Amico: a more consumer friendly economic model?

Intellivision Amico seems to be the Anti-Corporate gaming machine.

They state they FORBID on their system these things, and I believe most people at SRK hate most things but find one a little random.

  1. No incomplete games where you must make deluxe to make complete
  2. No add on purchases period, because of hiding code that changes game balance between humans in what’s advertised as a fair gaming system
  3. Requiring a multiplayer mode, and (if I’m reading the copy right) FORBIDDING multiplayer online.
  4. $10 maximum price for a game. ( I guesd that discourages games primarily played for the story, like these Hollywood-budget games.)
  5. E10 is the most mature rating allowed (would that limit fighting games to just “first contact wins” games like Karate Champ and Divekick?)
  6. No ads.

I think 6 is the most random one because currently, advertising is against Nintendo’s, Sony’s and Microsoft’s policies.

A NOTE TO SRK MODS:. At this point I would encapsulate long details in spoiler tags, where readers only reveal the details if they want, but can skip the details if they get the idea in one sentence, but there was a no way to do it on my Android phone using the SRK forum app. I see preview, add picture, trash, tags, main topic, and the 3 line option symbol just backing you up one level. I don’t want to lose my progress but, I you like to make TLDR complaints, come back when I can add spoiler blurs and wait to finish. People like long articles… If they like the subject, the author, or only want details if they are unconvinced of my statement being true.


I understand some games can be artistically and ludistically compromised if the game is 100% funded by one company. But the independent advertiser model, like that used on broadcast TV from the 70s onward, has it ever been tried in the gaming arena,. Primarily because commercials cost memory and until recently constantly variable memory is scarce. now with the internet you could in theory download a commercial live and it be totally independent of the game content.

I tried calling Microsoft Sony and Nintendo,. Asking if I could give a game for free as a download and in return put a commercial in every so often. I was thinking like a card game when multiple hands could like have two 30 second commercial every five minutes of gameplay. Dead be 50 minutes of game time for every hour real time, in 10 minutes of commercials for every hour real time. Which is a lot less commercial-packed than even basic cable what you pay for partially.

I said whether the 30% licensing fee comes from game sales or whether it comes from advertising revenue, as long as Sony Nintendo and Xbox get their 30% share, does it really matter where it comes from?

I started noticing that and the transition from Xbox 360 to Xbox one. in the 360 days Microsoft proudly proclaim that all games that are download only must have a try before you buy demo. That way no one can complain if they buy the game blind and want a refund. It’s like ordering a triple scoop of something you’re not sure you’re going to like if they offer you a milliliter spoon of it, you refused and you buy it anyway. caveat emptor.

That’s a pretty fair pro-consumer sales model. Unfortunately enough developers and publishers. It was anti-gane maker. People just play the demo over and over, and live on free samples forever and not pay for the content. The game makers wanted to be paid for the content and the free demo was the easy way out.

Now I understand Microsoft’s concern,. They don’t want to endlessly Challenge your refund request. Of these three systems: the PS3, the Wii and the Xbox 360, the 360 was the most supported of the three, by me at least, because I had the freedom to try before I buy. Some of these Nintendo wiiware games sound interesting on paper, but I’ve been burnt by enough rentals of Wii disc games to know that motion controls doesn’t make everything lollipops and unicorns. Some games are actually crippled because of it. And if the motion controls are not intuitive, good intentions pave the path to gaming hell.

So literally the only games I took a chance on on the Wii and PS3 werethe games I pretty much understood the content, like wheel of Fortune press your luck, mega Man, elevator action, and other familiar names, or also had try-before-you-buy which was legal on the other two just not required like Xbox.

Now if you call Microsoft and talk to them about their Xbox 360 try before you buy mandated demos, they deny they ever did that.

The only exceptions were games that were available on disc because you could rent them add GameFly Redbox and, before they went out of business Blockbuster and Hollywood.

I guess developers complained that people are playing free games and not getting any money. but the solution isn’t to put a veil over the games and put a toll gate to take a peek.

Advertising would be the perfect way to do this. If you put a 1-minute commercial for every 5 minutes of game content, and your game is played a lot and even replayed and played online against human opponents, if you charge $10 for such a game, and we come up even at 500 minutes of game content, or 8 hours and 20 minutes of game content, and you get paid for 1 hour and 40 minutes of commercial content.

If you have something like Street fighter, where anywhere from 50 to 99% of the fun is challenging real live humans around the world, then if you were Capcom, would you bet on the fact that it would be frequently replayed, or bet on high initial interest and low replay by paying for it upfront? If the big three allowed it they probably would have made it a free game with one out of every six minutes of content being commercials. it’s kind of like paying by the game at the arcade instead of you plunking in a quarter, you plunk in 30 seconds of ad time when you start.

All three Microsoft Sony and Nintendo said it’s illegal to have independent ads on there without the system maker’s approval. So literally the only advertising funded games are Doritos games, which are given free, and 1 vs 100 which had 3 one minute commercial breaks for every half hour game and one of those sponsors was pre-approved as Sprint.

If Intellivision wants to stop bad cheap rip-off games, like Hollywood size budgets funding primarily story games is very little innovative gameplay, with hardly any replay value once you beat the main story, then these three things combined should tamp them down, a $10 price cap, allowing for ads (because ads ruin proportionately story-based games far worse than game play based games) , and forcing them to either pick pay license or ad base funding, not both.

the main reason why I had talked about making an Amico game was because I thought my game of triple topper, available at tripletopper.com , which is a set of card games with special deck that’s more advanced and build off current public domain games, would have a tough time selling it if I ask people to pay for it, so my gaming model would have been to have basic public domain card games,. Show ads every so often,. when you shown yourself proficient at a certain basic games you are in the special triple topper version, (a free unlock) and using some of the ad money to fund a prize pool for a tournament every so often. And because you don’t have to pay for the game it’s legal in all 50 states and everywhere except places where free contests are illegal.

I found a company that successfully does it arkadium.com. they make their money by having free flash games showing ads in front of every credit and at the end if you’ve earned some raffle ticket points, which could only learn by doing well in the games, which cannot be bought for any price except learning them on games, and have no cash value until put in a raffle and still no cash value unless your raffle ticket gets picked.

It’s just a couple things that we’re not a good fit. One was my game requires human competition to do well and all of Arkadium’s games are single player versus “the system”. (Implying no AI CPU opponent, like a solitaire.) And the other is my games are unique games where most of Arkaium’s games are they’re unique versions of public domain games.

Since console gamers are more adventurous then flash gamers, I assume consoles are the way to go. But consoles would only make sense if my economic plan were in place, free to play as much as you want, paid for by advertising, with the more you play, the more I get paid. No one had tried that before with completely independent ads.

I know people who gamble real money to see who could achieve an Xbox achievement first. Some people also research how easy or hard achievement is and buy games off that. Pretty much every one of those people would love the chance to have a free game to get free achievements, and that’s free money.

Unfortunately Nintendo Microsoft and Sony do not allow for advertising these games. I tried to tell him that if the only tool you have is game licensing then everything looks like a sellable copy of a game. I understand not requiring game companies to use advertising, because story games would ruin the mood with an ad, but forbidding advertising takes away a tool in the toolbox. You don’t have to use that tool in your big-budget Hollywood type game where story is more important than gameplay, but don’t keep it from people like me.

Now I understand the issues with a company whose most mature game is stated to be E10. I know you don’t want any Budweiser or Victoria’s Secret commercials. R rated movies are probably a No-No, same with TV MA shows an m rated games. And only “green banner” previews of PG-13 movies tv-14 shows or t rated games.

And I believe the broadcast restrictions on kids advertising are reasonable. Requiring content minimums, and clearly differentiating ad content and game content. So would be reasonable that if Sega made an Amico Sonic game, Sonic cannot appear in any commercial between the time you select the game and the time you go back to the operating system. Ever wonder why the toys r us commercial always showed your favorite character based toy only in ads that are not on that toy’s show? Kids TV advertising regulations. Toys r us had to make so many cuts of their commercial because of that regulation.

The funny thing is it only applied to broadcast TV. Basic cable’s first big hit show Double Dare, did something that was common in all adult game shows that was challenged when the rights moved from Nickelodeon to Fox ( and in syndication where there was no Fox station in the TV market) they had to take out of the show the fact that every contestant gets a copy of the home game. The made for cable versions had that pitch, but not the made for Fox ones.

So yes, annoying the hell out of people with ads every minute of gameplay and coming out of it, a pitch to say “remove ads? pay so much now.” is annoying, but if you make a guarantee of maximum one minute of ads for five minutes of content, which comes to 50 minutes of content per hour,. Which is good compared to basic cable which started that high and it’s become as bad as popular broadcast being 42 minutes of content per hour, and also make promises that game design and story will not be compromised by ads with any decree of intellivision, (I guess the exceptions would be Midway’s Tapper, which was conceived as a Budweiser pitching game, because the game concept wouldn’t make sense unless you were in a bar, and other stuff that’s a game maket’s decision.) Kid-friendly ad content, kid friendly products advertised within ads, and no ads by characters within their own game of real products.

I know there’s a good way to do ads and a bad way to do ads. For example, one ad placement theory is the cliffhanger theory, where you always put the hero in mortal danger just before the commercial break hoping people stick around to see what happens, and people remember the commercials in between.

That does that has the opposite effect in games. If you are in the middle of a shooter and since someone is on your tail Amy at you and you got to make the right Dodge, and a commercial break is called, that affects the game. you have 30 seconds to think about your action plan your move think about possible reactions by your opponent and plan.

That does two things. One is it removes the instantaneous hair trigger action associated with the game. The other is the commercial be completely ignored because you’re too busy planning and out thinking and counter planning in your opponent.

Instead the Miller Time theory would be a better replacement. When you just speed a tough boss, the last thing you want to be as hair trigger. You’re happy you did well there and want to relax. That’s the time you want to watch a commercial. get your brain and fingers and reflexes out of hair trigger mode and just relax and enjoy the commercial.

Also the Insert Coin theory might make a decent ad placement theory. Where instead of plunking in a literal quarter, you watch an ad and they plunk the virtual quarter for your credit. It’s an incentive to do well.

Another thing it does is if the game is played on twitch or mixer not only does the player see the commercial but the twitch and mixer viewers also see it as well. More eyeballs means more bucks.

However I do have a friend who says commercials even as an option to pay for Xbox servers and games would be an awful idea. Maybe a flex license would be possible, where is considered an advertising model until you pay for an ad free pass. so therefore instead of having Xbox live gold be the only way to play online multiplayer, Xbox live silver would be free online what would be a supported online play. if you have more money than time and you like the free games at gold gives you you probably prefer the gold,. If you’re not that big a fan of most of the free games, have more time than money, and are a more occasional player than the hardcore top 10% of games, then maybe silver is a better path.

My friend says I’m making gold worse. Gold would be exactly the same. I’m just making silver better. I think my friend is trying to make Xbox an elite brand kind of like the Mercedes or Cadillac of online games, add anything that plays for free like the Sega Dreamcast model today, is basically the Chevrolet or Volkswagen of online games.

All the good companies have both an elitist brand or package and the people’s package. In America Mercedes is associated with luxury, because in the old days sheriff import taxes benefited luxury items proportionally better than cheap items. That the lack of tariffs made economy more value than luxury on imports. However in Europe during war common folk Mercedes brands, so in Europe they do run the gamut from bare basic to ultra-luxury, it just because of old import laws that benefited luxury is a reason why Mercedes in America is associated as such.

The other issue which made my temperature go up was requiring multiplayer local yet at the same time forbidding multiplayer online. I know this is much more of an issue for me than the average person because most of television gamers probably now have wives (gaming started out mostly male,) and kids, heck maybe even grandkids.

I literally have only one other person remotely interested in games in my house,. And he’s more of a mythophilr liking the NES SNES and Genesis era of games. I’m more of a ludophile more at home with ColecoVision, Intellivision, and Atari. Also remember the arcade scene of the nineties or Street Fighter was in which brought back the ludophile game in arcades.

My brother thinks story games have gone too far to be more movie than game. The most competitive my brother has ever been in was getting a one-credit Ghouls and Ghosts completion and a couple other one credit completions like tiger road, and mercs, and challenging people in the arcade to Cyberball, and challenging both the level nine bot and a few friends at BallBlazer for the Atari 800.

I got the twin galaxies world record on Simpsons arcade for one player one credit most points standard settings. And when my right-handed fightstick did work… Oh! What mountains I climbed on Street Fighter 2.4.

My point is that I am more of a game gourmet, willing to try more games than by brother, steady diet of the same game to the point where he masters it and finishes it.

By the way I used to be more like my brother until Legend of Zelda Ocarina of Time broke me. But years later he did give me the courage to have the two of us beat the Saturn version of Rayman. How many people did beat the Saturn (or PlayStation 1) version of Rayman?

I doubt we’ll find a two player game we’d like to play together as either a co-op team or head-to-head competition. And don’t get boring the play the same partner / opponent over and over. Crippling the system by intentionally blocking the future that would make Amico more fun it’s probably the stupidest idea out of some ideological principle the games have to be played local co-op.

In the old days it was arcades as the social gaming scene. Later, while most people did it with GoldenEye, our clan was mostly Saturn Bomberman, local versus was cool too. and Sega predicted the downfall of the arcade when they added Internet gaming steam to the Dreamcast.

I say limiting our options to just local multiplayer is working at cross-purposes with what they’re intending at Intellivision. How you go out and play with friends if your friends are very far away? How do you play with family if there is no such thing as family as far as you’re concerned? You’re only social connection is literally the internet,. And when your maximum home speed is 1.5 Meg, it’s like having body odor when you go outside in the internet, and being unable to use deodorant to make your network tolerable.

I know I am most likely the outlier, but social gaming should be for everybody, not just the well-connected.

One last time, sorry for the long post but there’s no way to hide extra details the people who complain about TLDR. As indicated I’m socially isolated. until it gets better speeds, or a cure for my Asperger’s syndrome, this is literally the only way I can reach out and talk to people.

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…huh?

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Merry X-mas!

Tripletopper is back? Aw shit

image

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Christmas is not that special here. It’s like every Sunday. Go to church.

Other than that, it’s just me reaching out to my little corner of the world. At home, yet unable to reach out except this way.

Merry Christmas.

Tripletopper, is it possible you could summarize your thoughts in 3 short paragraphs or less?

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So it took me multiple re-reads to comprehend the original post

FUCK NO!!!
I hate that shit in mobile games, I really do not want to see that garbage in Consoles.
Don’t you dare open that Pandora’s Box on gamers.

Allowing another money grubbing thing in is just going to open the doors to stupid shenanigans, If you give them the option for paid Advertisements you will see both.

Just start a Mobile game.

Sticky Grey area that can easily slip into gambling very quick.

Are you sure about that.

Xbox Live Arcade allows for small time indy devs if you are set for consoles.

With good reason.

Here the thing, social gaming requires Socializing. Funny how things work huh.

Number 6 isn’t random, it is there for a reason.
If you allow Game Devs/Publishers to do ads, it ruin the whole console gaming ecosystem.
So far the better PC game distributor sites such as GOG and Steam also forbids this.

Im amazed you read the OP once through, much less multiple times. :flushed:

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Sadly I read enough Tripple topper threads where I can get the gist of what he is trying to say.
What the dude need is some therapy and someone to help him overcome or work around the limitations of his Asperger’s. I actually know a professional writer who has Asperger’s, and when she puts herself to it, her fictional writing is not bad at all.

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First of all I understand I’m proposing the more unique solution. Therefore I must do the most work to convince people that it’s some situations for at least one company my solution make sense. That’s what supporting ad based games looks like to me.

You guys say, that’s the way it should be done because that’s just the way it is. Neither tradition for tradition’s sake nor novelty for novelty’s sake.

compared to the alternative of incomplete games that started 60 bucks and go up to 120 and no refund policies on online games.

The point when the download games became consumer unfriendly was when Xbox one removed the Xbox 360 policy of all download only games requiring a try-before-you-buy demo. Now not only are games just as shut off until you pay the toll, but the damages are higher I download games because you can’t resell them. I would feel more cheated out of a bad $10 game I didn’t have enough information to make a decent transaction on than a ad base game, that wasted the same amount of time just a lot less money.

Also developers hated the Xbox requirement of having a try before you buy demo. They felt people were playing the game over and over and not getting a cent.

So how do you help developers who want exposure but want to get paid, and consumers who want to play a good game, but not feel ripped off by a bad game purchase? The common solution is ad-based gaming.

So the only other party involved is the system maker. If paid for ad credits help pay the developers, and is more consumer-friendly thab blocking the gate until you pay, the only way it would ruin it is if system makers to didn’t like ads.

The thing is if the system makers embrace the ad model, then they can have some more control about things like content-to-ad ratio, age appropriateness of ad content and products being advertised, and how to deal with third parties who wants to promote game media on competing systems, especially when Intellivision acknowledges they are the budget system, the game player’s system as opposed to the story enthusiast’s system, a system that encourages co-op, competitive, and team versus team play, (at least locally. Not sure if online gameplay is banned or just optional) and the system more appropriate for kids and families, and a system that acknowledges they want certain types of games and very little else, then I believe ad-based games has far more benefit for Amico that it hurts in those goals.

If you are more of a game player base model,. Did you think your gameplay will stand the test of time. In some of these games, the bare basic graphics are considered virtuous, and ruining gameplay for the sake of the graphics or story ruins the main point of the game.

It all depends on your philosophy. What’s a worse crime, putting an ad in front of every credit to constantly pay for your game so you don’t have to make a game, possibly risking making a bad game, to make money, or the current shenanigans like loot boxes, and incomplete games, add pay to win?

In comparison, I’d rather have ads and considerably support good games just by simply paying them and pay attention to the commercials vs being forced to dig in my pockets. I paid physically less money. Four games that are worthy to be played multiple times the developers make more money, and if the sister maker controls the air rules and makes a percentage of the ad revenue naked benefit by advertising revenue.

the biggest complaint I heard against and was that it ruins the atmosphere or the story. No one complains about ads ruining the atmosphere or story of The Walking Dead. Why should games be any different?

I haven’t seen too many of these free game ads other than Arkadium.com . On Arkadium, You play a complete credit of a game, watch a 30-second video ad to start, and if you earn raffle tickets due to the great performance watch 30 second video to claim them.

The only problem is their model is a single player versus the system model. my games were rejected by arkadium but they might consider having Arcadian be a third-party sponsor wrangler for me if I could get it hosted on a popular, or my own website.

Multiplayer games require lots of players to be in the universe,. And toll gates are the biggest prohibitor of raw numbers.

Now that you know what my experience was with games is,. Don’t assume with me that ads are bad by default. Yes I’ve seen shows with too many ads, but if you limit the ads with a minimum content per ad ratio, more popular games would have more expensive and rates and less popular game so if cheaper ones, and since it’s a lot easier to track in real time eyeballs on computer media versus television, where you have to do surveys and future ads on anticipated eyeballs and past ad performances, you could do a live per person rate, and be fair to both the advertiser and the gamer.

I believe there’s nothing inherently wrong with a system where if not pushed to Ludacris degree would make sense. Loot boxes and pay to win content push the add-on policy to fairly ludicrous levels. Ads have always self regulated. (Within a system, actually cross regulated by competitors.)

one advantage games has over movies and TV is that games have to be played live to make sense. movie and TV advertising is down thanks to time shifting devices from the Betamax to the modern cloud storage.

Also games and stories have to be thought of differently to maximize ad potential. Story based media tends to believe in the cliffhanger theory of ad placement, meaning put the hero in mortal danger and don’t resolve it until the commercials are over. Imagine Mario running to make a complex jump combination, and part way through it an ad runs. you’ll be so concentrating on your weird jump pattern that the advertiser feels no desire to compete against your thoughts of completing the jump, as well as anger you and ruining your timing by interrupting something.

Also an ad as a reward will be seen as a refreshing break from exercising your mind and sense of concentration all day, sleeping with one eye open. And it’d be more likely be paid attention to if you just completed a difficult section versus taking an ad break in the middle of such a difficult path.

Advertising Amico has no ads it’s like advertising food keeps you alive. If you’re trying to separate yourself from the competition, a no ads policy would more likely sabotage your budget and game centric focus that help it.

Where I come from, loot boxes and pay-to-win is much more controversial than ads. Since no one’s tried ads yet why is that automatically thrown out?

I never heard of these ad horror stories. Is this a constant problem that I just don’t know about? When I suggested that Xbox live silver should have online multiplayer accept paid for with ads instead of cash, he said I was making Xbox worse. Gold is exactly the same as it was before. That would not make gold worse. It would make silver better. It seems he views it like a status symbol like the American Express card. That’s the only reason I can think of where he would think that free online gaming with silver paid for by ads would be awful. I thought in capitalism things that were formerly elite become basic, not the other way around. I certainly appreciate being able to buy a 3D TV for $200, or 40 minimum wage hours, when color TVs cost thousands of minimum wage hours worth of money in the old days. We should try to normalize online games, not premiumize them.

And while we’re at it, Amico should make some dial-up friendly games. It was perfectly fine for Sega Dreamcast to do it, and when you add more speed you add more ping. That’s why games now need big speeds when dial up was perfectly acceptable for Dreamcast because it had less ping.

Sounds like ass.

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You just say “ads are bad because ads are bad.” I’ve heard of far more abuses of credit cards than ad time on video game consoles. Ads have been rarely attempted on consoles. How do you guys know it won’t work, even though it works perfectly fine for TV and it hasn’t been tried for video games? The only one I know of is 1 vs 100 for the Xbox 360, sponsored by Sprint and a few variable changing live streaming ads.

I’d like to hear some other argument than “it is because it is”. If I don’t know in case of an abuse please enlighten me on such a case. And is ad abuse very common or only an extreme done by one company?

It’s sort of like some people saying Trump’s tape was first person evidence a quid pro quo and others saying the tapes exonerated him from a quid pro quo. And nothing one side says on that issue convinces the other side. If a no ads policy is always automatically superior, you should have a reason why. I know I’m on the pro ad side and that’s not popular at SRK, but I gave real world examples of why automatically banning ads is a bad idea. Give me your data.

Ads are bad because I don’t want to see that shit or support it. I’m sure they’re decent for monetary income, but as a consumer I have no interest in supporting it.

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According to Wiz us using ad blockers killed the forum. :frowning:

I’m sure he was wiping his meat sweated anger with McRib wrappers

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I mean, ads for a forum is one thing but I don’t want ads in a game. I’d rather the game just be good enough to buy and have no ads.

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Yeah. Annual sports games like madden, fifa, nba 2k and so forth are basically playable ads.

Shits nauseating

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Wiz doesn’t know what the word “Missmanagment” means.

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Also true

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Wiz doesn’t know what a lot of words mean

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The main question is why do we accept ads in TV but not in video games?

I thought gaming would be a more effective medium for delivering advertising than TV. The main reason why I think that is because of the fact you have to play a game live for it to make any sense.

But TV shows could be taped (or now called “time delayed”) and the ads get skipped, hence destroying cable, now relying on a higher percentage of user fees compared to ads.

I stated why I think ads would be better for everyone in games. You don’t get in Lincolned and Hamiltoned to death. It rewards games that get replayed more often, and encouraged more replay. And I think badsequelitis is a worse disease than ad nausea.

And I agree just as you could go overboard an additional paid content, there’s a point where too many ads could ruin a game. TV networks try to milk as much as they can by adding commercials and cutting content,. But at some point, you kill the Golden goose and get no golden eggs.

I’m not saying advertising should be a required tool for all third parties,. It should just not be a forbidden tool. For every NBC, there’s an HBO.

Games that are highly drama- and story-based could be ruined by ads more so than pure gaming contests.

All I know our games are so expensive for someone on a social security disabled income that’s the only way I can support all the games I want to support by buying is to wait till strategic sale. Ad-based gaming would let me get in the game when it’s actually more popular.

Based on this audience, it seems like more people have money to spare and are trying to save time. And I have plenty of time to spare, not money.