All About Makoto / Read this first

Any blocked dash punch is punishable on block. EX is safe on block so dont try to punish it. You can jump out of post dash punch mixup if you expect grab but do not overdo it as they can punish you if you do this every time.

F.RH into super is amazing, you need to learn this. Between c.shortx2 hit confirm into super and that, you can essentially lock makoto down. You can go for a DP after dash punch combo to mixup, but chances are you are taking a big risk if you dont truly know whats coming.

Aside from that, I kinda need more specific information on what youre having trouble with, what kind of level you’re at playing dudley, and if you have any match vids I could REALLY tell you whats going wrong.

Hello guys…

ey yo, mr. thread starter.

YOU GOT ME STARTED D00D! x]

I can has Makoto skillz?

you has makoto skillz i saw it once

i saw your makoto.
switch to makoto. =]

I was just wondering about this…because I don’t really use any of these (and I’ve been on 3rd for A WHILE), but what option selects do you guys use? The only time I really tend to option select with her is parry-throw, and maybe parry-karakusa post-hayate.

The only effective one I know of (though still don’t use) is down-parry~circle from up to hcb + 2 kicks = grab if you parry ex tsurugi if you don’t.

Also, replying to a page back, Urien’s headbutts won’t hit a neutral Makoto which leads to free karakusa.

All I use is parry throw. I’m not too good with OS.

I knew about the tsurugi/karakusa one but I was never confident in my execution to actually attempt it.

I don’t use the karakusa-tsurugi one either; what if I just wanted to grab (if they’re not doing anything and not jumping)? Then you factor in the time it takes to leave the ground, opponent’s jump back rh or whatever, etc.

The main reason that I don’t really use them is that if I’m risking a parry, many times I’m going to karakusa (biggest base reward) and you have to recognize situations and tendencies sometimes before fully committing. Parrying Ken or Chun cr.mk for example, or something quick and cancelable where they wouldn’t be in range for a lk karakusa but they would for a mk karakusa, etc etc.

I just feel like it’s too much to commit to ahead of time when all this other shit is happening. Almost like it’s unnecessarily and maybe even ineffectively complicating what should be simpler situations.

Or multi hit moves like SRKs or supers make the whole concept kind of pointless.

I suggest you please put some of this stuff in the wiki.
the kara, zoning, and mix up sections are completely empty. If you don’t wanna I’ll make one account and do so.
EDIT: n btw,Thanx for the green rep!!! you have removed the “I suk” sign from my neck! Best. Web. Xmasgift. EVAR.
still waitin on the referral so i can post in teh wikis…
guess i need to write a better bio, lol.

um… so is anyone going to wiki this? anyone?

Ehh the only option selects I use are

parry jump twds/away strong/what ever button suits me at that time/situation
and
throw sggk with st strong/

even then I don’t use them that often

Mak’s option selects aren’t as abusable as other characters like Chun and they tend to be more character/situation specific

makoto mike your presence is requested at keystone 2.

hmm…I have heard of such a place

speaking of makoto mike…

i invented a sggk with makoto it looks like this (twards or down) kara throw with backwards and strong.

Does the Japanese player J still play Makoto or 3rd Strike for that matter?

i don’t think he plays anymore. the most recent vid i ran into him playing was a mikado 1 man, 2 character tournament where he used yang and makoto. and that was awhile ago. haha

J was responsible for getting me into Makoto, so it’s kind of a bummer i can’t see any new work. x]

Damn that sucks. Maybe he’ll want to play SSFIV since Makoto is rumored (she is practically confirmed) to be in it.

Haha he is an awesome player. While I can’t say he got me started on Makoto, he did bring up my interest in her. We need back the Mak in SSFIV.

TheShend is still putting up new 3S vids that have some good Makoto action in them, so all hope is not lost: [media=youtube]DnBFIY2AWI8"][Youtube Link[/media]