Alpha 3: Q & A

indeed seems gen is best in a the nx then v i say x second just because u really odnt need to put as much time into it since hes so watered down in it no double styles and all one super ect.
hey how does the match x-chun vs v-chuck go? i had to do this about 5 times at texasshwdwn3 and i kept having to switch to get :frowning: any tips?

mouko : I guess it’s only in the console versions then? I’m almost positive that he can do an infinite with KKK j.forward over and over on the PSX version… I haven’t touched V-Gen in ages though i’ll have to go check.

middlekick: Thanks for the tip about the OTG stuff… My V-Sodom will own! :slight_smile:

Believe me j. short works as an infinite with gen. You can go here and watch a clip of it (zipped in wmv).

Actually, Nibor’s right. V-Gen does have a true infinite with his KKK style jump shorts… but the trick lies in making the opponent juggle higher.
If you cc jump straight up with short, they will juggle normally i.e they will eventually get too low, however if you cc jump towards the opponent, they will bounce higher. So, why not just cc jump towards them with short x n? well, you can, but after a while this will also cause the opponent to start to get too low. So what you can do, is this sequence: [cc jump up short-> cc jump towards short] x n The cc jump up short will keep them at the right height, while the cc jump towards short will make them bounce higher.

So here’s the full combo: air counter hit jump attack-> crouch cancel activate vc1, jump fierce-> crouch cancel jump fierce(or jump strongs if you’re are midscreen) x n-> in corner [crouch cancel jump up short-> crouch cancel jump towards short] x n-> crouch cancel jump kk airthrow.

Hm. But does that work actually IN the arcade?

I don’t exactly know what you mean by that… it works in the arcade version of a3 yes. Is it plausible? Yeah I guess so, its one of the harder cc infinites if you ask me, but still worth trying if you use V-gen even though A-gen is probably better.

apologies…I had asked bas and he said he only knew of the j.strong one (which was the only one i was aware of) and its not a true infinite. either way…A gen > v gen.

SFA3 is one of my fav games of all time, i guess since im use to CVS2, Alpha 3 is kinda scrubby. Now before anybody flames me, i dont mean the whole game is scrubby, but the super moves are, Im a very aggresive player and im always on the attack, and its so easy to cancel your opponents attack with a super. It pisses me off, ill be whooping my bro then he makes a comeback with that shit. :mad: Other than that i think sfa3 is godly.

If you mean the invincibility frames on a regular super, that’s intentional since super are suppose to have more priority than regular attacks. But if you mean the window of invincibility you get just by pressing two buttons in V-ism, that’s understandable since you could activate V-ism in at the very last moment.

Anyway, does anyone know a good crouch cancel combo with Juni?

Supering a move? That’s a lot LESS scrubby than pressing 2 buttons to activate a cc to do the same thing. Or parrying into super which gives you a few more millisecs to input the super AND to guarantee it connects. Or getting beat up and then becoming super powered or supering right back for way more damage than you took to gain super(k-groove)…ok, I’ll stop.

Using a double fireball motion on reaction to a button press is prolly one of the most skillful ways to counter. Not everyone can do this. Everyone can use just about every subsystem to bypass the speed and reflexes this actually takes.

Now, this can be reproduced scrubbily by merely guessing and getting lucky. Somehow, I doubt it’s being done on reaction in this case so I’d suggest that you use your aggression to bait him into wasting the super and then proceed as you would.

But hey, I think any thing that’s totally invincible on start up or does 50% is quite lame. Super bars suck. They make for hella easier comebacks. Still, I doubt everyone is gonna rush back to HF. The last great SF without comeback crutches.

Apoc.

WHen i said i didnt like the supers, i was talking about the invincibility frames. I like the fact that in cvs2, it you try to do a super while some one is attacking with certain moves, it will be canceled. THats all, i just have to get used to that when ever im play sfa3.

Just like on CvS2 it only happens with lvl1 and occassionally lvl2 supers. Even on CvS2 there is invincibility on lvl1s and if timed right you can do the same thing. Although quite a few ppl don’t realize that it’s a mere timing issue.

Either way, it always depends on the super. Still, it doesn’t matter the move, only an invincible move like a dp or another super will cancel a super timed decently in CvS2. lvl1’s get eaten for free in cvs2 only because players time them poorly.

Again though, if he’s supering your pokes you need to bait him to waste it.

Apoc.

…-_- any takers… apoc? tetsu?

How do you beat someone who play Sakura with pretty much only s.HK and c.HP with Gen?

I just got into this game needed something other than 3s to play and I like to use Birde T hawk Sodom and r mika anyone have any good strats or combos for any of these people.

St. strong is really good for chun here and Charlie has jump back fierce as his air defense in this match. I would say that A-Chun wins 6-4 at worst but X-Chun? It’s against a V-character. Why would someone use X vs. V? I’d say that’s asking for a big handicap. Charlie has confusion vcs that will eat her alive imo. Xism is just a poor choice for Chun against Vism. Xism is great against Aism but V clearly has the advantage over X.

Aside from isms. Chun has the better walking speed and Charlie relies on footsies. Chun handles his footgame better than most due to her walking speed. She beats him on the ground, straight up. St. strong being Charlies biggest threat. But she can easily push Charlie to the corner and move the match herself. What’s charlie going to do? Give her free pressure by throwing a sonic boom or use a poke so that she can AC and send you half way to the corner? Either way, rushdown chun will have Charlie in the corner. If he can pick a good time to hit those buttons(activate VC), then sure, he can pull it out. Just don’t guess wrong or waste it.

Chun has better defense in the match-up and also applies the pressure dictating the match. In A3, a lot of the match goes to the aggressor. So, there you have it from my standpoint. Chun Li beats him on average. A great Charlie will give her a run for her money though. It’s a great match actually.

Charlie has lots of great match-ups. I don’t understand why he’s not used more in Aism but V-Charlie should’ve been showing up in tournies more often here but never did.

Apoc.

Check out the Chaos of WK vid from japan for mean Birdie CCs. Check out the evo dvd to check out Chikyou’s Sodom. He lost one match to the US and it was to V-Akuma(who I think is the best in the game). He even handled Cole’s A-Sim(2nd best in the game imo). This dude plays Sodom pretty aggressive and fast. His strings are scary and he’s always anticipating your reaction once he’s finished a string. Put simply, he’s probably the best Sodom player in the world. He happens to play R.Mika too and you can catch him using her on the b5 dvd or in video on irc or drfunkenstein’s hub.

T-Hawk isn’t in the arcade version and tourneys are strictly arcade. The console version are vastly different and aren’t considered as far as competition goes. Strategy or advice on T-Hawk would be hard to come by or just plain shitty. No way to truly test him vs the best competition.

Apoc.

How ?

does sim fight chun. Is this dhalsims worst matchup ?

im sorry apoc >_<;; it was A chun i dont have any clue why i put down X X_x…feels retarded

If any of you sfa3 players wanna give me acouple of lessons in the games, come play me on kaillera. Aim me- ajthemishima
Nothing but scrubs on there, and i know im not that good, so somebody come put me in my place. plz, im serious, im beginning to think im badass, i just need someone good to whoop my ass. :bluu: