So he input the lk+mk on the same input as the dash. Right, now we just need to find out why it worked in that scenario, some proximity guard forcing it or can it be done away from the opponent etcetc.
Ok, Iāve got a theory -
We all know the input buffer in this game is huge. So what Iām assuming has happened is that the game has registered the dash but also registered that a special move was input on the same frame. I have a feeling that holding back straight after is what gives this in the same way that Chun Liās IALL require a D,DF,F,UF,D motion to get the TK, very similar to how MKXās option selects work/did work (I donāt know, havenāt played that for months) - You overwrite the previous inputs with a new one but the inputs still float around in, for lack of a better term, buffer window. So the dash happens and on the instant it recovers, it throws out the move.
Good theory, Iāll run to the lab and check if I can make this happen
EDIT**
Been at it an hour, I CANNOT get this to to come out. It must have been either a VERY strict timing or some form of prox block OS as stated above.
I havenāt done it myself but someone should try to recreate the scenario in the video, Iāve copied the inputs of the guy that pulled it off to the T and it wonāt happen.
So being the nerd that I am Iāve watched that video slowed to 0.25 several times and Iām thinking youāre right. If I recall correctly Bison can cancel his dash into a normal, right? Well the dash goes through and it seems like the moment Bison touches the st.MP, Alex starts glowing yellow. Watching the Bisonās inputs while watching for Alexās colour is more evidence that supports your conclusion.
Dash slash is neat, but is also present in SF4, hence why rog could dash ultra punish things.
It is unfortunately still not partitioning.
A very very bad and quick description of what charge partitioning actually is; you store a fraction of your charge, do some other shit then store the other fraction, then boom charge move.
For instance with Urien, c.HP xx tackle xx aegis xx tackle (during this tackle hold down to store some charge), dash (hold down), press up + p and you get a headbutt.
You could not build a whole down charge during a dash, and if you built a whole charge during the tackle animation and then dashed you would not get a headbutt.
imo it is VERY unlikely this mechanic will return, and for people who didnt play a lot of 3s and do not grasp the concept it is probably important not to label anything that looks unusual to do with charge as partitioning.
NICA KO probably has a really good video explaining it in full detail if you want to learn more but I cbf finding it.
yesterday after I posted the video, I tried to work it out in the lab. I even set dummy Bison to dash s.MP dash on repeat with no success. I want to believe there is some method to it, but itās just very hard to replicate. Might be something like needing to absorb a hit on the first frame of elbow also.
I wanna test this thing tonight
What scenario you guys think it could be useful
Maybe blocking fireball and elbow to close distance
Could work well against nash when he chase after the fireball
Iām sure itās been talked about, but there has been so much information flying about and I have been more focused on finding a solid go to gameplan, but what set-ups are people using for Stomp? Are the normal versions even viable? I feel like people have been blocking those on reaction.
I feel like getting the hard knockdown from Stomp is something I want to work into my game, but Iām struggling with good, solid ways to set it up. Of course once they start to fear the stomp, headbutt becomes more dangerous, at least this is my thought process.
Considering regular Stomp is unsafe, I try to train the opponent at first by doing cr.LP > cr.LK > cr.MK, to get them used to crouch blocking moves. If theyāre jumping too much after the cr.MK, I use cr.MP instead since it stuffs their jump after the cr.LK. After theyāre a bit trained, Iām usually going cr.LP > cr.LK/cr.LP xx lk.Stomp, and hopefully theyāve been lulled into blocking low enough that they get nailed. Probably the most solid strategy overall is to use EX Stomp over regular. Get used to aiming it though.