I don’t think anyone can. It’s stupid, but I think the custom edits are only for A-Ism.
I agree about the Saturn version of A3 looking better, I compared it to the PS2 version on the same TV, and the Saturn one looks a little bit crisper, although not by much. IMHO, the Saturn versions of Capcom 2D fighters are still superb, SFAA on the PS2 is almost as good.
A note about SFA1: I agree that something about it feels unfinished. The roster seems very small, and the backgrounds seem bland & don’t relate to any of the characters in any way. My theory is that Capcom originally planned to make SFA1 what we now know as SFA2, but were pressed for time, and released what they had finished so far as SFA1. Nevertheless, it was still fun, and the chain combos were fun to mess with.
SFA2 feels finished, as though it was the game Capcom was intending to make from the very beginning, but I don’t like how easy it is to mash buttons and have it all work in a CC.
SFA3: I can understand some of your grievances, especially in reference to Alpha counters, they’re worthless in SFA3, and it’s almost pointless to have them in the game at all. Regardless though, SFA3 is a much more polished game IMHO. The ISM’s the air recovery, the guard meter, all add to the game’s depth.
I simply don’t understand why you don’t want A3 to have a tournament scene any more. I understand you don’t like it, but it’s still very much tournament worthy, more so than the majority of fighting games out there.
Now onto the topic at hand; Alpha Anthology.
DAMN I LOVE THIS GAME!!!
I’ve been playing it until 1 or 2 in the morning every day since it came out. Capcom definately did the series justice this time around. The only things I would have liked to be added would be an art gallery, and in-game tournament mode. I could care less about online play unless it was almost lag-free, which we know won’t happen. I also think the new ISM’s aren’t radically different enough to be very interesting, except for the CE edition one.
One thing I frustrates me though, is the ai in A3/Zero 3 Upper is ridiculous on the default difficulty, which is 4 or 5 stars IIRC. The computer has insanely fast reflexes, and always picks the exact right attack that has higher priority over whatever you’re doing. It’s almost like it’s reading your controller inputs, and reacting that way. Press roundhouse, and you get a jab in your face instead of throwing out your kick. That type of shit. There also seems to be a handicap present, as the CPU does more damage to you than a human player would. Also, the coputer will tech hit out of throws 90% of the time.
Regardless, this game has rekindled my love for the Alpha series, and it is cool to have my A1 Charlie back, against any other Alpha character. All-in-all, well done, I just hope this sells enough so Capcom will consider bringing the Darkstalkers collection here too.
CE Bison is CHEAP as FUCK!. His Psycho Crusher takes off way too much damage, even if you block, SF3-ISM is the only way around it.
Could someone check Karin’s 360+K OTGs on A3 and HSFA? There was a complaint in the A3 thread they they were missing…
Two questions for the US version.
Has anyone been able to access either Juni or Juli? I can get Balrog (Boxer) just fine, but whenever I try to get either Juli or Juni, I keep getting Balrog.
Also, the guide says that the 98/07/27 ver. is the recommended version. But then says that the default settings are the correct settings. Anyways, would it be best to just use the 98/07/27 settings?
EDIT:
They are in both Alpha 3 and Hyper Alpha
yeah I can get juni or juli, are you putting in the code right?
For balrog you go to karin for a little bit, then go to random select hold start and select.
For juni and julie you do the same thing except go to random select and hold either
left, or right (depending on which player you are) or up or down (also depending on which player you are) one direction gets you juni the other julie I forget which is which though.
Yeah, that was wrong. Default for any game is NO dipswitches on, so you have to set it manually for any game in the collection. Whoops. :\
Man … this game is hilarious. I seriously VERY seriously question its tourney worth.
I had some competitive matches yesterday (about 100 of them, I won a good 68 of them :D) and … well some characters just had a hell of a time fighting others. Alpha characters were raping. Specifically Ryu and Ken. Charlie wasn’t bad either. Chun was up there too. I was expecting the Alpha 2 characters to be just as good if not better but they’re damage input is much lower than the Alpha characters. Alpha counters in Alpha 2 still rock but it’s not enough. CC may just push them through though. Thoroughly getting raped were any A-ISM characters. 3S-ISM seems like garbage all but for a few characters. My friend was using 3S-ISM Gief well; parrying into 360 and so on.
CE is officially retarded. The damage is just rediculous. Not to mention Claw Vega can just poke the shit out of you in the corner. Overall whenever my friend was getting pissed off he’d switch to CE-ISM and he’d have the best chance at winning. I used Alpha Ken for a majority of the matches, and he actually did quite well against the CE-ISM, but still lost more often than not. He has no problem with the other ISMs though. Chain combos (Alpha) are just retardedly good and damaging.
^^ I also had some real challenges for the first time today. I don’t doubt that CE characters will be abused by people But I seriously don’t think they’re too bad. They take SILLY damage. Today with P groove ryu I landed cr. forward xx fireball xx super on CE gief. It did about 70-80%. They also take SILLY chip damage. Don’t get me wrong they’re powerful but they can’t defend for shit. The only thing I’d be concered with is CE bison (vega). I landed his inf on my friend without practicing at all. I’d done it in training mode a few times but I hadn’t spent anytime trying to get it down. Plus You only need 2 reps to fuck people up. If you catch them in block stun you can chip them to death depending on your distance aswell but to be honest, this is kind of meaningless because of pushblocks and AC’s. This along with a few other fucked up properties he has made him feel like a very silly character. We only played for a few hours though and I’m pretty sure people will work out tactics against him (i.e. don’t get hit with scissors!). But again I know people are going to abuse the shit out him, which sucks.
As long as people use a varied selection of characters I seriously think you can have serious comp on this game without banning anyone except shin gouki and shin bison.
^Yeah, that super cancel was tight, I can’t believe it combo’d especially from that range.
It’s hard as hell fighting CE-Bison, he probably landed two or three hits on me, the rest of which I blocked and when I looked at my health I only had ten percent left. I honestly couldn’t believe he took that much damage. Once you’re stuck in that corner though and CE-Bison starts repping the guard string there’s nothing you can do, unless they mess up you’re chipped to death.
Come on man, Blue S-Ism isn’t that bad, Blue S-Geif is nasty, he has so many 720 options not to mention how easy it is to cancel. Also Parrying seems to be pretty concistant, desk didn’t have much problem Parrying me. It seems reacting from Parring is the hard though as the timing is so much different to 3rd Strike.
I think its too early to figure out who should be banned if a hypothetical HSFA tournament happens. I would like to see a few of those tournaments however, as well as a revival of Alpha 3 tournaments. 3s came back, why can’t Alpha 3 now that it has an (from everything I have heard) arcade perfect port.
Infinite Help
I’ve been trying to pull off C.E Bison’s infinite for a while now, but can’t seem to get to work. Could someone tell me if this input is correct. (c.lp,c.lp, s.mp, lk.Scissor kick) repeat. I also noticed in the video of Bison performing the infinite that his hands are constantly glowing, am I using the correct Bison? Could someone also shed some light on how to pull off Balrog’s infinitie? Thanks guys
yeah I was playing demon dash if anyone was interested. moeller: I know your just adding your 2 cents but lots of people (including myself) have said ‘it’s too early to tell’. I’m trying to actually get a discussion going so we can figure this stuff out. As people are starting to have proper challenges on this game more stuff is being worked out. Things that were seen as game breaking may well be dismissed as 'crappy’as we play the game more.
Dark hadou: CE bisons inf doesn’t include any strongs, it’s all jabs and scissors.
As for rogs
a) watch my vid
and
b) only try it the corner, preferably on the fat characters. Other than that you just have to do some very quick charging. it’s just [jab xx short rush punch] repeat. Again make sure you’re charging as quickly as possible. The charge time is the only thing that makes it difficult.
So, what kind of juggling options do various Alpha versions have on CE characters? Are they screwed since they can’t tech? I couldn’t tell yesterday.
Hehe. CE-Gief. Lariat through Shoryureppa, Lariat through Rekkas, Lariat through CE-Bison Psycho Crusher (both whiff, but still). Lariat through Flashkicks. It seems from testing that his SPD range is bigger than normal FAB range, can someone confirm that? Most of the normal Alpha footsies (especially Shotos) end with the character inside his SPD range, rather than being safe. You can do close c.Fierce tick into SPD, even. Also, is it just me or can he grab out of blockstun? I was doing blocked splash land SPD, or blocked c.Jab xx SPD as fast as possible, and both worked.
Mike Z - “Nothing can escape my furious swirling death move!”
I’ve found it pretty tough to juggle CE characters, i think they’re similar to Alpha 1 characters in that respect. I did think that juggling had been completely removed in an effort to make them more like genuine CE characters but they are vunerable to crouch cancels. However if you mess up they obviously don’t recover they just can’t be juggled anymore. Maybe when you hit a neutral state the juggle ends? I don’t know.
uh, if a game doesn’t have an arcade release, it won’t have a tournament scene. unless HSFA comes out in arcades, you won’t find it in any legit tourneys.
anyone know the timing of kattobi cancling with geif? I’m having trouble doing it for some reason
uh what? ggxx slash is the tourney standard, and very few arcades have it in the us. and for that matter, there are very few arcades in the us anyway. arcade releases are actually HARDER to have tourneys for (case in point t5:DR).