Alpha Anthology *Capcom for the motherfucking WIN*

Thanks for the recommendation; Hopefully this site would be to the Alpha series as dustloop.com is to Guilty Gear.

You can expect regular updates, with any new data concerning SFAA. I’m also looking for those who wish to contribute to the site, like giving an overview of the game, making strategy/match/combo videos, forum moderators, etc.

If you’re interested, feel free to PM me or email me at benjamin@streetfighteralpha.net

crosses his fingers for Google placing the site on Page 1

Good shit, I’ll prolly give it a shot as I LOVE Alpha 3 so far.

Another random question, though. Has anyone figured out what the dipswitch settings in each game do? I’ve really been wondering about the differences.

Even though the 4 games in the collection are old, this is still the best purchase I’ve made so far for the year. Capcom really went all out and included a deep training mode as well as hyper SF alpha. SNK Playmore should hang their heads in shame after seeing this. No offence to SNKp BTW. This is how you do a great collection.

There’s an FAQ on Gamefaqs that has been keeping track of all the ones discovered so far. http://www.gamefaqs.com/console/ps2/game/931620.html

Now that I’ve unlocked Hyper Alpha, I’ve been screwing around in Training mode with all the various options, and I have to say I’m impressed with how accurate CE-ISM is. While the Red, Green, and Blue S-ISMs all seem to be “Alpha 3 plus a few extras”, CE-ISM is a very faithful adaptation of the source material, from what I can tell (simply going from memory, heh). CPS-1 chains, links out the wazzoo, very accurate moves (all of Honda’s far standing kicks trip, all of Sagat’s jumping punches are kicks, Ryu’s Shoryuken and Guile’s Flash Kick hit twice, and only knock down on the seond hit, etc.), and the timing seems right, too. It’s really interesting that they decided to add in something so decidedly old-school. It certainly brings back memories.

Has anyone got all these codes to work for Pocket Fighters.

Running Battle-Style Survival Mode : Select Arcade Mode while holding down Square,X,R2.

Last Boss Mode: Select Arcade Mode while holding down Square,O,R1.

Random Battle Mode: Select Versus Mode while holding down Saqure, X, R2.

I got Last Boss Mode to work but I can’t get the others. Oh BTW these secrets are from the Bradly guide. The Guide also give a exact number of how many secrets each game has.

SFA: 20
SFA2/GOLD: 52
SFA3: 140
SGFM-M:266

Now some of these count as secret characters and the new ISM’s along with hidden moves like in Pocket Fighter but what are the rest?, is it Music?. sadly the guide does say it just lists the secret characters and ISM’s and hidden moves.

OK, seeing as how I’m trying to get into A3 seriously(again) I would like to know if there are any good A-ism Guy users around on these forums. I’m trying to get a feel for him with his normals and whatnot. He has a pretty good c.strong and a fairly good s.forward. But what makes Guy a better character in terms of usage? And what are his good matchups?

Some of the codes were misprinted in the guide. Proper code for Pocket Fighter Running Battle is Triangle+X+R2. Last Boss code is correct, and works for ALL of the games, not just Pocket Fighter. Proper code for random battle is Triangle+X+R2. Again, it works for all of the games.

Good shit. I’ll be over there often. I got something planned in celebration of SFAA’s successful release…

Sweet thx alot man.

Totally interesting. Never knew that. Awesome! :lovin:

Strange thing, though. Did the random battle thing in Gem Fighter and got Chun-Li vs. Ken… and it was playing Ken’s Alpha 2 music. :wow:

On further testing, it seems to be his Puzzle Fighter music. As Random battle keeps going, it’ll play a random Puzzle Fighter tune depending on who’s battling. They’ve even got tunes for Ibuki, Tessa and Zangief. Iiiinteresting.

Also the last boss code doesn’t seem to work for either Alpha 3 or Alpha 3 arranged.

Just got the games, some comments:

Although they are “arcade perfect”, the games looked better on the Saturn. No matter how I adjust “filter” and “sharpness”, it looks wayy fucking cleaner on the Saturn. Although this is pretty much true of every 2d game of the “128 bit” generation, going back to the days of DreamCast. I guess the default resolution of these consoles is too high to draw these games in their proper low-res glory like the Saturn can.

Alpha 1 is just trash. I can’t believe they ever released that as a finished game.

A2 is still great.

A3 is still -ok- IMO. I always felt it was sloppy. Not in gameplay but just in the way the game was put together. I mean, mash the buttons to reduce damage (flashing red and blue)?? Doesn’t that seem scrubby to anyone besides me? Tech flips ripped straight out of fighting vipers :confused: Everyone has air throw (and some look rediculous like they are just ground throws programmed for air) :confused:, guard meter, AC’s doing NO damage (and blowing your gay guard meter). Just Blah.

Not to mention a truckload of disposable characters.

I really hope this game’s tournament scene doesn’t get a proper revival.

I am so happy with this game. We got so much more than what we originally paid for. I will not sit here and Bash anything about this game. Its a collectors Item worthy of a custom stick ! Besides If I could make a better game I’d be RICH BeeOCH ! :pray: CAPCOM RoX !! Plus I will also pick up Guide. Support the scene. :rock:

Yeah, it’s wonderful that you want everyone to get fucked over because YOU don’t like the game. :looney:

I bought the guide, and it has 20 pages missing. WTF???

Just got a PS2 to play the game, and noticed some odd stuff in Hyper SFA:

Rose: some of her Alpha 1 stuff is gone. I remember her Illusioned jump in fierce hitting 7 times, but that is gone. Her slide with illusions dizzy combo is gone. The hitstun from the illusions is not as big as it used to be. And maybe I am rusty with her A1 incarnation, but I cant do:
cr roundhouse->lv1 soul Spark->lv1 Soul throw anymore. Seems like they dont stay airborne that much longer anymore.
Another thing I noticed with her was she was able to combo her strong Soul Reflect. On Thawk, rose being SF3 Ism, I did:
jump in roundhouse, cr forward, STRONG reflect, st strong, strong reflect, SC to Aura Soul throw.
I definitely remember being able to combo it in a juggle, but not in a jump in (non cross up) combo.

–SF3 Ism. I like the super cancels, but a lot of characters have some really gay moves to cancel to. Like Guy. the only good thing I have found with it is (if you have fast fingers): run->bushin hell murder. It looks like you went from run to the grab. Use it with some mix ups and you might actually land this super. For Rose, it works pretty good since she moves so fast and far forward.

Can someone explain to me why in hell HSFA has no arcade mode? Haha…is this serious?

Nevertheless, shooting that enormous fireball with Ken using Marvel ism is sweet.

I got a question about Color Edit. Does the CPU wear your edits? The CPU used to always wear the edits but then, they just stopped. Also, do they not work for V-Ism in A3? And what button do you have to press in order to wear your edit? Does it depend on the game your playing?

A2 - Press Square
A3 - Press Triangle, works for A-Ism, not in V-Ism

I dunno. Again, it could be just me being an idiot but I was wondering if anyone else was experiencing these issues.

Whatever costume in the palet you alter will be changed in game. So if you edited the Roundhouse costume for example, press Roundhouse. If you want it back to the way it was, just return that costume to default in the edit.

Aight then. Thanks for the info :tup:

I can’t pick my custom colour in V mode.

TEACH ME THE WAYS…~~