Alpha 3: Q & A

Hey Geek Boy - you are a stupid cocky mother fucker who thinks you know it all. By the way, don’t go around calling players scrubs when in fact you are a scrub in my opinion. I’ve played you and you don’t know jack shit pal. Man, you talk alot of shit online but can’t back it up in real life.

Damn, I hate assholes like you. I can’t wait to destroy your fucking worthless mr. know it all ass. By the way, you should know exactly who I am. I’m the guy you have never won a game against and hardly ever beat my friends either. You are a disgrace to us CA players.

SJA - If you have any skill at all. You should NEVER lose with V-Akuma against a Vega. Akuma is too good. Vega has to try to poke at you but your customs are too powerful even if blocked and vega is sooo weak. Even if Vega manages to get in a full V roll custom on you, it will fully charge you V meter for another full custom. Why in the hell would you even bring this match up? Sure, there are some really good vegas out there, but overall you will rape him ever time even if you are the same skill level. A Vega has to work ALOT harder for a win than a V-Akuma does.

You can half suck with V-Akuma and your opponent can be a good player but still lose a few because V-Akuma is just sooo much better. Who else do you use and who does your friends use. You should be winning 90% of your V-Akuma matches against any A or X ism opponents and only lose a few matches against other V-opponents.

Just curious, who is your friend that can “NEVER” beat your V-Akuma with Vega? Thinking…

I agree V-Akuma has the advantage in probably a good 80%+ of his match ups, if not more. If you can do the OTG custom everytime, he is nearly unstoppable in the right hands. He has too many weapons and a full life OTG custom if done perfectly. All he needs is a custom next to you and low forward–>low RH sweep into —>OTG custom = death. Very easy to start but takes some practice grabbing them OTG. Of course his dive kick is just too good at fucking your opponents timing up. back + RH kick, dive kick, superior customs, ridicoulously fast recharging V-meters, etc. = TOP TIER easily. That’s why everyone seems to use him in tourneys. Then there’s V-Sak, V-Gief, A/X/V Dhalsim…

Oh, nice name buddy. FLOOK-WORM? What the… :lol:

There are no issues. It’s like ol skool. If there jab is fully extended it will hit most of Rog’s moves. However, if the st.fierce fully extends it’s a major counter and does more than a normal st. fierce and pops them up so that you can push them further to the corner. Many ppl thought that this was a problem without really understanding. First off, if you randomly toss out jabs, even a level 1 will hit it clean. Rog starts off with 3 of them. That’s not a safe bet for defense, ever. Also, you can see the timing of their presses making it easy to get a major counter. I love when ppl break out this useless strategy. I’ll super them and major counter them to death. It looks really funny at first when Rog eats a few jabs. Then Rog lands one super or major counter that completely makes up for it and then some. I mean, generally, you don’t ever want to show the opponent your exact intentions. Doing that is like saying let’s play a game of hit the jab. If the jab hits you, you lose a bit. If you hit the jab, they lose an entire shitload. It’s so easy to start off the round with a dash motion and see the jab and just do a super instead and freeze the screen. Also, better shotos will try to reversal dp the super. Rog can trick them there too. At a range say, just about starting distance, a shoto can’t hit a level 1 with a dp reversal because level 1 is so slow it will hit after the dp. Then switch to level 2 when they smarten up to delay. Either way, only way outta the super is to cancel and that isn’t safe either depending on the super I choose at what range. Rog can seriously f*ck with anyone who thinks st. jab is some sort of secret defense.

Truth is, timed well, ANYthing can hit Rog’s moves. It’s all in how the players time their attacks against one another. Jabs are dope when used as a reaction. It’s suicide to randomly throw them out.

What do I do? …hit em? heheh

Apoc.

There’s some of me and Danny from Vegas practicing for evo with PSX2000 on irc. #gamecombos on efnet as well as a ton of a3 footage over the last couple of years.

Gunter: ooo sweet! New A3 vids=)

Apoc.

Yo, yeah here i’ll post her set up:

VC3, when you’re right near the corner (but before you’re totally in the corner) do: dp + P, dp +K (whiffed), dp + P, right as the second dp + P ends the shadow dp + K will hit for one or two hits doesn’t matter, but then just jump up with jab then cc repeated roundhouses for infinite

NEC3 Results : 1-Arturo, 2-Nibor, 3- Ricky

I just want to congratulate Arturo for his win and Nibor for his continuous improvement.

I anyone has any details about the tourney please post… and if anyone has footage please share.

Unfortunately I have exams so I couldn’t make it… one the rare times I miss an East Coast A3 tourney.

So u cant be totally in the corner then when starting it right? I seen that one on a vid and actually done it a couple times with the whiff dp+k. I thought there was another setup with vc2. Anyways, that one is hella hard to time i guess cause sometimes they hit the shadow and cannot flip, but sometimes they flip like it aint nothin :(. I guess I’ll keep practicing it then. Congrats on 2nd place Nibor. I shouldve been there to take you out :smiley: .

#GAYCOMBOS No way!!!:mad: Peepz there are mean SOBs u plead wid them they don’t help at all and give u fake links and crap and after an hour u just give up. Please just give me websites.:slight_smile:

BTW in Alpha duz every char. have their own damage setting, like CVS2 & MVC2? (Been wondering 4 years now.)

Hey I posted about NEC A3 results in the results thread (and about how there isn’t much footage :frowning: )

Anyways, Karin’s VC2 infinite setup (its kind of dumb though because there’s like 5 frames where the opponent can flip, it basically relys on the opponent not timing his flips right) goes like this: when you get to the corner just do, DP + P over and over until about 10% meter is left and then one time don’t do DP + P and the shadow of the last one will hit a little after the last one ends. Then jump up for infinite.

get Direct Connect and connect to ((goforbroke.dynip.com)) there are alot of vids on there including ones that aren’t on websites anymore.

Could some one please give me a link to that A3 VC page. The one with all the player VC’s… Thanks!

TS: Playing with gief is far more complicated than that,you cant rely on jumping that much,yes a Zangief jumps quite a lot,but he also has a groud game,and footsie even if hes that fat. Because of his ground game,you can actually Jab spd just by walking!!

El_Diablo: Hey,thx for the info,I really appreciate it.

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I think TS was just simplifying. I have to admit, when I first played Z3 with Z-Gief that was exactly how I played him, and was delighted that such simple strats do dominate a lot of players.

When I switched to V-Gief (this should also answer ballpoint’s question) I found out the hard way that simply splashing someone hardly works – a lot of anti-air was knocking V-Gief’s splash out of the air. This forced me to learn new strats (other than the VCs), and also led me to some of Gief’s othe good moves such as knees, and a more effective ground game.

I guess what I’m trying to say is that Gief can be played using a small set of moves and still be an effective force (kinda like X-Sim, in contrast to Z-Sim), but using a few more moves makes him even better.

Mixxian: What do you mean by "own damage setting? In any case, the characters of Z3 take more/less damage. Gief for example, is pretty tough – he takes less damage from attacks and is harder to dizzy. The other end of the scale is akuma – takes slightly more damage and slightly easier to dizzy. And there’s also the matter of guard meter length.

Geekboy:

i was about to say they were on the first page of this thread… but when i looked for the post with all the links and the post was gone. wtf…? even toilet’s posting of the link to the Gief thread is gone. i’m quite certain it was on this thread, because i’m certain jimmy used that post to reach and bump all the other A3 character threads up…

edit:
gah… still looking. if any mod finds it, can someone put them on the sticky Dasrik thread…? thanks…

This is exactly what I mean 'cept in percentages. EX: Cammy 110% damage.

The info can be found at the latter part of KMegura’s SFZ3 FAQ. The damage taken by characters are by ranking, not exact numbers (ie. who takes most damage, takes least damage, etc). Putting in exact numbers is kinda hard (and pointless) because in addition to each character’s basic toughness, you have to factor in the -ism type, opponent’s -ism, counter hits, OTGs, current level of life, all those little factors that involve damage scaling, etc. AFAIK, Z3 has more factors involved in determining damage per hit than the other games.

'Coure, someone with all about Z3 book might be able to answer, but I haven’t seen muoko post in ages.