Alpha Anthology *Capcom for the motherfucking WIN*

:rofl: :rofl: :rofl: :rofl:

That was the first one I saw a need to reply to.

But seriously, everyone now is saying “SF is dead, what do we do?!?!?!?!”

My answer to that is “Play the NEW stuff” but the day this hit an X-Box (if i ever does) I’ll go get it and whore up XBL like a mofo.

Got my copy today, and I’m very impressed, to say the least.

Good job, Capcom…THIS is how you make a compilation.

who has new moves or new normals

well, a3 characters can do like 50% chip on CE characters, but still, the match is in CE characters favor, by a lot. the priority,throw range and power of the CE characters are nothing for a3 characters to compare. fireballs still do full damage on a3 characters with CE characters.

however, a2 characters fireballs dont do full damage on a3 characters. a2 characters still owns a3 characters, pretty badly too. aside from the valle CC, they also have acess to supers that actually does damage and anti airs that are reliable and not distance dependent. and the biggest reason why a2 characters own a3 characters. alpha counters actually hurts and theres no guard meter to shred.

someone correct me if i’m wrong, but there seems to be no point of using a3 sak over a2 sak. two of the reasons why a3 sak was so dominating is because of her ambiguous crossup and her back+hp. well in a2, her crossup is even more ambiguous and more easier to combo into (standing lk reaches half a mile), and her back+hp from a3 is her standing hp from a2. the reason why she wasnt top in a2 was because the top tiers can keep her from jumping in with c. fierce, standing mp, etc and also distance her with fireballs, which were absolutely lethal in a2. compared to a3, it was much more harder to stuff fireballs with standing hk since it comes out so fast and usually not worth the trade.

http://db.gamefaqs.com/console/ps2/file/street_fighter_alpha_ant_secret.txt

Thank you ShadowJin

Ryu - Shin-Shoryuken performs in a vertical motion similar to VS series,
SF3, and CvS

 Ryu (Filled with Murderous Intent) - gets dive kick from Gouki and Air 
 Fireball.  Stance also changes to Gouki style stance from MvC. 

 Gouki - Super Fireballs replaced with large fireball gfx from VS series. 
 Dragon Punches are engulfed in purple flame (don't light characters on 
 fire though) and ALL super combos start with him turning completely dark 
 with glowing red energy coming from him.  Same for Shin-Gouki. 

 Ken - Gets flame gfx from VS series for dragon punches. Gets air fireball. 
 Both fireballs use VS gfx. 

 Sakura - Get Shun-Goku-Satsu (Instant Hell Murder) and fireball gets large 
 gfx from VS series. Also recieves air fireball and diagonal rising 
 fireball (d,db,b+p).  Both use the VS. sprites.

 Vega - turns into Shin-Vega. That's about the extent of it. 

 Guy - gets Teleport move. Performed via d,d+ANY.  It's laid out like an
 arcade stick for where you go.  LP goes upper-left, MP goes upper-middle, 
 etc.

 Dan - Gets VS. style fireball and super fireball. 

 Nash  Gets Air Blade Kick move.  Performed via d,df,f+k in air.

 Dhalsim  Gets fireball gfx from VS. series.  Gets air fireball.  Inferno
 uses VS. animation.
 
 No changes  Chun-li, Gen, Zangief, Rolento, Cammy, Guile, Fei-long, 
 Blanka, Karin, Balrog, Sagat, Dee-Jay, T.Hawk, Juni, Juli, Rose, E.Honda,
 Cody, Adon, Sodom, R.Mika, M.Bison, and Birdie.

So lemme get this straight.

You can only juggle with a3 characters (against non-a3) with VCs? I assume they nerfed landing/crouching/etc somehow to get rid of neutral state right? Because the VCs themselves depend on nuetral state rules… and you can’t crouch cancel during VC right?

If Guy can’t juggle after bushin chain… weak. Not even with Super? He could do that in A2 right?

cody has a new normal that i have never seen before. it’s like a over head f.p or maybe he had it and people never use it

From what I read A3 juggle rules apply A3 vs A3, and also judging by the Dhalsim corner combo I finally got around to seeing, DS-mode to A3 also. It might just be all non A1/A2/A2G/CE vs each other. I would assume Guy’s juggles work vs A3 characters and DS characters, and I’d guess DS/“marvel” and maybe SF3 mode too?

I read crouch cancels are gone, does that apply to A3 vs A3 also?

Good to know CE characters recieve crazy damage too. Can someone check how much the standard V-Sak VC does vs CE characters? Or V-Ryu’s hadourave?

A3 Sakura is good because of the VC…I can’t think of much else A2 Sak can’t do better. Does whiffing throws still build meter for A3 characters?

A2 characters still hard to cross up? In A2, the timing for crossups was more strict. Or, is it harder for A2 characters to crossup other characters?

f.HP

In the training modes, does anyone know what the training option “Oricom” is? It can be set to normal or infinite, and I have no idea what it refers too. Help is appreciated.

Oricom is the CC meter, I believe.

i never seen that move at all

Original Combo

And yeah, that Cody overhead is new.

:sad: :sad: (tears of raging demon joy)

OMG, that going to look so cool when you kill your opponent with a supermove…can wait to get this game. :sweat: :sweat: :sweat: :nunchuck:

i wonder if anyone else has anything else new

a3 / 3s / ds / marvel have all the a3 juggle properties.

Whiffing throws give you meter, didn’t check if it does the same for the extra a3-isms.

I’ll test the rest tomorrow.

Gief has new animations in CE; Ryu in DS has a s.mp~fp target combo like 3s Ken. Didn’t bother to check other chars in diff isms to see what else is new.

Gief hitbox for s.lp in CE? or maybe a2 is ridiculous compared to other versions.

Thanks guys. :sweat:

someone record what the new moves look like… please!!!

i think we should start talking about what the tourny game is going to be. I vote hyper sfz!