a pro ad suggestion, was the only letter on ads, and boasts the no ad clause the Amico is your Amigo more so than the other 3 consoles, solely as a middle finger to my idea, netrogames.con and ANYTHING by anyone liked by Keith Robinson. Tom should not use the INTV name he bought the Name in an estate sale, to attack the person who made an idea THE INTV GUY liked while alive, and publish it as revolutionary, when no ads is “dog bites man” and totally free ad games is " man bites dog".

You live in a bubble my dude, and i don’t think you really understand what’s going on un the game industry outside of the parts of it you care about even despite caring about it. Do you know what an attention economy is? I bet you don’t.

So it doesn’t surprise me that you won’t read and don’t understand my posts and instead just sperg out and make up your own meanings for them. You definitely are worthy of Po’s mantle. I’m out.

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