Alpha 3 Kawaks replays

Replays!

Damn!

Ive been checking out some of the kawaks replays that some of you guys have come out with and I have to say that im impressed! I’d imagine that u guys go in for some competitions - or somit cuz u’ve got the moves!

I saw a few posts about who has and has’nt got infinites. I noticed that poor old Rolento wasnt listed - I’ve been trying to sort out a decent combo with him for ages and have failed. Rolento is good but I have never seen a Rolento custom combo that takes more than half enery off - can anyone say otherwise?

Also are there any infinites with Ken?

I noticed that Karin was listed as infinitable and I’d love to see that setup!

Finally does Ryu have any mid screen custom combos?

Sorry for all the questions but im learning …

I dont suppose any of you are located in the UK - if so where? Id love to meet up for some challenges :slight_smile:

L8a

Spence

Hi! I’m pretty new to V-ism but I mainly use Sodom. Now I’m trying to polish up my V-Sodom but I’m having a problem with his midscreen to corner VC. I’ve seen in some FAQ’s that you have to turn the opponent around when you get to the corner, but I can’t seem to do that. Can anyone please post a replay of V-Sodom doing the combo? I’d greatly appreciate it.

By the way, Mantis2k, your Rolento rocks. You said you were having a hard time getting past Charlie, so I’ll just make a little comment. I’ve learned that CPU Charlies tend to jump in A LOT, so use that as an advantage. I don’t know if that’s helpful or not, because that’s just an AI loophole.

Lastly, it’s great to see a lot of various characters in the match/combo replays. I’m sick and tired of shoto matchups all the time, especially when V-Gouki is involved. Seeing Birdie in action left me speechless. I’d love to see a kickass Dan or R. Mika in the future.

Replays!

Hey Spence,

i went to france and holland last year playing a3 and 3s, going to absolution 2k4 in april too.

Can’t help you with rolento, i’ve not learned him.

No ken doesn’t have an infinite, but i’ve seen a 100% damage combo in A-ism. I’ll do a search for a replay. Think Middlekick posted one a while back. one sec. looks like its been deleted. hopefully kick will post again. looked like air to air- counter hit with j,fierce, cc, j.fierce. cc, j.fierce. s.fierce, jab dragon, dizzy. J.roundhouse, S.fierce XX level 3 kick super. or something long thouse lines.

Karin does not have a true infinite, I’m sure people disagree. My info is that it’s a Semi. I’ve never seen this infinite on a combo vid or anything. Gen on the other hand does.

Ryu only has confusion and unblockable mid-screen VCs. Most V-ryu players always push for the rave. However you can try this unblockable.

ryu mid-screen: VC1: low short-> low roundhouse-> whiffed t+fierce-> [cross up forward-> low short-> low roundhouse-> whiffed t+fierce] x n
The low short and the shadow from the cross up forward should hit at the same time.

note people can reversal dragon etc out of this trap. only works if they try to block.

I’m near Sheffield and Leeds.

sub

Doesn’t Daigo do the DP, FP Hadoken, hop kick, FP Hadoken, hop kick VC at mid screen juggle? Doesn’t do much damage but it works I spose.

Combos And All That…

Hey Subliminal.

See my reply below:

> i went to france and holland last year playing a3 and 3s, going
> to absolution 2k4 in april too.

Cool, how well have you done in the comps that you have entered?

Im reasonbly confident that I have met you before actually - I remember going to a tourny in London (Namco Arcade) last year and I think you were there… Anyway, all I remember of that tourny was the poor condition of the damn joysticks & buttons - and since that day I though I aint gonna ever play in that arcade again cuz I couldnt use thoughs controls hence ended up looking really shoddy. But then again there were several other people there bitcin about the controls. Oh well.

I might go in for the absolution 2k4 comp…

> Can’t help you with rolento, i’ve not learned him.

Shame, I’ve been looking for some top Rolento players for ages so I can bounce ideas off - but no luck :frowning:

> No ken doesn’t have an infinite, but i’ve seen a 100% damage
> combo in A-ism. I’ll do a search for a replay. Think Middlekick
> posted one a while back. one sec. looks like its been deleted.
> hopefully kick will post again. looked like air to air- counter hit
> with j,fierce, cc, j.fierce. cc, j.fierce. s.fierce, jab dragon, dizzy.
> J.roundhouse, S.fierce XX level 3 kick super. or something long
> thouse lines.

I know what your saying - but im 99% sure that you can hop out of that combo. I’ve done some very similar combos with Ken and Ryu - but for some reason the opponent can hop out, however if they do not you can keep toggling them for an infinite. I guess I’d need to see the combo. If you can find the combo I’d appreciate it.

> Karin does not have a true infinite, I’m sure people disagree.
> My info is that it’s a Semi. I’ve never seen this infinite on a
> combo vid or anything. Gen on the other hand does.

I’d like to see Gen’s or Karin’s. Where do u obtain the combo vids from?

> Ryu only has confusion and unblockable mid-screen VCs. Most V-
> ryu players always push for the rave. However you can try this
> unblockable.
>
> ryu mid-screen: VC1: low short-> low roundhouse-> whiffed
> t+fierce-> [cross up forward-> low short-> low roundhouse->
> whiffed t+fierce] x n
> The low short and the shadow from the cross up forward
> should hit at the same time.

Yeah I can see how that might work.

> I’m near Sheffield and Leeds.

Shame, would’a been good to meet up. I have an A3 machine in my garage and each week myself and a few friends have Fri/Sat challenges - its a laugh, but would be good to get some diff challengers. Anyway, im from Bath so if u r ever down my way gimmie a shout.

Cya

Spence

My Rolento Replay

Mantis2K,

You requested a reply of my Rolento - so I just created one. I wanna say my disclaimer first - I hate my joystick hence theres a lot of lame / missed / messed up moves in my replay. I never play the CPU - hence the first few rounds are me getting used fo things. Anyway, I completed the game on expert and if you wanna have a good old laugh then have a watch.

If anyone out there has some good Rolento combo replays plz post them up.

Cya

Spence

this replay is one of the 4 worst things I’ve ever done in my life. Enjoy.

Nice stuff TS, I don’t think I’ve ever seen a V-Rose ever, nice colour scheme too :lol:

At least now I can have an idea of V-Rose compared to A-Rose.
I wonder why people were arguing V-Rose was useless, compared to A-Rose?

Those shawl juggles in the corner were sweet!

Spence, try to use more of Rolento’s other pokes, standing FK, crouching RK to poke while getting into range, standing FP etc

The Baton combo isn’t all that great I’ve found, its only useful from a connected cr. FK at max range. Since an FP does almost the same amount of damage and doesn’t give the opponent meter unlike the baton combo, I tend to prefer poking more.

Rolento… Tactics

Hi Muskau,

Thanks for the advice - see my rpely below:

> Spence, try to use more of Rolento’s other pokes, standing FK,
> crouching RK to poke while getting into range, standing FP etc

Yeah I know what you mean. With regards to standing FK I really cant see what advantage that move has over standing FP, or even better pull back FP?

I like the sound of crouching RK to FP poke whilst getting up - however the only problem I can see with that move is predicatability - i.e. if people know the poke is coming they will counter hit (i.e. dragon punch or somit).

> The Baton combo isn’t all that great I’ve found, its only useful
> from a connected cr. FK at max range. Since an FP does almost
> the same amount of damage and doesn’t give the opponent
> meter unlike the baton combo, I tend to prefer poking more.

I agree 100%! Rolento really does get a raw deal with regards to his pipe twirl. I guess I should start using the FP, but the downside is that standing jab, medium sweep, 3 x twirl does take about 50% more energy off - I will experiment though.

I dont suppose you have any Rolento replays? Ideally im looking for some Rolento corner trap combos. I’ve seen one which goes:

standing light kick, standing medium kick, standing heavy punch, super jump, (optional heavy kick in air), medium punch twirl (in air), (then repeat).

I’ve tried the above combo countless times and have probably got it to work once (fluke!). Basically when I super jump in the opponent 9 times out of 10 can dragon punch / counter hit. Im quite sure this combo only works on tall players (i.e. Sagat / Dhalsim, etc). If anyone has a reply of this combo and could give adivce I would be grateful…

Cheers

Spence

Infinite Setups…

Hi All,

Heres my million dollar question - how do you go about creating a non-hop outable inifinite VISM. The only one I know of is RYU’s basic infinite - i.e. hop kick / cancelled into cyclone, followed by medium punches. Besides that combo (which isnt very useful) I dont know any others…

Basically doing an infinite is easy, but the trick is making that infinite non hop outable at the end of your VISM. If anyone has some advice on this I would be grateful. Even better I would be grateful if someone could answer a few questions I have…

  1. When in a VISM is it possible to crouch cancel a non air move. i.e. if I am playing say RYU and I am toggling the opponent in the corner with fireballs at the end of my combo could I do a heavy punch crouch cancelled into a jump medium punch. Hence can you cc a non air move (I dont think so).

  2. How do you do a walk cancel? Ive always thought it was the same as a cc except upon landing out of the air you walk (either pull left or right) and then immediately jump. Is this right? Can someone plz post a kawaks reply showing this? I have tried this countless times with Ryu (who I can do cc’s with) but I have never been able to do a walk cancel. Help needed… :confused:

  3. At the end of a VISM whats the best way to start a non hop outable infinite?

  4. Why isnt this a non hop outable infinite. When playing VRYU you start a VISM combo in the corner that toggles the opponent - i.e. simple punch fireballs, at the end of the combo you do Ryu’s classic infinite setup (hop kick, cancelled into cyclone) then cc into medium punch infinite - regardless of whether the hop kick hits or not the opponent can hop out at the end of the VISM combo. Why?

  5. When playing Ryu / Ken / Akuma, is it possible to crouch cancel out of a cyclone kick? i.e. when in corner, do a VISM, cyclone, cc into some combo? I guess for some reason the cyclone has to be an air move - if so - why?

Well, as per usual I have lots of questions. Any / All advice, hints, tips, replays (you name it) would be appreciated.

Cheers

Spence

Mantis 2k and spence.

rolento is not about combo’s he’s about zoning . Especially
v-rolento B+Fp is too good.

When I play rolento I usually zone and poke and sometimes I use knife traps. But really don’t worry about combos I fought matches were I don’t even use my meter except for AC.

Rolento has a special AC , when an opponent uses a laggy move like a sweep you can AC and punish them. This is a double edge sword though.

maybe I can put up a replay later

spence

question 1 don’t really understand

question 2

you land and push down just like a normal cc but now instead of doing a normal ,special or another jump you walk.

This can be very usefull , example guy counterhit jumping strong —> cc walk --> final fight chani.

Infinite Setups…

Doesn’t work. You can sometimes get away with stuff like the hopkick cancel at the end of the corner VC, because you’re already jumping as the shadow hits them; the thing keeping them from using the PP flip to Air Recover out of the combo is the fact that they’re presently being hit. Because you can’t cancel a normal or special move into a jump (not counting Rolento’s superjump), so there is a gap where they can escape.

I guess the safest way would generally be to use the damage resets from the BAS videos. Like you end your VC with a standing Strong with Ryu (while juggling in VC2), they flip and land on the shadow of the SP before they hit the ground, and since they can only flip once in the corner you get to jump up and do whatever. These are not completely inescapable, though. Otherwise it’s character-specific…some characters can do it, some can’t.

There is always a neutral state after a hurricane kick. They can always flip afterwards, because you cannot really cancel the landing frames of the move into anything. As for the question before that, it’s probably because they were already in the air, and you couldn’t hit them with the hurricane kick shadow (hopkick is canceled mid-air, of course) and still hit them with a jumping Strong in time.

bushin187

Hi bushin187,

Thanks for the info. Please see my reply below:

> rolento is not about combo’s he’s about zoning . Especially
> v-rolento B+Fp is too good.

B+FP is good, but for some reason (unknown to me) whenever you pay RYU,KEN,AKUMA characters their air cyclone 50% of the time goes straight through that move - and upon observation the B+FP definitely hits! This is annoying as one of my friends who I regularly challenge uses this to his advantage alot - hence I dont use it that much, instead I will use jump/jab or perhaps standing FP depending on the distance.

> When I play rolento I usually zone and poke and sometimes I
> use knife traps. But really don’t worry about combos I fought
> matches were I don’t even use my meter except for AC.

What do u consider as being a knife trap? i.e. knife then land heavy sweep kinda thing?

> Rolento has a special AC , when an opponent uses a laggy
> move like a sweep you can AC and punish them. This is a
> double edge sword though.

Generally I do agree. Basically when I play V-Rolento I dont know of any good (50%+) VISM combos - hence I dont do any! Also, the combos that I generally do include the pipe twirl which gives so much super meter back to the opponent its kinda pointless. Therefore I always save Rolentos VISM for a counter hit of some sort. IMO I dont think his alpha counter is that great, or useful - it can get him out of the corner which is good but thats about it.

> maybe I can put up a replay later

IF you could put up a reply I’d really appreciate it as im sure I could learn a few things from your Rolento.

Thanks for the explanation of a walk cancel. I assume once you have done a walk cancel and performed some move thats the end of your combo - i.e. you cant cc a walk cancel right?

Cheers

Spence

Infinite Setups…

Hi TS,

Thanks for reply - you basically cleared up a few issues that I kinda knew the answer to but wasnt 100% sure.

You mentioned something about a BAS video ("I guess the safest way would generally be to use the damage resets from the BAS videos. ") - where can I get a copy of this video because Im sure I’d learn alot. By any chance is it possible to make a kawaks reply of a non hop outable combo which demonstrates this theory?

Thanks again,

Spence

bushin187

B+FP is good, but for some reason (unknown to me) whenever you pay RYU,KEN,AKUMA characters their air cyclone 50% of the time goes straight through that move - and upon observation the B+FP definitely hits! This is annoying as one of my friends who I regularly challenge uses this to his advantage alot - hence I dont use it that much, instead I will use jump/jab or perhaps standing FP depending on the distance.

  • true , a slide or a standing fp are better agaist shoto Hk’s nonetheless b+FP is a great move . Even dhalsim has to adjust his anti-air against Hk jumpins

What do u consider as being a knife trap? i.e. knife then land heavy sweep kinda thing?

examples

1 jab , B+Fp xx Rk knife , s.forward c. Fp
2 B+fk xx Rk knife , fk xx Rk knife
3 B+fk ,fk xx Rk knife
etc

Generally I do agree. Basically when I play V-Rolento I dont know of any good (50%+) VISM combos - hence I dont do any! Also, the combos that I generally do include the pipe twirl which gives so much super meter back to the opponent its kinda pointless. Therefore I always save Rolentos VISM for a counter hit of some sort. IMO I dont think his alpha counter is that great, or useful - it can get him out of the corner which is good but thats about it.

  • Basically rolento’s alpha counter is special because he can go from offense to defense in an instant. It doesn’t knock the opponent down like others.

example

dhalsim hits you with the with his twin laser. You AC it ,

1 he’s still retracting his limbs and it’s a free pipe twirl combo
2 he manages to block you can throw him or go for a pattern

this only works on laggy moves though like shoto sweeps. I’ve also seen someone try to do it on guy’s sweep ( he failed though)

Also some stuff like hadourave and akuma unblockable can be hard to AC. Rolento doesn’t have any problems with that. Usually he gets a free sweep from an AC

Ryu ken sagat akuma etc can guard crush most chars from outside of AC range. This doesn’t work on v-rolento because of his special AC which doesn’t knock the opponent down when he AC he’s free to do what ever

But like I said like al AC’s it’s a double edge sword

IF you could put up a reply I’d really appreciate it as im sure I could learn a few things from your Rolento.

-I’ll try

Thanks for the explanation of a walk cancel. I assume once you have done a walk cancel and performed some move thats the end of your combo - i.e. you cant cc a walk cancel right?

yeah basically. I think so

bushin187

Hi bushin187

Thanks for the reply.

Quite interesting about what you were saying with regards to Rolento’s AC against players like Dhalsim. I can definitely see how that might be useful - I will keep that in mind (thanks)

If you do get a chance to post up your Rolento replay that would be great as im sure I could learn a few tips here and there.

Thanks again for your advice.

Spence

Repost of a replay submitted by Subliminal UK I think??? :confused:

Anyways it’s 2 player vs replay file for kawaks, frequency 15 Mhz.

here i made a replay of it with a sweet otg Butsumetsu Buster ender :slight_smile:

Use b+FP when you get to the corner to cross them over and finish the vc

rename to .rc9

M.Bison single player expert difficulty, Ryu is Bisons boss, but he’s tougher to beat than Shin Bison! :lol:

Anyway even if you lose to Ryu, you still win, thats the funny thing. But instead of Bison boasting about him conquering the world, its Ryu screaming for help trapped inside the Psycho Drive! :lol:

Anyways I was bored…

Re: Infinite Setups…

Missed this one. There was a set of videos that BAS did which had a lot of variants of the same combo- basically a corner juggle in VC2 with various characters, and then they use what was usually a standing Strong at the end (always?), the opponent would do a neutral air-recovery, land on the shadow of the Strong, and then whoever was doing the combo jumps up and starts to crouch-cancel, since the opponent can only air-recover once in the corner.

There were a lot of other random combos, like the Chun Li infinite, random crouch-cancels, a lot of Akuma OTGs, other random stuff etc. I don’t think there on the web anymore, but you can probably get them off of gamecombos.com’s channel on IRC or something.