Got to love that guard crush if anything for the noise it makes when it breaks.
Think there is a glitch were if opponent blocks 32 hits or more it doubles guard damage, possibly tick damage.
Don’t try a guard crush if they have meter, especially A characters. Even though most V players know that counter VCs are better alpha counters i’ve seen people sacrifice half their bar if you show you can crush consistently.
As for the combo, VC3 Fierce Tornado x2, D+forward works better. (although single tornado is equally as valid, i find it slower and easier to lose range with. that could be me not the game though)
As my old teacher tiger bones used to say, no point in a guard crush unless you can follow it up. this is where the DC version comes into it’s own, good for making cpu block, crush them, then work on follow up vcs. i found it’s fairly easy to go into s.fierce, whiff tornado pattern, with the right timing and anticipation of the crush.
in case anyone likes the kawaks replays, this is the double tornado crush in action, crushing X-gief btw, just watch guard bar disappear after he blocks so many hits, see ya later block. (btw i had to map player 2 walking back to my select button, that added fun to doing the combo.
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