Chalk me into the group who thinks that A2 cast is going to dominated (I coulda sworn I had already said that in this thread, but maybe it was on another forum). I think the A2 Big Four are going to quickly remind us why we were so glad for nerfed ACs and the presence of guard meter in A3.
Ditto! I love Akuma in SFA2, cuz when you get Shin-Akuma his intro taunt is so awesome!
As a whole I just got the game yesterday first thing I did was test V-Ryus Crouch Cancel infinite…its in the game…no doubt…V-Karins and the others…now I havent unlocked anything yet but all that stuff is there in the Arcade version…
But I don’t know about the Hyper if thats what you guys are talking about…if CCs are removed from the HSFZ game then that would balance it out some more…
Oh so thats how you do it! Thanks!
No prob…and I just thought about it guys…
Would having Yun, Maki, Eagle and Ingrid really be worth it??
My BET is that that they are all CVS2 based and Ingrid is CFE based…
meaning they all would suck…not worth the time…
But If Yun was 3s based…:badboy:…its over…but I HIGHLY DOUBT THAT…
Well they would probably be worth it just to check what they are like with the other systems. Who knows what ISM they could be good in? Yun V-ism cross over dive kicks may be slightly broken!
In regards to the parrying discussion, I think I understand what happens to cause some hits to whiff. I was parrying Akuma’s super fireball which is 8 hits and after I got it down I was able to choose whether I either wanted to parry 8 or 6.
Someone mentioned there might be invincibility which I believe is right… But it seems it also advances you forward (like it does in 3S except backwards). It also seems you can walk or advance the sprite forward your self by holding forward. If I was to just tap forward 8 times I would parry the whole super, but if i was to hold forward for a little longer than normal, I can, what seems to be, walk past 1 or 2 of the hits and knock it down to 6.
I’m not certain this is exactly what happens, so it’ll take more experimenting. But after messing around with it this is the only conclusion I’ve came to so far.
I was using Ryu by the way, it might be different for other characters.
Edit: Hey, did anyone know you can change SFZ2A to SFZ2A Upper? Was there even an upper version?
cody f+fierce move was added in arcade z3 upper.
as for a3 juggling non a3 characters in a VC. there may be no flipping out for non a3, but the game engine STILL recognizes neutral state. so the second you hit neutral state, you can no longer juggle the opponent. this actually makes VC naturally worse since in a3, theres a lot of times where the player will make the TINIEST mistake on timing and ever so slightly hit neutral during his vc, the opponent never flips cuz the window was so small that it wasnt noticeable, but now in hsfz, the game will hint any neutral position and flat out kill the combo. on top pf that, you cant do resets and other various tricks during vc combos. a3 is just flat out shit in this mode. i personally think V is the worst ism to use now in hsfz if you pick z3 mode.
also, when you pick z3 mode, it doesnt tell you, but it is UPPER mode. which is why theres no crouch cancels and all the other shit. which is pretty shitty cuz some characters got nerfed so unneccessarily badly in upper.
damon: iirc, arcade zero 2 dash was the same thing as zero 2 alpha arcade except it added cammy to the roster which was just a console thing originally.
hold select when choosing a3.
I know that, but if you change Zero 2 Alpha Arrange in the dip settings it adds an Upper to the titile screen. It’s actually the seventh dip on the second row, although others get activated when you change the whole game.
you mean zero 3?
IIRC, all the a2 games only have one row of dipswitch settings
No lol… Street Fighter Zero 2 Alpha Arrange lol… There’s Street Fighter Zero 2 Alpha with no Cammy, Arrange with Cammy and Arrange Upper via dip switches. It doesn’t look like A3’s Upper Symbol, but it’s the only thing it represents.
Edit: Maybe Z2A Arrange is the arcade version with Cammy (I know she wasn’t in the arcade version) and Upper is the console version.
as for parrying unblockables…
Giefs “Lil Kim” Stomach Pump for the win!
NOt sure if this was answered or not, but can the A1 cast in HSFZ recovery roll out of everything like they can in SFA? Like, eat a Rose Soul Throw, recovery roll, and then nail her before she lands?
That has to depend on 2 things:
- if ryu got the 1st attack
- what character/ism you are playing against.
CE-ism seems very strong imo, but there are alot of good shit in other modes/ism’s. You just have to find them.
IMO CE-ism Bison is going to rule that game with a iron fist. Too damn fast, too damn strong and too damn basic.:rolleyes: CE-ism sagat is right behind him IMO. That fucker is the best projectile/dragonpunch character in the streetfighter world. Ryu, guile, blanka, geif are great also. Alpha1 GUY, DAN (yeah I said dan damnmit!), Charlie, Sodom (I think he still has his unblockable), ken are all good in this game.
I will agree that A3 v-ism has been toned down compared to A2 CC’s. A2 Alpha counters are still gravy with rose, ken, and chun li being too nasty in A2 mode/ism. The surprise ism to me is the darkstalkers ism. You can chain to special moves/supers. the alpha counter does no damage in that ism though.
IMO any person that plays with an ism that doesn’t have a guard meter can turtle that ass to death.
I like the parry ism also. It seems to feel like 2nd impact parry speed to me. The only bad thing is you only have 1 super.
I like the game, but I didn’t play A1 or A2 back in the day, so I don’t know much about how A1-A2 characters should play. I have a friend that plays A1 and A2 ism and it’s pretty good. I would like to play against OG’s in those games in this newest version of the alpha series. To me there’s alot of good shit in this game, but IMO when this game is played for atleast 1 year, CE-ism will be #1 and A2 will be #2.
my .02
Agreed. Dan Hibiki is back, in full effect.
Yes bitches, hooray for A1 Dan. The way he SHOULD be. With combos worth doing. I’ll gladly give up The CHOP? for better damage and actual combos that don’t require meter.
The best thing about A2 and A3 are the character backgrounds and the music.
But A2 has THE best fighting game intro of all time…imo.
I really want to know (I asked it a while ago). This will keep keep the A1 characters very competitive, seeing that you will hesitate to hit them with something nasty becuase they will return the favor in kind:rofl: Not even Lv 3’s were safe from that:)
no to mention the best ‘boss’ stage