Alpha Anthology *Capcom for the motherfucking WIN*

i just read the entire thread straight through and uhhh, i gonn have this…funny shit though, if you read the old review of alpha 3 for ps1 on gamespot, the headline is
"The game’s graphical prowess and arcade-perfect gameplay combined with its cache of bonus modes makes Street Fighter Alpha 3 the latest standard for 2D excellence on the PlayStation."

:rofl:

Wow! That’s retarded.

it’s coming probably in fall.

All we need now is perfect Naomi board emulation and we can kiss crappy SF ports goodbye.

An “Only Fighter at E3” award would have been more appropriate.

That’s been out for years, it’s called the Dreamcast.

what to do with my ps1 ports…

Tekken 6?
Virtua Fighter 5?

Only “playable” fighter my bad.

VF and Tekken were video only.

Shoulda pooped on them then set them on fire a long time ago.

Especially the Alpha 2 port.

VF5 was playable.

What?? Really??

What does Naomi emulation have anything to do with SF ports? You want a perfect port of SFZ3 Upper or something? :confused:

No it’s not, that’s just a general misconception among many people. The Dreamcast is more like the Atomiswave than a Naomi. Naomi is a beefier DC, whereas Naomi 2 is a DC on steroids, The Naomi isn’t a regular DC.

A3 at evo2k7?

Well, they were talking about the PS1. What did you have in mind that would really be better than Alpha 3? XvsSF, Darkstalkers 3?

Anyways, we’ll see how this collection turns out. Should be playing the Japanese version sometime soon (it’s the same collection right?) so there should be word of how this collection will turn out soon enough!

shrug

About the A3 beta- I hear X-Honda also did obscene damage. They really should have let X-Vega keep the flipkick.

Slide- Zero 3 Upper was on a Naomi board, not CPS2. What I was saying is that Capcom seems to be doing CPS2 rips. And, funny someone should mention that Dark Sakura looked just like she does in MSF, since they may have actually ripped her from that game.
My concern was that there is no CPS arcade board with the home version characters, and IIRC there isn’t one with Cammy in A2, either. So they may go out of their way and add them into the Alpha collection, or the Arranged version of A3 may have a “new” set of new characters. (I would hope for the former, but if we’re getting the orginal arcade versions, why not both?)

yes! get your head out of ass jerk!:annoy: sf>vf!

Congratulations on another port.

Well, I guess I should have said MvC2 and CvS2 ports.

“Beefier” is not quite the term I’d use.

Naomi, Dreamcast and Atomiswave all use exactly the same Hitachi SH-4 200MHz CPU and PowerVR video card.

The Naomi has twice the main RAM, twice the video RAM, and 4 times the sound RAM of the identically specced Dreamcast and Atomiswave.

What this generally means is that for 3D games, the texture sizes need to be downgraded when “porting” from Naomi to Dreamcast. This is not anything new. Back in the early days of 3D gaming, “mipmapping” was a common way to reduce memory requirements. Essentially you downsample a texture by 2 (ie: halve the dimensions) in both the X and Y, and then stretch it over the same polygon. With some nice blending you can quickly reduce your memory requirements for a 3D scene with little effort, and only a minor reduction in visual quality.

Speaking in terms of games like MvC2 or CvS2 where the backgrounds are 3D, this means sweet bugger all to the gamer. Who cares if the backgrounds have mipmapped textures on a 2D fighter? Not me, that’s for sure. I’m way more interested in the foreground information.

At a processing level, all three systems have an identical CPU and video card/GPU. Again, using a term like “beefier” is like saying you added a 256MB stick of RAM to your home PC, and it is now “beefier”. Not what I’d call a huge upgrade at all when the CPU and GPU are untouched, especially not for 2D fighters.

The Naomi2 of course was simply a Naomi with 2 CPUs and 2 GPUs, plus another doubling of RAM sizes. Naomi 2 GDROM also had a DIMM board which allowed user “upgradable” RAM. More convenient for replacing broken parts on old hardware than it was for actual upgrades in the day.



http://www.system16.com/hardware.php?id=800
http://www.system16.com/hardware.php?id=801
http://www.system16.com/hardware.php?id=725
http://www.system16.com/hardware.php?id=726

Based on the complexity of not only 3D hardware, but more importantly the software 3D APIs ontop of them, “perfect” emulation of Dreamcast hardware will take some serious processing power. Look at MAME vs ZiNc, and how ZN (ie: Sony Playstation “one” hardware running at 33MHz) takes well over 3GHz for one to emulate perfectly, and closer to 1GHz for the other to emulate imperfectly with a few 3D wrappers.

“Perfect” Naomi emulation will require in the realms of 20GHz to achieve. Near-enough simulation might squeeze somewhere in the 4-5GHz range, but even so processors aren’t scaling all that well to those sorts of numbers (watch as Intel and AMD continue to bring out new processors that are SLOWER in clockspeed).

Good quality ports are achievable on non-Naomi (or even SH4 in general) hardware. But as they say:

“Low cost, high quality, quick development - you can only choose 2”. :slight_smile:

that pic with sunburned sak had a ps1 background in it.
and air hadokens!? WTF.

So? As long as the fundamentals are there, everyone seems to be happy. Let’s wait until it comes out to judge, k?