Homie, you just gotta wait until you block the move and then v-reversal it. If youâre doing it preemptively then it wonât work because thatâs not how the mechanic is, and youâd maybe be getting hit anyway, because youâre pressing forward when the other dude is attacking you.
Another thing, HK Knees doesnât go far enough to someone neutral jumping at match start position.
âŚwut. why? were they afraid heâd rape sim/vega too hard? I donât know that many characters who hang out at that part of the stage lol. maybe they were afraid heâd dominate someone back jumping too much?
Then itâs inherently stronger. Itâs balanced around being done after blocking a hit, dude. Without the blocking in their itâs not a v-reversal, or an alpha counter like mechanic, itâs just a universal reversal, which is stronger, and dumber.
Iâve been getting blow up by neutral jumps lately. Players have played enough Alexs to be on the lookout for elbows, stomps and boots. Itâs annoying af.
Also, any tips on what to do against Chun? Trying to play the neutral game against her gets me wrecked as Alexâs normals are too slow.
Against palm spamming Chunâs I thought sweep was the answer, until she CCâd it!?!?!
Chun vs Alex is 7-3, or Iâll eat a shoe.
Iâm having a hard time thinking of a matchup Alex has an advantage in, his wonderful midrange is mitigated by his terribad defensive options, mediocre damage, precanned oki, and the most desperate thirst for meter Iâve seen sinceâŚwell 3s Alex on SA1 or SA3 lol
Iâm stumped, Iâll wait for a pro to show us a developed gameplan in a tourney before I give up on him completely.
I tend to use cr.HP for neutral jumpers unless theyâre more than 2 squares away (Training mode squares).
If the stick a limb out it SHOULD trade. Obviously some disjointed hitboxes will beat it out but Iâve had moderate success with it.
The whole V-Reversal/Ex-Slash can be a problem. Iâve had it happen several times online due to a lag spike and so Iâve thrown out Slash, itâs been blocked and Iâve eaten a full punish. While it is technically avoidable, itâs one of those quality of life issues where it wouldâve been fine to have it on f.PPP but they wanted it to go with the move which is a kick. For the most part itâs fine but when I have it happen more than twice in 5 games, it frustrates me to no end.
Iâm not even sure what notGeckoRoman meant if Iâm honest. I know how to Alpha Counter, it works fine with most other characters, but there are situations where my opponent uses jab where they usually use fierce during a string and I am pre-emptively Alpha Countering. While that falls on me, getting a st.HK would be bad enough, burning through my meter on an unsafe, unintended move is painful.
Something Iâm confused about - Why did people disagree with @Expiratio? They were correct in saying that once Alex leaves the ground (Frame 5) he has invincibility.
Chun is a terrible match up. I was messing around with her a few days ago (Operation âPick-A-Top-Tierâ )and I was blowing up this Alex I played against while learning her buttons mid match. b.HP is stupid good against us, st.LK is stupid good in general and 3 frame jab blows up almost all gimmicks. I donât think I wouldâve lost a round if it wasnât for the sudden lag that started in game 2 (Blocked a f.HP, held up, on my screen I jumped, A wild Power Bomb appeared. =/). It seems to me that if my hour 1 Chun can take on someone who has been playing enough Alex to know his set ups then we can take the match up as bad.
Last thing - I notice Kidhero is back. I have them muted after last time, they post anything worth reading this time?
Played Rambo a little more. I still think he sucks. Pretty low tier but not quite as bad as Gief or that Kung Fu Hustle dude.
No dudeâs are using Rambo in Ranked. Tons of Rambroes in Casual match.
Ramboâs got some good qualities. Good normals except for his overhead karate chop. He can cancel from a low into V-Trigger and put them in a 50/50 or go for damage/stun. His super is very good and is a great reversal. He punishes pretty well. But thereâs definite problems here. Heâs a patch away from being a solid high-mid tier. Not top tier but either high-mid or just mid-tier.
Jab AA sucks monkeyfuck. I donât know what drugs you guys use, I assume quualudes and youâre running around re-enacting scenes from Wolf of Wall Street. Because Jab AA isnât consistent. Iâve had it happen multiple times where I time my Jab to AA and it just straight out loses to a Necalli doing j.MK or j.HP or Lauraâs doing j.MK. I donât know if itâs a weird Capcom issue with the hitbox but itâs not consistent. I can AA that shiz with my eyes closed with Mikaâs cr.MP or Birdieâs cr.MP or even Lord Bisonâs cr.HP.
Either buff his Jab AA or buff the hitbox on his Lariat so itâs not ass.
His Oki isnât great in comparison to his other grappler bros and hoes. If Mika or Laura get that knockdown, they in there screaming âWelcome to die!â If Gief scores a knockdown he can do his charged HP, sweep, V-Trigger to catch a backdash, etc. If Birdie scores a knockdown outside of the corner he can do downfoward HP that hits low and is safe on block or he throws a Monster can or goes Donkey Kong in Smash.
If Rambo knocks yo ass down, he does LK Elbow, or punishable as fuck sweep, or cr.MP, or st.HK which gets blown up by wakeup EX armored moves. There isnât much of a threat of getting mixed up. He canât dash and throw or do t.HP unless he uses meter unlike his bros. So, in order to get decent Oki I have to use meter which prevents me from getting super which is his only reversal.
Weird Oki I found: if he lands a regular throw, you can do LK Elbow, they block, then you do MP into LK Elbow again. This doesnât work from a Powerbomb or a ranged sweep. It might work with an Alpha Counter knockdown.
This is a big issue in a game where one wrong guess on wakeup could be death by Doomsday spear arm. Mika and Nadeshiko are Batman and Wonderwoman. Alex is Superman (RIP).
I have more success just using Alpha Counter to get the knockdown and going in.
He needs:
Fixed AAâs.
5 frame Powerbomb.
5 frame MP.
Better hitbox on LK crossup.
Let him activate V-Trigger from his overhead. That karate chop is worthless otherwise.
Better Oki from a Powerbomb knockdown.
Air Stampede gets a hitbox that isnât ass.
AA jab is fine. Youâre right in saying that it wonât win every time. Itâs not supposed to beat every single jump in, he has Ex-Knee for that, but itâs not as bad as youâre making it out to be. Also you mentioned 2 practically dedicated AAâs as a comparison (Mika/Birdie cr.MP). Thatâs not a fair comparison in the slightest. Bisonâs cr.HP is also supposed to be an AA but at 10 frames so itâs not as good as those other 2.
In regards to âHe canât dash and throw or do t.HP unless he uses meter unlike his bros.â - You mean like Mika? From a Brimstone sheâs at +20, her dash is 18 frames (Leaving her at +2) and her f.HP has 10 frames of start up. Thatâs interruptible but most people donât. I will agree that her dash in and throw game is better (20-18-5 = -3).
His AAâs are fine as is. He has LK/Ex-Knee, st.LP, f.HP and (Although I donât like it personally) cr.HP. He doesnât have a normal like Birdieâs cr.MP, true, but that hardly means his AAâs are terrible.
5 frame MP and Power Bomb completely destroys the balance in his frame data. The only reason Iâve seen any advocate for this is that 3 frame jabs exist, but we have 3 frame traps for those so I donât get it. And if we look at it aesthetically, why would Alex (A huge wrestler) have a st.MP the same speed as Chun Li and Karin?
The hitbox on j.LK could do with being a bit better I suppose. I have had moments when I was sure it would hit but I just landed like âTada!â. That being said, I think itâs ok and I should watch my spacing more but thatâs a personal thing.
I can see where youâre coming from with the overhead but I think itâs fine as just an overhead. Youâre right, it isnât great, but itâs still and overhead. Who in the cast actually gets something from their overhead? If you look at Karinâs overhead and then look at Alexâs theyâre both 22 frame startup and -4 on block. Alexâs however is +1 on hit whereas Karinâs is 0. It seems to me that his overhead is in line with the rest of the cast. Not that Iâd necessarily want it changed but if I were to adjust his overhead I would give the first hitbox it has an extra active frame since the second hitbox is pretty âMehâ.
Iâm of the opinion that most of Alexâs Oki comes from leaving them standing, after an MP-Flash for instance. Granted, it would be nice to follow up a Power Bomb with some solid Oki but as I explained above, the other grapplers donât have it that much better, people just tend to respect Mika (For example) more.
I can agree with your assessment of Stomps. The Ex isnât bad but I would like it if when I land on someone it actually hits. Doesnât need to cross up like weâre scumming it up on Xbox Live, just so that it feels satisfying enough to actually go for rather than just ignoring the move which is how I feel much of the time about it.
I personally donât think he NEEDS adjusting. Having a couple of things like Stomps being adjusted would be nice but I wouldnât want any of that for at least another few months. Heâs not even been out two weeks. If he ends up being low-tier, he ends up being low-tier, not everyone can be Chun Li.
If anything the biggest buff they could give would be to his win animation.
I thought it was amusing watching Alex tea-bag someone after the match the first few times but it looks so stupid. Iâd prefer he do 2 Chops and then go into the final one like he does already.
I stopped reading right there breh. I skimmed the rest but you wrong. So wrong. Very wrong.
The only times you canât do her t.HP from a knockdown is if you land the cr.LK, cr.LP, LP Peach combo and youâre like a pixel or two away. Or if you land a HP Peach but if a Mika is ending her combos with HP Peach then theyâre not playing her right, you either do Passion Press shit, Nadeshiko setups, or the cr.LK, LP, LP Peach 'cauze it hits low and itâs a decent low combo. Not to mention throwing their ass around.
Iâve played many Cammyâs where I landed EX Peach or Brimstone, dash in, and t.HP annihilated the wakeup 3 frame Jab. Iâve verified it works in training mode against the 3 frame jabber scrubs. It also works against Nashâs V-Trigger. If it doesnât land, itâs either cauz I fucked up or maybe lag helped them? Like when a Dicktator does fullscreen slide, you block, but canât punish. Shit happens.
If you land EX Peach outside of the corner and dash in, they can backdash out to avoid t.HP.
Cherry picking because I didnât bother to read theory fighter IRC shit:
âBisonâs cr.HP is also supposed to be an AA but at 10 frames so itâs not as good as those other 2.â Point was that Dicktatorâs cr.HP is 10 frames like the Lariat but has a way better hitbox. The Lariat has a weird ass hitbox.
âItâs fine that his AA normals are ass. Use his Thigh Master move.â Well, why should Rambo have some of the worst AA normals in the game? Kung Fu Hustle dudeâs cr.HP is at least consistent. And the Thigh Master isnât an SRK, you canât do it late, you can do the EX a little late but again you lose your one and only reversal.
âThe only reason Iâve seen any advocate for this is that 3 frame jabs exist, but we have 3 frame traps for those so I donât get it.â For that to work, he has to get in. How does he get in? From a jump in or from a knockdown with meter or a crush counter sweep. Jumping in is not a great option just ask Mika players. To get that knockdown, Rambo has to use meter, and he has to be relatively close if he does EX Flash, and of course characters have SRK and metered reversals and shiz. So he has to use meter, where he loses his ability to reversal, just to have a chance at mixup, that can be blown up by a reversal or Alpha Counter.
âWho in the cast actually gets something from their overhead?â
Chun Ree with V-Trigger. V-Triggered overhead is fuck you damage.
Necalliâs Crush Counters.
Rashid with V-Trigger and he flies at yo ass from almost fullscreen.
Nashâs is decent for mixup.
Karin can combo from Ressenha into super. If she activates V-trigger, she can do Ressenha into Rekka and other gay shit.
Lauraâs is safe-ish if done at max range, Gief and Goddess Mika can still punish her, I think maybe everyone can punish with super, and it can crush counter.
Meanwhile Rambo can do absolutely nothing with his overhead. Itâs not fast. Damage is ass. Doesnât CC. Canât combo from the overhead. It is safe on block. But then again so is Chun Reeâs.
Wasnât his overhead in Turd Strike better? It didnât seem that slow and it did good damage and that mofo did a quarter stun bar.
âthe other grapplers donât have it that much better, people just tend to respect Mika (For example) more.â
Doods donât respect Mika for shit, they will mash, they will do SRK, they will YOLO if they have to cauz they donât want dat Pressed by Passion. You have to condition them to respect you and thatâs hard as shit with certain characters.
Again, Mika can get in, Laura can get in and frame trap the shiz out of you with MP, Birdie can slide in or throw Monster Energy at you and force you to do something, Gief can kindaâ 50/50 depending on his spacing and whether or not his V-Trigger and what can of knockdown he got. All deeze characters if you guess wrong on dat wakeup, they can buttfuck you. If Rambo gets a knockdown, all they gotta do is block, if they see Rambo dashing in and he didnât land EX Flash or EX Thigh Master, they can just jab him out even in the corner depending on what kind of knockdown he got.
If you look at Alexâs WR from this thing http://sfv.fightinggame.community/matchup#Alex his worst WR is againstâŚBison. Online % doesnât mean squat, blah blah blah I hear you thinking, but let me explain to you why Alexâs WR is 35% vs Bison. The discrepency between their damage output is YUUUUGE. Really big. Both have horrible defensive options. BUT, hereâs the thing. Alexâs meterless oki is completely hard read based. You canât do something as simple and deadly as a chain throw like Nash or Ryu, heâs -4 on a dash in, they quickrise and press a button and youâre hit. But you can elbow slash dude?!? And then you lose your turn/pressure and thatâs it!
Characters with traditionally bad wakeup games in this game LOVE Alex. He has very specific circumstances (compared to other characters) where he can run a simple oki game instead of this âhard readsâ wakeup game. Who would you rather be knocked down by, a Ryu fully stocked with super or Alex who kinda/sorta might never really have a super on your wakeup game unless he kneeâd you, or landed a jump in to combo into MK Elbow. Thereâs a big difference here, his design has very simple issues in this game that he shouldnât have.