Well yeah, apart from amnesia
VR is a gimmick and pops in and out every couple of years like 3D. I doubt it will add anything
I doubt being inside the video game world would add anything either. It’s kind of stupid to want to experience being in a spaceship with an alien lurking around when you could sit on the couch watching hands on the TV running away
I don’t have an issue immersing myself in a game from my couch. I don’t need expensive headgear for that
It’s only a bit more than the kinect 1 was lol
Its just games haven’t changed since ps2 era, that’s why I’m looking forward to genuine next generation gameplay. Also glad I avoided all the hype games of last gen, saved hundreds
Edit: Really interesting developer interview added to OP
Agreed. I’ve never been a fan of horror films because they’ve rarely if ever scared me, but I fucking love horror games, because a well designed one will still retain some of it’s original scare factor on multiple playthroughs due to the immersion of the medium.
Nemesis is the main reason RE3 is arguably my favorite of the series. That being said if the previews are to be believed (games journalism LULZ) than Creative Assembly will take advantage of AI tech available today and make Alien encounters scarier and more intense than what Nemesis was capable of.
@exodus And I were talking about this last night. I’m no expert on game design, but it’s obvious that AI technology in games is just an illusion at this point, it will probably take decades to invent truly dynamic human-like AI in games, as it is today it’s too easy to see the coding at work in most games AI, but if developers have been able to create impressive AI like the necromorphs in Dead Space or locust in Gears of War, etc I’m excited to see this smart Alien.
Like I said in my OP, this game definitely draws some parallels to Amnesia, but to call it a reskinned Amnesia seems to be an oversimplication. That being said very little is known so far so I guess we’ll have to wait before making any hard stance on that front one way or the other.
Resident evil 3 relied on shaking up your expectations while navigating the city
This game won’t have minions (zombies) so it will have to be well written and designed to condition the Player. The designers will have to create plenty of tricks to get the player to resonate with the interior to manipulate the players senses.
Amnesia uses a lot of image abnormalities and has a bigger enemy variation to play around with. Completely different
Well yea I would hope they could improve upon what RE3 did, that games what…15 years old at this point? If they can’t do better then RE3 then I dunno what to tell you. I mostly meant that RE3 is a game they should look to as an example of what to do. Creating that kind of tension and unexpectedness is what they should be aiming for.
Lol that whole debate about older games comes to mind
Which one, the one where you said games that don’t tell you shit are more immersive cuz they don’t tell you shit?
IMO there is no middle ground here. The game will either be awesome or ass.
IMO there is no middle ground here. The game will either be awesome or ass.
I’m inclined to agree, really iffy about it being 10 hours still.
Every developer says there game is 8-10 hours, and then everyone bitches about it only being half that
Translation:
10-hours to beat when it comes to your average modern player who needs all the hand-holding he can get.
5-7 hours for people who’ve been gaming longer than the PS3/suXbox generation.
I wish I’m as optimistic as Ki Shuma is for the future of gaming.
Anyways, this looks pretty neat, but I’m with sonicabid on this; game doesn’t seem to have a whole lot going for it besides the movie-like interaction.
Gotta say when it’s standing in front of the player unable to see him/her strafing right and left behind a box and doing a pointless and robotic slow upright walk pacing to and from a wall like a mgs enemy with its ruler straight tail, it’s not scary, it looks scripted and unrealistic, it looks shit.
In that situation the alien should see you and kill you, or be going from point a to B on the ship at high speed. Imagine it running around the ship making a racket looking for you and other npcs, you hear him coming and hide in a cupboard or die. None of this lumbering scripted walking back and forth. I don’t mind sneaking around behind its back, whilst it tears into an npc, or tries to break down a door, or does weird alien metamorphoses stuff, anything but walking back and forth like its 1995, it has to feel organic.
And tension and fear from the alien will exist after dying 5 times if you have can only save once every hour of playtime. Your palms will be sweaty just at the thought of dying and wasting the last 59 minutes of play. Checkpoints kill tension.
Other than that this is the only game that has interested me in the past year. Fingers crossed it turns out good. Let’s hope my criticism is simply a result of it being early in the games dev cycle, although it’s being released this year so it can’t be that early
But on a monitor/tv they will be lumbering back and forth because fps games through tv relies on digital movement, if we’re unable to kill then aiming at it will be pointless.
Sound design will be important but players very rarely rely on sound, they rely on what the cursor falls on.
I had a killer 7.1 surround system back in England and when I played dead space I was floored by the tension the ambient soundtrack created. Stuff clanging to the floor behind you would be so scary
I had a killer 7.1 surround system back in England and when I played dead space I was floored by the tension the ambient soundtrack created. Stuff clanging to the floor behind you would be so scary
Amazing sound design! Also whats interesting about their choice of alien film is the originals set design and sense of space is the strongest in the series