Alpha 3 preferd over alpha 2 on kaillera?

Been playing a lot of alpha 2 on kaillera lately but I noticed more play 3. Is it preferd over 2? Do youguys ever hold any tournaments for 2 at all? Just wondering.

Also I’ve been playing only on mame 61 with people I know. Is 64 better all round for lag and such? I see like everyone using 64 but I heard 61 was better.

Anyway if anyone wants to get down on some a2 or something let me know. My aim is scootmagee00 and I can set up a server for us to play in. I don’t even bother going to the reg servers cause it has too much lag.

I personally prefer SFA2 over SFA3 online as well as offline. I basically started using kaillera for SFA2 but then I quickly realized that it was not so popular. If you ever see Doomsday, T-1000 or myself just contact us to play. Those two are the only guys I have ever really played. SFA2 tournament? I have NEVER seen a successful SFA2 tournament on Kaillera.

People who prefer A2 over A3 don’t realize that it’s even more broken than A3 is. CC’s were way too easy in that game.

0.61 is slightly better than 0.64, but 0.64 is standard so I and most other people use it for the sake of competition.

You have all the comp you need on srk. Why not just have everyone on srk start using 0.61?

I like alpha 2 and 3 its just that I started learning 2 recently and I don’t know shit about 3. You’ll see me picking a ism ryu all day. I’ll put some time in a3 though to learn what im doing but I’m not trying that shit in godweapon lol.

A3 actually has a lot more retarded shit than A2, and there’s no way A3s VCs aren’t more broken. A2’s CCs are just easier to do, so instead of spending time learning combos (lol, combos=skill!!! lol) people are forced to rely more on positioning and smarter play. That’s why generally HF and ST have stronger players as well. There’s not as much combo execution there, the focus is on solid poking, hit confirming, positioning, spacing. For people that don’t want to spend hours and hours practicing combos, these games show the real difference in skill.

If you’re playing people that fuck up VCs, then you’re not playing good people in the first place. At the higher levels of play, you just never expect anyone to ever fuck up any combos. It doesn’t matter if it’s “harder” or “easier” the result is always the same.

Yeah…I like A2 better cuz it plays more like…SF. A3 has too much emphasis on v-ism shit (I don’t like custom combo grooves).

I really cant say shit about a3 since I know nothing about it but I’m feeling alpha 2. Anyway I’m looking for people to play. Hit me up on aim scootmagee00.

I prefer A3 over A2 because the variety of characters and grooves.
the thing about combo executing is that it is easier to set up but harder to do compared to a normal super.

if mess up, you take the risk of getting hit and wasting bar.
and if you do it good then you get good dmg.

thats why they make it hard to do so its risky and worth practicing.

also A2 customs… when I activate, the guy seems to cant block… is that part of the game?

If you activate near someone, there’s a sort of blowback that breaks their guard.
I believe Evil Ryu’s activations always cause that no matter where he is on the screen.

I should’ve said “a lot of” when I mentioned Alpha 2, because the main argument I hear is that A3 is broken, when A2 is pretty broken in its own right.

And I’d have to disagree. At top levels, yes, you should assume that everyone has their execution down 100%, but easy high damaging combos like that make it easier than it should be for lesser players to do well. If two games both have high damage custom combos and they’re considerably easier to do in one, I don’t see how that encourages people to think anymore than they do in the other. Spending less time learning combos doesn’t mean you’ll spend more time learning other things. A good player would’ve done both anyway, and some random scrub won’t be smart enough to do the latter. From my experience, it just means that it’s that much easier for that scrub to do a ton of damage.

As for Alpha 3, it’s a shame they couldn’t figure out a way to retain crouch cancels but eliminate the infinites.

The one thing I will say is that I hate the guard meter they implemented in A3, and I’d wager a lot of other people did as well, because it never showed up in that capacity again (it was present in CvS2, but it took ages to GC someone). All it does is encourage scrubby offense from my experience.

I reckon a2 is better. Apart from the PP throw thing which gets rid of all the unwanted throws, I don’t like most of the things they introduced in a3.

Each game’s engine has its own pluses and minuses, I think more people play A3 because it has a bigger cast, and that means more variety.

pretty much sums it up for me.

I just noticed Kyokuji is from canda. Go canada

You are entitled to your own opinion. However, I have no idea why you found it necessary to basically “knock” personal preference. I do not bother use the CC’s, nor do many of the people I play with. I do not like SFA3 because there is a designated throw button, multiple hits in the air and I generally do not like the way the game plays. People can argue which one is better but all that matters to me is the one that I prefer :wgrin:.

DRADIX

well what about 3rd strike?

to me that is the best sf game IMO.
if you cant use parry that well you wont excel as much.
command grab buttons make it even more in depth.
multibple juggles.

and A3 has all the properties A2 has as mentioned in this thread.

positioning, hit confirming spacing everything said.
nobody ever said you had to rely on combos. A and V has its ups and downs. like everything else.

execution is a big part in SF and requires plenty of skill.

Sa2 is just like regular sf but with supers basically.

Yeah, I should’ve said ‘most’ people who knock Alpha 3, but seriously that’s like saying: “Alpha 3 isn’t broken because I don’t use V-ISM or crouch cancels”.

I prefer A2 but I’m forced to play A3 because it’s a standard mainstream everywhere :wonder:

That’s exactly my point. It plays almost like SF but with supers. Like most people here, I grew up on the original. I guess I just refuse to accept SFA3 because it is completely different; from the throws to the air juggling. I never really gave Street Fighter 3 much of a try so I cannot comment on that.

DRADIX

juggle system is retarded in a3. guard bars=no, and alpha counters become near useless. lots of reasons to prefer a2 instead of a3. its much more effective and satisfying to play defensively in a2 than in a3.

This I agree with.

Uh. Damage is way lower on them, but they’re just as useful if not more so. You ‘need’ these to avoid getting raped by VC’s.

This I will also agree with.