Alpha 3: Q & A

popbolo- Should all work the same way, but the speed may be a little different, and the invinciblity when starting V-ISM will be.

Well if you’re going to reversal super (assuming you’re in punch style), you’re going to have to do it a little late, because if you’re both right next to one another and super at the same time, you’ll fly through each other, which really doesn’t help you too much if you’re losing. Best option would actually be to waterfall kick or hop to the wall a second before the super goes off, but that’s assuming you can read her well enough to know when she’ll super… if you’re off of the ground, the Senretsu Kyaku will only hit you 1 or 2 times, and then you’ll fall to the ground safely, without even having to worry about whether or not you should PP flip.

But I guess it’s really just a judgement call. I personally would try to fish for the divekick super and/(or) block the super and AC the first hit (would more than likely whiff), but that’s because I’m a scrub. Flinch super with the rush super in punch style is nice to have around in case she is gonna walk up and poke with c.RK or whatever, but now that I think about it, if you can VC her out of the level 3 super like I have through/at the first hit, then I guess Gen’s super may work also.

I’m sure I offer no help.

I was wondering, is there some secret to doing V-Akuma’s OTG consistently? Because atm I would be lucky to get it 1 out of 50 and I was just wondering if there is some trick to it?

OK, I just started playing with X-Sim after experimenting… what can I say. He is fucking crazy. He has so many options all the time, crazy damage and priority on his pokes, his air game is awesome, his ground game his awesome, his footsie game is awesome. His super and his specials aren’t even needed half the time.

Anyone got good combos with X-Sim?

[some of my personal notes on the thing]:

It’s so damn hard I was beginning to think it’s like the glitchdriver – more luck than skill. So I started fooling around with it, trying to figure out the frame-by-frame specifics.

First the obvious difficulties: the mixture of distance prior to sweep and the strength of rolling demon used.

Then there the two not so obvious factors:

There’s only a tiny window to actully grab the opponent: maximum of 3 frames of error

Second, the rolling demon is performed as a cancel from RH… which means it can be cancelled from any frame once it hits, which is bad. Karin’s triple OTG has also a 3 frame error window, but since it’s a special-to-special cancel, the computer actually aids you by not letting you cancel too quickly.

Conclusion: You have several factors involved, all variable, but all must be performed with total of 3 frames error. Shit, right now I can’t think of any single move in any game that’s harder. People who can do this can 100% reversal DP anything. I think I’ll concentrate on things like that before tackling the OTG again.

I personally find it easier than the glitchdriver and reversals. Wake-up reversals are only a 2 frame window. The All About book lists the OTG grabs ranging between 3 and 7 frames depending on the character (page 234), with Chun being the easiest and Sakura & Karin being the more difficult. I don’t know how accurate those are with regard to demon flip grabs, but their rankings seem appropriate; Sakura is definately tougher to pick up than Chun and the shoto’s. Anyhow between practice and extensive testing by others as well as myself I do have a couple observations.

First is distance doesn’t matter all that much. As long as you’re semi-close to their body you’re okay. Use a jab flip if you’re right next to them when you sweep, use a strong if it’s past Akuma’s knee.

Kind of obvious but the point at which you cancel the sweep into flip is not as important as when you press the button to pick them up. The window that they’re vunerable on the ground seems larger than the window you have for Akuma to either punch (too early), pick-up, or slide (too late).

A couple things I find helpful:

Return the stick to neutral. It helps with the rhythym. D + RH. D -> UF + Punch. Release to neutral, then L/R + Punch.

Listen to the sound the body makes when hitting the floor. Try to hit L/R + punch at the very same time the thud comes out. Turn the music off and listen to it a couple times just sweeping them.

Watch the guy falling. You want to aim for them right as they land on their back, before the bounce.

I recommend picking a shoto and trying it out. Chun bounces funny after pick-up. Try VC2: c.forward, c.rh -> strong df -> grab. For me it helped get the pacing down. If Akuma punches in the air you’re doing it too early, if the slide comes out it’s too late.

Good luck.

I notice the computer is pretty good with Cammy, in particular one move: her “air grab”? I dunno know the move name, but she jumps in your direction and grabs you once she get close. If you jump, she will still grab you. If you don’t she will still grab you.

That move reminds me some similar Akuma move. Is there a way to counter that move?

What makes Gen third tier? He’s always been a favorite of mine so all the info I can get on him is welcome. And a Q about his reverse water fall: Which kick is best to use when juggling with multiple reverse WF’s? Or whats the best way to land that? And how many can land before it stops juggling? Im trying to do this combo.

jump in, c.lp x2, c.lk, c.mk, Lv2 Mantis super, reverse waterfall xx Lv1 crane grab super.

I cant get more than one reverse waterfall before the super and I know its possible to.

Also, is his dive kick super worth using? Any quirks to that super? Can it be comboed into?

apologies if this has already been covered but the “advanced search” sucks and this thread is to long for me to look through.

Who said Gen was third tier? Gen is an amazing character i’d say solid middle tier. He’s not rated high because he is hard to use, and he doesn’t have any godly prioity. In the right hands Gen owns.

You can’t juggle with multiple waterfall kicks. ( i know what you mean but it’s escapable ) it’s only a trick and i wouldn’t bother with it.

If you want a trick, PP throw in corner, KKK, level 3 Jyakoha. The only escape to it is Counter VC if they are V-ism. It can even catch tech’ed throws if you are fast enough.

As for the your combo, you want to leave your options open after the level 2 Zanei. see what your opponent likes to do and vary your moves.

C.jab xx level 1 Jyakoha works well. Jump up and air-throw. will they try and roll out? if so start chain combo with c.short. swap to KKK during super and time s.roundhouse to counter any air attacks after they flip super. waterfall kick. do nothing etc.

If you are playing a V character, it is important to only use level 2’s, and always keep a bar for your alpha counter. Because you know that combo is coming.

The Koga is a good super that has it’s uses. I like to vertical jump and poke With J.roundhouse X 2. this is a fairly safe and good poke. If i jump up (not forward ^^) and see opponent do fireball or something, koga. or maybe as a match winner people try to punish jump-ins. A late level 3 Koga in their face can change matters.

sub

that move is a bitch to counter. It has eaten my guy level 1 super
jab srk and fierce srk . Maybe a standing fierce but you have to get it out fast

hehe a-sim can do all that too
sim doesn’t really have combo’s

c.fierce xx yoga flame ?:wink:

you’re in london .We should play online

How come we don’t play anymore ?

c.fp vs the cammy move, assuming your charcter doesn’t have a slide or anything.

Whoa! Thanks for all the info. Is there more? And even though its just a trick, after doing it once accidentally I would really like to be able to pull it off on a whim even though it would only be for exhibition purposes :wink:

Thanks for those tips you gave me :cool:

I guess it is just a “feel” for the timing… something that totally deludes me atm :frowning:

Also, mondu thanks for your help too :slight_smile:

i actually find sagat and vega (claw) to be the easiest to do OTG on. chun-li is pretty easy too, but but you can do all the generic bas combos on those 2 without worrying about the crazy bitch-only [rose+chun-li] bounce

its important to maximize on death cut recovery setups, air grab if they air recover or waterfallkick/s.hk (in crane) air super, thousandhands) depending on situation.
also to be able to cancel thousand hand from his ground chainlink masking the input.
c.hp in crane can take half over half life on 2 counter hits the timing vs pokes is hard to get used to but, for instance if guy starts using c.mp to stuff your pokes u can catch his ass with it everytime.

Yeah good tip shadow charlie but needs mentioning that you need to be careful when using c.fierce in KKK style.

If you land it as a counter hit it does sick damage, but if you got hit out of it, ouch!

Try and land about 4 hits of waterfall kick then stop, wait and do a c.short -> combo if you anticapte a roll. But if they tech the waterfall kick you can level 3 Jyakoha. If they land on the ground you are the perfect distance for a deep cross-up attempt -> combo -> super > options ^^

some good times to swap to KKK style are during c.fierce and c.roundhouse. for example charge down and sweep, kkk (in sweep animation) d,u+k wall kick options, land this kick, juggle with Jyakoha. or if you finish your poking sting with c.fierce, kkk, b,f+jab punch.

In KKK stlye j.fierce and c.strong have good prioity and if you win an air counter hit with j.fierce you can crouch cancel landing into another j.fierce into Jyakoha.

some ideas anyway.

sub

CPU Cammy airgrab has double the range of human. Your best bet is to ismply jab the thing.

Akuma’s grab: duck. It can’t catch crouching opponents.

V-sakura is gay.

That is all.

Sub/Shadowcharlie, that is some sick stuff. Im playing Gen in a new way now and its gotten me back in to the game big time. thanks again. :smiley:

Let me know if you are going to Goldland to play SFA3 in the goldland in Milpitas or Wolf road (Cupertino, CA). I really want to play someone in SFA3, but each time I go to the one in Milpitas, I find noone to play against and end up playing survival.

Damn this is getting so bad: I now have to make request for people to get out of their life and play this old game.

Its true, damn true :frowning: Damn you mike! I have a video with GenvsSim i think its colevsdaigo anyhow, Gen keeps doing lv1 supers, i dont know the name, its the one where he flys around the screen all fucking crazy. They looked totally random, and he didnt land a lot of em, prolly like 1. He did it A LOT. Reasons?