Alpha 3: Q & A

anybody got any tips on how to play birdie?

0__0
(o,o) - Bear_Fart

Are you the guy that posted the thread links when this thread started? lol I looked at them and was going to print some stuff out. Because I knew my luck I would never be able to find it :stuck_out_tongue: oh well. All I need are some V-Ryu tips and V-Akumas OTG combo the best most dmg he hasā€¦ Thanks peace!!

yeah. it was on this thread rightā€¦? so iā€™m not imagining things? (yay iā€™m not insaneā€¦ maybeā€¦)

maybe the server crashed and it deleted all posts i na 24 hours window? i dunno. iā€™m sure those threads are still floating around somewhere tho. shouldnā€™t be too far down.

hmmā€¦

  • i was playing around with Nashā€™s reset VCs on the PS version, whiffing, hitting with low strong and stand fierce and such. i distinctly remember the roundhouse flashkick consistently connecting after the opponent flipped; it wasnā€™t airblocked. this happened quite a few times. i dunno why iā€™m just getting this nowā€¦

  • has anyone seen a glitch where the screen goes black (ala Guilty Gear) after a super finishā€¦?

  • still hanging on why V-giefā€™s splash sucks compared to Z-Giefā€™s, and what other normals get screwed over in the different isms (WIThOUT looking different).

  • anyone heard of a CPS2 cancel from the shun goku satsu with X-Gouki? something like shor short SGS for 17 hitsā€¦

Twice.

**

From what I can see, hit area. It look like Z-Giefā€™s chest can hit slightly lower than V-Gief. Donā€™t quote me on that, though.

I actually noticed that too. I think he moved them (or my post at least) to the Please read before posting to Strategy & Tactics thread since there is now a link to the Zangief thread in there.

actually i PMd Geekboy (or was it Dasrik?) the link to your Gief thread while the old A3 thread was still up (was quite a compilation) and the thread was on the list shortly after.

hmmā€¦ disappearing posts. this is freaky.

  • TS posted a link to a japanese page with a bunch of lil charts/grids/tables some time ago arranged like a round robin, with little numbers in each box colored according to the ism. about 4 charts or so on the same page. has anyone any idea what the link was, and what the charts mean?

These questions goes out to Nibor and Temujin, two of the best A3 players around. I often get confused with how to do Sakuraā€™s custom, Iā€™m not even sure if Iā€™m doing it right but I do mp dragon punch, b+hp, weak hurricane kick, b+hp, repeat to wall and then dp+k, p, p, p. Iā€™m trying to learn her lately but I have no clue if Iā€™m even doing that right but Iā€™ve seen Temujin fire off this combo real well so this one goes to him. For Nibor Iā€™ve been trying to learn V-Cody, again the custom I get confused with as well. I know that the fireball motion+mk is used for traveling and there are intervals with standing hp and c.hp. How is this custom done?

The Sak custom is very easy to do.

Most people start it with jab. DP because it also turns the combo into an anti-air VC and you recover quickly from it. What you have there is correct. The only trick to it is making sure that your distancing is correct with your hurricane kicks. Her standing FP cancelled to fireball in the corner portion of her VC can be a little tricky, because the timing can get thrown off if you accidentily charge the fireball.

What exactly are you having problems with? If you can give a slightly more specific post about what part of the custom is giving you trouble, itā€™ll be easier to give pointers.

Just go to this thread and all links are there :confused: :lol:

Please read before posting to Strategy & Tactics (READ THIS FIRST)

I think itā€™s the distancing that gives me problems (sak custom). Once in a while the guy starts going off range and I canā€™t continue with it. Iā€™m guessing itā€™s a matter of speed or such, if not then I donā€™t know what Iā€™m doing wrong that would bring the guy out of range.

If your opponent is starting to get too far away, use a Forward hurricane kick instead. It will take you farther than the short HK and you can keep the custom going. Itā€™s just a matter of gauging how far away they are and using the appropriate strength button for the HK. The timing isnā€™t hard to get used to.

Niborā€™s V-Cody Notes to be out soon. Iā€™ve written the guide i just need to encode the videos that go along with it (total spoonfeedage btw). It will probably be out this weekend whenever i find time to go over to SSPā€™s house and use his kickass computer.

Real quick hereā€™s his normal everyday anti air custom:

VC3, c. strong -> qcf + roundhouse -> whiffed s. fierce -> qcf + forward -> s. fierce -> whiffed qcf + forward -> [whiffed c. forward -> qcf + forward] (repeat brackets until corner and then do) [s. fierce -> whiffed qcb + jab] (repeat brackets until about 20% meter is left and then do) s. roundhouse -> whiffed c. fierce, (at this point the shadow of the last jab hurricane hits as the c. fierce ends) [j. short, cc landing] (repeat brackets until death or time runs out)

Oh yeah, about sakura custom. Use VC1 or VC2, and use jab dp if they are close, but also a great thing about it: a lot of people jump from far away and it will be out of range for jab dp and it may just look like a random jump that you canā€™t punish, but just use VC2 and use strong dp and 1-3 hits of it will connect and start the custom from there.

When your into the midscreen part use forward hurricane kick every time but just switch up the fierces between back+fierce and normal fierce. This way you get them to the corner faster and you get more damage in because her normal fierce does more damage than her back+fierce.

Which Gen combo does the most damage:

  1. LV.3 zanei into gekirou

  2. LV2 Zanei into LV.1 Jakouha?

well the combo that i know with Gen who does the bbest damage is:

Cross your opponent with J.MK then C.LP then C"LK then C.MK then Lvl 2 janei into lvl 1 Jakouha.

hope that helps.

The opponent can tech out between the janei and the jakouhaā€¦ and if they escape the jakouha it leaves you really openā€¦

I usually buffer the jakouha of a crouching strongā€¦ that way if they tech it u dont waste a bar and leave yourself openā€¦

Peace

I know this combo I just wanted to know that specific point in the combo. I also know your opponent can flip out of Jakouha, I just wanted to know which juggle was the most damaging.:slight_smile:
I hope this is cleared up now.

Also can u guys explain why these characters are Top Tier, cuz 'cept for a few I canā€™t see why their called top tier( Ahh man no Gen, Fei Long, or Guy!!! :frowning: )

I have a questionā€¦ (this could be a dumb question;) ) Why do they call Rog arcade Rog on DC if you hold start? My friends call him Shin Rog :lol: Also should I keep using arcade Rog or is he not far to use like Shin Akuma?

Cuz he supposed to be the Balrog from SF2.

Sir-Jabs-Alot

  1. the links to the Akuma, Rose, Nash, Dhalsim, etc threads are not on the Dasrik thread. only the links to the Gief thread, and the general A3 threads including the VC thread.

  2. for full notes on Arcade Balrog see KMeguraā€™s FAQ on www.gamefaqs.com. arcade Rog has similar punch and kick animations except for low fierce and roundhouse and floating fierce for X-Rog. console Rog has a headbutt he can use at anytime iirc. but the rundown is using anything but Arcade Rog is ā€œcheatingā€, since heā€™s not selectable in arcade.

Alpha 3 kicks so much ass. Its one street fighter game that can never get old. But anyway,

The characters i use the most in A3 is R. Mika and Cody.

R. Mikaā€™s ass attack is a really good startler against others. Her uniqueness also works to her advantage (Gimmicks are really hard to find with her). Use the ass attack (kick) to rush and ass attack (punch) to counter. Ass Attack (Punch) does have that early delay but if her ass catches air, her ass gets hella high priority. Her supers are also pretty good. Her qcfx2 +p is a decent way to plow through your opponent. Her 720+p is hella good mostly against other wrasslers and non-pokers. Her qcf x2 +k super is weird and i dont quite think it does much damage. Use her 360+p over her 360+k. Her 360+k grapple has shitty priority.

And with cody, GET THE KNIFE. Get the knife, duck and quickly tap wp. The opponent will think of it as a fuck around thing but theyll soon realize that the knife has hellaā€¦and i mean hella high priority. If they jump towards you, cfp should do the trick. However, watch out for fireball bitches.