Sounds like I may have said somthing to piss you off… I meant to say the VC page is on there thats what I was looking for sorry… Also thanks for the Rog stuff…
Can some explain how x ism works. I know that you can only do one super (supposedly her best one). But whenever you miss it all that happens is that a sillouette appears behind you and the match continues. What is that? And what are some advantages of using X ism over A ism?
X-ism pros:
you do more damage per hit
longer guard meter
super meter fills up faster (relative to other meters)
faster walk speed
cons:
you take more damage per hit
cannot air block
no ACs
most characters have only 1 super
Supers require the entire meter
Each character also has a different normal, and sometimes special, moveset. eg. Chun has her SBK from ST in X-ism, but does not have it in any other mode.
Dhalsim – Yoga fire -> foot/fist up ass. While this has always been his strat, in Z3 he has the godly priority to go with it. Z_sim can escape certain combos, and I’m sure you can see the advantage in that.
Akuma – Block and die.
Gief – SPD at ranges where you can’t him him. Annoyingly high priority. VCs for up to 90% of your life.
tables are speific character or player wins… first table is for V-Sodom, so the 3 means he won 3/10 matches vs A-Dhalsim. At least I assume it’s out of ten.
Second table is for V-Birdie :wtf: , third seems to be for V-Chun Li, and the bottom one is for V-Dhalsim. For some reason it was noted that V-Birdie was on the 1P side, probably for some CC combo. Also mentions something about a “counter” in the Birdie section, but nothin I can read. All the characters in the chart are in what whoever made these to be their “best ISM,” and above the diagrams, there what I guess is a breakdown of that character vs each of the 3 ISMs…for example for Dhalsim, it’s saying that his win ratio is 8.5 (presumably out of 10) vs X-ISM, 7.1 vs A-ISM, and 7.2 vs V-ISM. But vs the characters as they are in the chart, his overall ratio is 7.2.
Hi all, New to the forum, but been playing sf since world worrior days. I craduated college recently and now Im able to get back into arcade gaming. I went to school in San Francisco but never really took much time out for arcade gaming, needless to say, Gouki has been a much favored character aside from my most favored Ryu. Anyways my question is this. I went recently to the Folsom 14 Theaters and there is an arcade there (for those who live in Sacramento you will know the place,) Anyways I picked Gouki with Aism and thought yeah I can do this just remember all the shit you learned, and this fool takes a vism Gouki and does an airflip juggle and whoops the shit out of me, judging from the posts, you all know about the vism Gouki, and My post is kinda long. In short, I am wondering if anyone can clue me in on 1, how to do this vism tecnique and 2 is there a feesable way to defend against it with aism Gouki?
shinpug:
we have a decent Z-Gouki here… his gameplan vs V-Gouki tho seems to consist of a lot of smart running away. i’d say keep your meter for zero counters and the L3 DP super (zero counters primarily), but many u’d probably still find it difficult to win.
look for the thread titled “SFA3 help needed” started by “The Electrifying One” for general advice on learning A3…
as for Gouki’s general VC, u could try the V-Gouki thread (below). would also help if u posted V-Gouki specific strats there…
TS:
i didn’t think of that…
wow. so this list would be far from complete then, listing only top tier char results…
(btw are you using the Women on the Globe ™ translator…?)
Bogardalicious:
in addition to the stuff js posted, u have
(pros)
CPS chain
greater normal throw range
fighting human Shin Gouki:
someone posted this on another thread and was wondering jus for fun how to deal with it. is this match difficult or overrated? last time i played a bad Shin Gouki was using Rolento, and i could run away like a goddamned tick the whole match. no problems, but i think it was coz of the other guy’s general skill level. i’d imagine V-Gouki could give Z-Shin Gouki some trouble too. what about V-Shin Gouki tho…? again, this is jus for fun and i hope this doesn’t kill the thread…
i’ll be going to a tourney relatively soon (about 2 weeks) and A3 will be one of the games. i don’t have the time to learn and practice V-ism combos.
what characters would you guys recommend me using? which of the shotos is best/has the best priority and which -ism is that particular shoto best in? i think ryu is pretty damn good.
and what’s so great about sakura? is she best in V-ism or can she still be dominant in another -ism?
just to tell all v-nash players that i’ve found a way to do the same CC followup to the VC3, no matter with controller you got. so now, with nash, either p1 or p2, you can gain back 45% of vc after a vc. but it’s damn hard. and aaaaaall about timing. just tell me if anyone is interested, and i’ll explain it detail by detail.
Ken is also good in X as his super is fast and damaging. He also has very good range (I believe it is the best of all the shotos unless they’re in V, because of his st. RH). But the best non-V shoto would probably be Ryu in A, followed closely by Akuma in A.
Sak is by far the best in V. I honestly am not completely sure of this, but always having access to her b. FP is a huge advantage. This move has huge priority and deceptive range, plus the fact that you can cancel into the hadoken makes it a good mid-screen poke. What makes Sak so good is, enormous priority and range(b. FP, st. RH), easy and damaging customs that also build a good amount of meter when executed correctly, good speed, easy guard break combos, and a B&B combo that in all honesty, should not be doing that kind of damage. There’s probably more, but those are the advantages I remember off the top of my head.
Didn’t use a translator, though if you translate it, it doesn’t make any more sense. I did find out the names of the players using the characters, so that’s something…
popobolo- Ryu is good in A/X, I think Ken is better in X than A, and Sak is good in A. Crossup, crouching jab x2, standing Short, Fierce DP, repeat. Good throws, though you can’t poke with her close fierce like you can in V-ISM, because of the whole range thing. Anyway, just poke with standing (far)Roundhouse/strong, and crouching forward. Crouching Fierce xx jab DP for anti air.