I was being cheeky saying you have a way of simplifying things, not in a productive way but in a way that cuts away important logistics in order to impose an inexperienced view within a complex discussion
Um no I donât. You just donât generally do a very good job of explaining what it is your actually talking about. You tend to be extremely vague and drop terms with no explanation for what those terms actually mean. Then people get frustrated and start ignoring what it is youâre actually trying to say.
As a big fan of the first Alien movie and horror films/games, I think there is a lot of potential here. At the very least, the devs appear to understand what made the first Alien film so great and are trying their best to incorporate it into the game. Will be watching this title, at the very least.
Yo I havenât seen you post on SRK in years lol married life keep you that busy? Anyways I made a thread for a horror game that will most likely wipe the floor with most other horror games including Alien and it addresses the exact problems youâre talking about by having a semi randomly generated open world, 5 hour or so length, and permadeath so no check points. Watch the game play here and post in the thread let me know what you think:
Damn I canât imagine how GDLK DS would be with 7.1. The main reason DS 1, 2, and 3 are on the short list of favorite games ever is due to the countless subtle ways in which they use lighting and sound to unnerve the player and keep you on your guard, I could write an essay on the genius of their techniques. When the Glen Schofield created DS and pitched the idea to EA it could have been so easy to just say âyeah lots of monsters pop out and itâs gory easy money!â, but no they didnât rely on jump scares alone (altough the first one does have a lot), Visceral Games made sure I was never comfortable in that I could kind of hear the necros, but not see them until I least expected it.
Yeah he does do that, but in his defense no one in their right mind can deny oculus rift looks fucking amazing, finally VR tech that works the way we all imagined it would and everyone would buy one if it was under $100.
Oculus Rift does look like it could be cool, but Iâm not gonna call it amazing just yet, mainly because I need to experience it, but it still has imo the downsides of being strapped to your face. That shits gonna get old, least for me it will, I really really hated wearing glasses back in the day, they where uncomfortable, and they made my eyes hurt, i see OR giving me the same problems so Iâm not completely sold on it. This conversation tho extends way past Oculus rift and into just about everything he talks about.
But yea i see potential in OR, it could be very very cool, mainly because it works the way itâs advertized to.
In order to be clearer my words would have to contain elements that conform to what you want to say. the more fined tuned an idea is youâll find that the ability it has to attract is just as powerful as itâs ability to repel. The more vague I allow myself to be the more room the listener has to find the truth from within themselves.
If glasses made your eyes hurt, you probably had a bad prescription, so you werenât good at telling the optometrist whether one or two looked better.
The current oculus build is 1080p amoled screen with 30 ms latency, so when/if they get it down to 20 ms you can start to get excited.
Naw my prescription was fine. my contacts have worked for me just fine for years. Itâs a combination of an eye disease i have(Keratoconus), and the way my peripheral vision didnât mesh with the visual area of the glasses, they stressed my eyes out and gave me head aches. They also made my nose and ears hurt, but that was more never building a tolerance to wearing them cuz I always took them off cuz they gave me head aches, then the glasses being bad.
No Iâm arguing with you about VR because I donât think every single game NEEDS VR and I also donât feel VR is the absolute wave of the future like you do. I think it has a lot of potential, but is also very limiting as well in the types of games that can be made for it.
But I donât think Iâve really ever argued with you about VR, more like debated itâs merits, and whether or not it still has a long way to go or not. Comfort is a personal issue but itâs a really important one, one that others share with me, so itâs a valid issue to bring up anyway. What Iâve actually argued with you about is the subject of immersion, and whether newer game or older games do it better (I think both have pulled it off just fine, while it seems you think only older games have done a good job of pulling it off) along with the subject that people have different experiences with things then you do and that leading to different takes from games. I said I was more immursed in Okami then A Link to the Past, and you claimed that HAD to mean I played Okami first when itâs the farthest from the truth.
Those are the things we have actually argued about (Well and the bullshit from the Bioshock Inf thread of course). I donât think weâve actually argued over VR.
Yeah comfort is going to be important. One way around that is shrinking the size of the hmd and making the world inside beautiful and exclusive. Also finding a way to render
objects Irl into the game along with a ghostly figure of other people in the room.
Thatâs for games not played at a desk though.
I think VR will quickly be mind blowing but excellent AR will be better. VR is waayyyy ahead of AR right now though. Current AR sucks
I think AR might cause a lot of mental problems though
Love the point they made about Aliens, and all the games that have come along since. Was really just 5 minutes of Marines getting shitcanned, and then trying to figure out how to survive, not Marines gunning down waves of fodder Xenos.
Still, weâve been lied to already and even given false trailers. Innocent until proven guilty, but I still need to see the finished product.