Nice clips, love how Akuma goes dark when doing supermoves. :nunchuck:
The super canceling in HSFA mode is going to rule when playing against your friends. :tup:
Nice clips, love how Akuma goes dark when doing supermoves. :nunchuck:
The super canceling in HSFA mode is going to rule when playing against your friends. :tup:
Quick question about training mode, do you guys set blocking to auto when you try combos? Or just turn off blocking in general? I’m trying to get better so I was wondering what was the best approach.
Thanks.
I have a question… How do you use Mazi, Saikyo and Classic modes in the Arcade A3? It works for Arrange mode, but I can’t find a way to do it for the original.
I use HD Loader 0.7e basically the latest existing version of HD-Loader (only available for modded PS2s) - HD Advance is a bootleg of HD Loader. Unfortunately SFAA doesnt seem to work with the 0.7e version.
if im correct, The actual A3 arcade NEVER had those modes…
Classic: holy HK+HP while starting the game
Mazi: hold MP+MK
Saikyo: LK+LP
Yeah that is how you would normally do it, but for whatever reason those inputs don’t work in this collection
[quote=ScHlAuChi]
I use HD Loader 0.7e basically the latest existing version of HD-Loader (only available for modded PS2s) - HD Advance is a bootleg of HD Loader. Unfortunately SFAA doesnt seem to work with the 0.7e version.
[/QUOte]
HDloader was discontinued. HDAdvance which is up to 3.0 may not be official and a bootleg, but it also has made quite a few improvements over the earlier flaws of HDloader.
Such as being able to use much larger HDDs, and improved game compatableity list. Also it will work on ANY PS2, does not need to be modded.
It is still being updated as well, unlike the original hdloader. I have no idea if it can convert SFAA though, as i don’t have it yet.
It did, but you couldn’t access them normally. You had to input codes to get them.
I can’t remember off the top of my head, but if you’re that desperate to know, it’s not like Gamefaqs isn’t a click away…
I take off auto-block. All you need to know if a combo was successful was the combo counter (ie: 3 hit combo). There’s no point to auto-block if you’re practicing combos.
Quick question:
On what version has everyone decide to play Hyper Street Fighter Alpha? The pre-set version? or the default (with all stars off)?
The latest HDL came out very recently and you don’t need a modded console for it. HDAdvance IS HDloader! One was a homebrew release and the other was sold by people who stole HDL. The latest HDL is also more up to date than HDA.
Neither the jap or US release of this game works. It’s because of the HD support in the game. You can instal it onto official sony HD or on to your regular HD if you have a specific mod chip. Quite why you’d want to is beyond me as there’s no loading times when you’re in game. Plus it just got an official US release. If you want to save your laser you’re out of luck.
I’m just gonna get the European release, I can wiat till July.
Question- is there a way to play Arcade mode for HSFA?
I didn’t see it when I first got it. Guessing no, which sucks for me as no one I know really knows how to play SF at all except one clown who’s on leave.
Only had time to play some Gem Fighter last night and I don’t think I’ll be able to play again until Saturday. I haven’t played this game in a long time. It’s always fun for me to play as Chun-Li and give Ryu a love letter.
Anyone else not like how hitting Start + Select instantly resets the current game?
that’s the standard Capcom soft reset (SF:AC had that feature as well).
i like it personally, however, i can see it causing problems if your Start+Select buttons are positioned too close to your standard buttons. If you have to mash, you risk resetting the game.
but, my Start+Select are on the side of my arcade stick box, so no worries…
Yeah I use a Mas Arcade stick for any and all fighters so I never have that problem.
Remember that those extra ISMs were time released in the arcade. I think there is something you have to do get those ISMs to unlock in the default A3. Maybe with one of the dip switches. We know those ISms are there, because you need them for the 99% throw glitches which are set back by dip switches.
Has anyone noticed that after selecting a character in SFA3, there is a slight delay in the Bio music?
Also, I found that if you play SFA3 Arrange training mode and select Balrog’s stage the first time, it gives you the HSF2 music of Boxer’s stage.
BTW - Thanks Ultima for the reply.