Alpha 3 : XAV-Cody

yeah when you land a vc on her, make sure you land the infinite. its a hard fight for cody. its no suprise that cody is hella crossup bait. he dies to crossup into gc tactics all day since he has no reliable wakeup and a short guard bar. only way to effectively stop her jumpins is early s.rh. thats what i do. sometimes a well placed c.strong AA into rh ruffian(or wiff short ruffian to give you setups) will work against her but its not reliable against her. if i play against a really good chun, i pray i dont fuck up vc into infinite. you cant really outpoke her. you can counter poke with s.forward. s.short counter hit xx short ruffian works well for me. it suprisingly beats a lot of stuff. you really need to trap her into the corner since everyone falls victim to cody corner games.

oh yeah far s.fierce xx fierce rocks works good as distant anti air at times too. depending on how far she is when she jumps will determine if the rocks will combo. but the nice thing is if they roll when the rocks dont connect, the rock will hit em at the start so its totally safe when that s.fierce hits. hope some of that helps. but overall chun >>>cody

I play against an expert A-Chun all the time, he like kills everyone in the arcade who challenges him except for one guy who was a master with X-Adon. :eek: Sometimes I wonder if they should be higher in the tiers, or if these guys are just super good players.
But X-Adon is seriously underrated, his air punches make up for his lack of air kicks.

I’ve been playing at this arcade for awhile now so most decent players who play SFZ3 know how to handle Cody, usually they’ll throw crouching FP’s or crouching SP’s instead of playing footsie now so Cody gets snagged most of the time trying to get on the inside. Also they have gotten better at timing their flipouts, and whacking me afterwards. Seems like everyone is getting better here, I still need to get better with the arcade joystick though, since I still can’t pull the VC’s I can on the PSX controller. I’ve started using the Negative edge alot more I’ve found. I was wondering if Nibor uses it during his crouching FK into FK Ruffian kick VC juggle.

I’ll rarely see V-ism players who actually have some idea of what they are doing here though, V-Dhalsim, V-Ryu and V-Vega are the ones I usually see. A-Cody’s supers seem to get less and less effective the better the opponent is, Dead End Irony is saved for poking or anti poking, and rarely in corner juggles. Final Destruction works quite well as wakeup if they are a shoto player who likes to pressure with hadoken on wakeup.

Both of Cody’s supers have vacuum properties, Final destruction on the first hit, Dead End Irony starting the second. I have used a lvl 1 Final destruction to escape the corner and use it as an anti-air at the same time, it also throws your opponent behind you into the corner thanks to the vacuum property, which is convenient.

X-Cody is more damaging which is a big help, the hard part is getting an air-air counter hit to juggle into the corner with final destruction, or actually getting the opponent in the corner in the first place for the final destruction. Sometimes I’ll just start the round with Final destruction to force the opponent into the corner, good players usually try and jab me or something, since anything not Cody’s front leg is vunerable to hits.

I’d like to use V-Cody more but when playing the CPU I get my ass handed to me just because the computer does huge damage and you do pissy damage.

Oh BTW Chun-Li is a bitch

negative edge is HIGHLY encouraged to use if you do the c.forward, forward ruffian vc. negative edge is good for me. i use it a lot with all characters. makes things easier on my end. definitely makes that version of the cody midscreen a whole lot easier

yeah negative edge is the way forward. I found the best way to land a VC with cody is to antcipate a poke and blow through it with a VC3 forward ruffian. You can cancel this into a crouching forward and back into the forward ruffian kick (using release of medium kick). Repeat this to corner then S.fierce, whiff jab torando until 20% of bar is remaining.

Then S.roundhouse, whiff C.fierce, wait for last shadow hit of C.fierce to connect then J.short, crouch cancel, J.short, cc J.fierce, cc J.fierce cc air-throw. This Combo is highly damaging and relatively easy to get in high level match play. If you wanted you could repeat the crouch cancelled j.short until death. (from Nibor’s notes)

You also have VC3 c.strong anti-air, roundhouse ruffian kick, fierce tornado into mid-screen to corner VC.

If you win an air counter hit, you can crouch cancel landing into jump VC1 J.fierce cc j.fierce.

Codys cross-up:

Cody Does have a reliable cross-up that works on all characters!! it works differently to most cross-ups but i use to great effect giving myself lots of options. I use F+roundhouse as a ground cross up. Easy to get right distance after a short ruffian kick for example, just walk forward half a second. You have to time f+roundhouse to hop over them just as they are half way through their stand animation.

Once you learn some set-ups for it, you can play with the distance you start the hop-kick from to not cross them up too. So after knockdown hop cross-up ->c.short from either side, throw, c.fierce as anti-poke idea. S.forward as a high prioity poke. jump vertical and j.roundhouse if they’ve tried to counter poke the cross-up. Counter VC is an option if you think they’ll attack or throw. Do nothing is always a good option. F+roundhouse back the other way if they’re a small crouching character.

btw, yeah my cody has turned evil. no more honour from now on chun gets an infinite every round.

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which high level match play is this? “high level” kaillera play? :lol:

theres alot of good players on Kaillera, aside from the shoto scrubs who play on Keyboard :lol:

i’m a newbie v cody player…

and beginner - intermediate combos/strats?

btw, i’m not new 2 street fighter, but i only started using cody yesterday.

thats not a true crossup. yes it can work to actually go to the other side of the opponent. but im talking about an actual jumping crossup that hits their backside, hence, the word “crossup”. he has no reliable crossup. only his f.forward is crossup and only works on large characters, and some of the large characters can just crouch to avoid it. feels like stupid alpha 2 crossups where they dont work lol

as for kaillera, ive only seen like 2 players on there that are actually good. everyone else really sucks ass or they just do extremely retarded lag tactics to win. like splash over and over and over with gief. shits next to impossible to stop online, GAY! or they do random moves and do high/ low lag games with overheads and sweeps(sometimes throws) thats impossible to react to with kaillera’s shitty network code. only other good player i know of on kaillera that i know the name to is Nibor. i played someone else but i dont remember his name. it was a while ago. he was really good tho. but other than that shitty. i get called cheap for streaking with v-cody, V-CODY! wtf. ill get harassed and dropped on for picking a mid tier character because i can lock down those idiots all day in the corner and they are too stupid to get out. shame :wink:

Cody newbie warning:
It took me a long time but I finally got one combo down… it is actually a fairly MasterAkuma style combo… but it is easy to pull it off.

In corner opponent is blocking:
VC3: tornado HP, (c.MK->tornado HP)

In corner opponent is not blocking:
VC3: tornado HP, (c.HP->tornado HP)

Is it worth trying to break twice the guard of your opponent in a row?

And if the opponent is not in the corner I do:
VC3: tornado HP, (c.MK->tornado HP)

I do that until until I reach the corner, then one RK Ruffian Kick, c.HK, j.HK… and that’s it. If the custom is still going on, I throw a lot of stones.

BTW, these vc combos don’t do a lot of damage. What would be the best way to guard break Ken guard in the corner, and setup the infinite?

I’ve been learning V-Cody for the past week or so, damn he does pussy damage sometimes. And if someone is able to get on the offensive for a short while your almost certain to be guard crushed. Basically my most used VC’s are

VC(FP+RK) FK Ruffian Kick, cr. FP, (FK Ruffian Kick, st. FP) repeat till corner then st. FP, FP Criminal Upper.

Y’know sometimes I think X-Cody does more damage just doing regular combos, and A-Cody’s Supers give him some nice pressure and surprise options.

Yesterday I fought an Akuma that was so afraid of my Cody corner trap he would AC me everytime I got him in the corner lol

cody does pussy damage? crazy. that fool has very strong combos and strong setup potential into death combos. of course X-cody is gonna do more damage. X-ism alltogether does the most damage out of all the isms and V does the least

I am happy.

Remember the first combo I mentioned just above, the one that guard break and does 20% of damage max? Well I did it for the FIRST time ever against someone, and I won!! I am so proud of myself. Obviously, we were both scrubs, me with my newbie Cody V-ISM, and him with his Adon A-ISM… but I am still quite proud of myself for winning my first game using Cody and using V-ISM.

Since we are here talking about damage, what would be the most damaging non-infinite combo that Cody could do vs Ken… corner wise?

And I still would love to hear what kind of combo you prefer doing against someone cornered:

  • break his guard twice in row using the same custom combo
  • break and going for high damage
  • break and going for infinite

ok cody’s corner vc guard crush is good but there are some problems:

first of all you don’t want to get alpha countered out, cause then you’ve just lost your meter and your probably on the defensive. Also cody’s corner trap is SOOO good normally that there’s no need to revert to using v-ism in the corner. Third, you really want that v-ism for anti air its just so good for aa and you don’t want to let the opponent get in. I’d stick to throws + corner trap mixups in the corner and the occasional guard crush VC for the win or whatever.

Found that standing SK is a really good move to throw out if you want to keep the pressure on but think the oppnent is going to try to retaliate, it beats practically every low poke and trades at worse, it can also be used as an anti-poke as well.

eg. opponent in corner at sweep range:

Crack Kick, st. SK, st. fwd, SK ruffian kick.
Crack Kick, st. SK, walk foward, cr. SK, JP Criminal Upper
Crack Kick, st. SK, st. fwd, JP Bad stone

Basically just throw it in an experiment with it, I had to start using this when the guys at my arcade started figuring out how Cody’s confusion patterns worked.

Also a weird combo I accidentally did today.

Opponent dizzy in corner, JP Bad stone, cr. SP, lvl 2 Final Destruction/Dead End Irony.

I still like A-Cody better, just because of the guard bar length and damage, I guess I’m just used to Sagat/Ken/Ryu/Sakura solid VC’s Seems like i get the wrong move alot with Cody’s VC’s guess i need more practice.

Oh BTW I found out that CPU Chun-Li dies to cr. FP as soon as shes in range even at the hardest lvl. Just wait till she walks or jumps into range, and you can just cr. FP her to death.

I’d really like to hear other players tactics against good chun-li players because i haven’t been able to come up with anything outside of doing an infinite on her.

Hi again everyone, I just got bored so I decided to give a go to a Cody FAQ, its only half finished so I’d like some comments or suggestions, you’ll be fully credited if it ends up in the FAQ.

Take a look and tell me what you think? :slight_smile:

Muskau, you using netscape by any chance? I can’t read the thing on IE 5 – all the <CR>'s are missing.

It was done in notepad

nicely done :slight_smile:

If someone wanted to learn cody that faq would be a good read, especially combined with nibor’s notes too.

this is a fun V combo is you get a dizzied corner opponent (haha) , VC3: Fierce Tornado, juggle with c.roundhouse (needs perfect timing) end with whiff c.jab, then j.forward, crouch cancel pattern. small window of escape for the infinite set-up (only back flips will work i think) but, the combo does about 50% damage before the set-up.

here’s a zip of both nibor’s cody note’s for those that can’t find them, and a replay of that combo i described.

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add his gaurd crush vc’s

i believe its VC3 - FP tornado , cr. foward kick, x repeat