The funny thing was my writing to them prompted there’s no way ads clause. up until I wrote them the letter they were silent about whether or not ads was going to be used for that.
Yes I was aware I saw the no ads clause. I was talking to them about netrogames. That almost felt like their way of saying “yeah, we hear you and up yours.”
And Keith Robinson actually approved netrogames If the right people could convince them it was technologically possible. Hr died before he ever got that answer.
He said he’s taking suggestions. I don’t think anyone talked about ads ever except me. I was telling the app should have a herring ads support the games is a good thing because none of the other three console makers allow that is a legal tool.
Unless Tom Talirico can show me letters and experts saying go with the convention of no ads instead of rocking the boat by having an ad option , I suspect he’s giving me the middle finger.
I’m not saying he’s intending to. what if literally there was no discussion about ads on either side I was the only one riding him and he just goes opposite me when he claims he’s taking suggestions,. 1 is greater than 0,
I never heard of them writing campaign to say ban ads. That’s exactly like Nintendo Sony and Microsoft.
I agree that ass could be abused just like loot boxes pay-to-win and other consumer unfriendly features. Adsvare not in and of themselves consumer-unfriendly features, but Double dipping into both credit cards and ad revenue, especially as a surprise, and putting in more commercials per hour than a typical 90s cable channel, is it abuse of the consumer.
I think we both agree we both want a pro consumer-friendly system. It’s just that the definition of consumer-friendly system depends on where they have more free time than free money or more free money than free time.
Actually letting the consumer decide lets us both win. Developers will be constantly making money me playing games is a game is good enough to be played often,. Likewise I’ll make money off you paying to get rid of ads on. You could be on the ad license for as long or as short as you want. Then forces a guarantee try before you buy. That also actually pays the developers partially as opposed to zero when its ad-free try-before-you-buy.
Both are haters and tightwads can get their way. Do you really care whether I get ad based games or not if you could own permanent ad-free licenses? I don’t care the reverse way. in fact you showed me this as a big enough audience that find ads to be consumer unfriendly, or forcing consumers to accept ads even on totally free games is unattractive. Just understand I’m just as repulsed by blind purchases.
If you refuse to come if ads show up and I’m reluctant to join a game because I have to commit before I play, then forcing both of us to go one way or the other is guaranteed to get rid of one of us. Letting the two of us choose individually well hypothetically let us both play and had developers make money in two different ways,. Just a limit of one way per individual customer at a time.
Probably mixing these two income sources will probably also be the perfect balance of first a shot in the arm and long-term income stream. Forward developers’ perspective this choice will give the true fans a chance to support instantly and maybe the shot of the arm will be 50 to 60% of the sales,. But that includes free and based options. Ellen the other 40 to 50% would be a constant stream of people playing these are very often to support the developer by playing the game and plugging in 30-second ad credits,. Or by people who rarely play and would normally get nothing from them if they had you either choose pay or leave,. If all gold is valuable weather milligram gold flakes or gram coins. You’ll still get your Gram coins at least most of them if you allow the permanent ad free license,. Bucket pick up a lot of milligram flakes from free users frequently. I’d say the milligram flakes more than makes up for lost sales that would be purchased except the free route was chosen.
And some even arguing choosing the free route is a good way to support the developer well beyond across the license.
Now I know there are stupid ways to do ads and I’m listed a couple abuse senerios plenty of times.
Justice loot boxes and pay-to-win are abuses of paid content, there are just as many abusive alright cats it.
If a television limits the ROM price to $10 with nothing more EVER to pay to get the complete game, little kill people who want the ads but don’t want to be abused by him you could say minimum 5 minutes of content per minute of ads. And once you pay for the ad-free license you’ll never see an ad on that game again for the life of the generation.
Does this compromise give us both what we want? Or do you want to make this a country club elitist, albeit very small scale $10 high fence country club elitist, club? If you could tell me how my advertiser paid-for playing of a game affects your ad free license of the game then we could discuss it further. But until you could show me that. Can we agree that a basic ad program with minimum five minutes of contents per minutes of ads, and if you like the game and want to stop the ads the most she’ll ever pay is the asking price once and never more will we ask you to open your wallets or your eyes to ads, at least for that particular title
This respects the fact that some people have more time than money and other people have more money than time. If you could get both size of the fenxe to agree on something, then we can put away our cannons and whip out our intellivision controllers.
This system would appeal to both factions the television saying as long as you support us weather by simply frequently playing the game or by paying low prices either way it’s appreciated.
Notice I’m not asking you to watch ads. If you could buy a permanent ad-free license for the same price as they were originally going to charge for a required to play license, it doesn’t matter if you called the snake a rope it serves the same purpose. Now just serves both your desires and my desires.
Frankly I never knew how vicious the anti-ad police are. Pretty much every time I said I don’t care how other people pay for it developers should have the freedom to use the ad tool and it’s good sewers get to choose that’s probably the best now every developer could appeal that every person and not turn anyone off by neither forcing ads on people who don’t want it nor forcing a regretted blind purchase from those more reluctant to spend money.
This is the dynamic answer that makes both sides happy.
And the final benefit is that it’s not caveat emptor for the consumer,. And developers and intellivision get something from FreePlay, weather by One ad’s worth the money for game tried once and deleted, a license money for the ad-free license or more advertiser paid credits that equal more than an ad free license.
You use the word Force, and as a person who was almost a month natural libertarian and is more moderate and understands the balanced approach bettet as time goes on, I am using logic for me and try to get you to empathize with me but at the same time I’m trying to understand your logic and empathize with you. It’s a two-way street.