hyper street fighter alpha is fuckin broken
ce bison, ce guile and ce vega owns the game
hyper street fighter alpha is fuckin broken
ce bison, ce guile and ce vega owns the game
one MOOORE thing
Who all can be played in CE mode? Just the 12 SF2 characters, or Dee Jay/Cammy/Fei/Hawk too? Final Fight guys? Is the only Dee Jay version playable the Upper/Arranged version with the crappy fireball…?
Just a quick question: So how are the ports of A3 and ish? I haven’t been keeping up on this collection so if someone can just give me a quick answer i’d appreciate it thanks.
I have just read the last 15 pages and couldn’t find out how you get “Secret Game 4” I have unlocked 1, 2 and 3, do you have to complete one of the games on a certain difficulty setting or something?
hold select on alpha 1 and press o
I know that but you need to unlock it first, i think it’s classed as secret game 4.
Some answers at least.
-sweep xx fireball super with A2 Dan.
3 hits, regardless of level. Appears to work on everyone.
-juggling with A3 supers (like Jab DP in the corner and then land and fireball super, or Final Fight chain into punch super with Guy)
** I can’t land either of these examples on A1 or A2 Adon, but can on A3 Adon. Doesn’t come close on A1, but A2 just magically wiffs at same height as A3.**
-see if A3 characters can air recover out of A2 chars’ CCS if they do Sweep xx Jab and then do nothing.
Can’t Air or Roll recover.
-speed of supers; have A2 Ryu stand close to someone and do a Level 3 fireball super, nd try to block AFTER the screen freezes. Doesn’t work in A2, since supers were faster (or at least extended further before the screen froze). See if it works with A3 Ryu, also.
A2 Ryu can block A3 Ryu lvl 3 fireball, A3 Ryu cannot block A2 Ryu.
-General speed of versions? A3 characters faster, CE characters slower etc?
Character dependant. CE Boxer is a lot faster. Has to be close to fastest foot speed in the game and most of his normals are faster (comparing their MPs really shows it.) Sagat CE is slower than A3.
-Can A2 characters/others escape from A3 air throws?
A1 and A2 can. CE, Classic and X-ism can’t
-Can A3 characters still do Timing Guard (blue blocking to reduce guard damage…mash buttons/directions when blocking). Can they still do damage reduction to soften damage when hit (pink flash, ditto when hit). Can they do OTG throws on non-A3 characters?-do all versions of 'Gief have the small hitbox when you do an empty jump like in A3?
A3 still has blue block and dam reduction. Can OTG all versions. Never thought A3 gief had a special hitbox, regardless A2 and A3 and other modes look identical.
-Marvel mode and SF3 mode both get one super move only, right? Is it usually teh same super (though marvel mode may be a bigger/prettier version)?
SF3 (blue) get X-ism bar, Marvel (red) get a single bar for lvl 3 supers that uses Z-ism supers, only prettier super in this mode appears to be Akuma’s air fireball (3rd Strike air fireball).
-Do all versions of Ryu have a hurricane kick which hits multple tiems like A3 Ryu?
A1, A2 and CE only hit once, X-isms and Classic A3 are a bit different but hit multiple times, others are identical.
Edit: Unlocking is completing every game (including secret game 1,2,3 & Pocket Fighter) once
Personally, I had to go through the 4 games, then the english version of a2. (options > game options (hold r2, push O), selection 96/4/30 version?) and beat that. You should be able to unlock “secret game 4.” Then do the select, start thing on a1
And yeah, I can’t juggle or do certain combos on most of the a1-2 chars but work on the a3+variations.
Do ppl think that ST Akuma still needs a soft ban (if theres ever a tourney) in this? The lockdown potential is still there bc of the air fb haha.
We need to set up a wiki page specifically for this anthology. I would do it myself but I do not know where it should be set up. Would it be appropriate to make one in the strategy guide section? I am not sure where to put it since it spans at least 4 separate games. I tried to PM inkblot and ponder to ask but they cannot receive PMs… I think that the wiki is way too underutilized and this would be a great way to get people to contribute.
The page should at least have the following -
^ i agree that we should have a strat section for this game. I just got it this morning and omfg. Im loving this collection. I really thought i was going to hate it but im really liking this shit. Making me want to get in to the “a” series. I just need more information on what all is in the hyper version of this game.
LOL at CE-Bison. See, that’s why CE/HF Bison had a 3 second charge on his Scissors Kick, cause if it was a normal 2 second charge, it would have been an infinite back then as well. I can’t believe that that slipped through - how did someone else report Bison’s Scissors Kick takes 19 days to charge, and he still ends up with this? Is this a training mode-only thing?
Does CE-Vega’s throw do 30% damage?
So it looks like, with the exception of the top tier V-characters, A3 characters are going to be rubbish. The A1/A2 characters will be better in some way or form. Barring CE-stupidity, and maybe some V-characters slipping in there, I think that the Big Four in A2 (Ryu, Ken, Rose, Chun-li) are going to run things again. >:|
They actually re-animated SOME moves. CE Boxer’s cr. normals weren’t in arcade A3, and st. mp is completley different from regular A3’s. CE Chun Li got some new animations for st. fierce (which a lot of people noted from the official screenshots)
CE Ken’s close MK knee is not cancellable like it was in “real” CE
CE Shoto sweeps knocks the opponent pretty far away on hit and takes away crossups oppurtunities.
Edit: CE Chains are are in
I’m really intrested to know how any type of tournament will be run with this…Looks like its gonna be a pain to try to get everyone on one page…
That’s odd, I was able to get Chunners and Blanka to combo that. Is there a specific way to do it that I don’t know about?
Oh, and another awesome bit I noticed. When you play as a CE character and they play the old music? When their health gets low it plays the speed up version just like the old days.
Really? I never played them back in CE, so is there a timing you used? I just mashed sweep after st. mp and was unable to get them to combo. I was just testing it for someone else so I probably did it wrong
Yeah, you have to wait half a second to a second before you hit roundhouse to combo it.
I just tried Z2/A2 Zangief against friends…his SPD is no longer instant like Arcade, it’s more like Z2A/A3’s SPD. No more jumping foward -> SPD ticks :sad:.
UPDATED :
Ok, A2/Z2A CE Gief has instant SPD along with the bonus ISM’s in HSFZ.
Also if you DIP Switch Zero 2/Alpha 2 back to earlier dates Zangief will get back his instant SPD.
So I take it its CvS2 style linking in CE-ism, right?
Can CE Gief SPD you out of hitstun or blockstun? I remember combos in the past that went like cross up splash, jabx2, SPD…
Rose:
I sincerely doubt it. All of his old SPD “combos” didn’t actually involve comboing SPD, just performing it in such a way that it would connect as soon as you came out of hit stun.
Vic Viper:
I’m guessing CE-ISM has CE style link combos. I wonder if Bison can link c.MP to s.MK?