Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

Getting EX Elbow instead of V-reversal is such an aggravating way to accidentally waste meter

And it’s negative on block.

Bison has the same problem with his V-reversal. Praying Guile doesn’t suffer the same.

that sounds like no fun at all, yikes.

Serious design flaw they’ve managed to create. Honestly think it needs addressing, happens a fair amount if you mistime or press slightly too early.

Critical design flaw even, very easy to give a game because of that idiocy.

Seriously.

Forward+PPP

How was that looked over?

Homie, you just gotta wait until you block the move and then v-reversal it. If you’re doing it preemptively then it won’t work because that’s not how the mechanic is, and you’d maybe be getting hit anyway, because you’re pressing forward when the other dude is attacking you.

so the heavy punch beating sweep is helpful tech…didnt have a good set tonight but I can’t give up on alex…

Or they could have just set it to F+PPP, one of the most obvious QoL decisions out there lmao

Another thing, HK Knees doesn’t go far enough to someone neutral jumping at match start position.

…wut. why? were they afraid he’d rape sim/vega too hard? I don’t know that many characters who hang out at that part of the stage lol. maybe they were afraid he’d dominate someone back jumping too much?

Then it’s inherently stronger. It’s balanced around being done after blocking a hit, dude. Without the blocking in their it’s not a v-reversal, or an alpha counter like mechanic, it’s just a universal reversal, which is stronger, and dumber.

??? what are u talking about?

We’re just saying an overlapping input could not be confusing by a simple change.

This isn’t an option select or something here.

I’ve been getting blow up by neutral jumps lately. Players have played enough Alexs to be on the lookout for elbows, stomps and boots. It’s annoying af.

Also, any tips on what to do against Chun? Trying to play the neutral game against her gets me wrecked as Alex’s normals are too slow.

Against palm spamming Chun’s I thought sweep was the answer, until she CC’d it!?!?!

Chun vs Alex is 7-3, or I’ll eat a shoe.

I’m having a hard time thinking of a matchup Alex has an advantage in, his wonderful midrange is mitigated by his terribad defensive options, mediocre damage, precanned oki, and the most desperate thirst for meter I’ve seen since…well 3s Alex on SA1 or SA3 lol

I’m stumped, I’ll wait for a pro to show us a developed gameplan in a tourney before I give up on him completely.

I tend to use cr.HP for neutral jumpers unless they’re more than 2 squares away (Training mode squares).
If the stick a limb out it SHOULD trade. Obviously some disjointed hitboxes will beat it out but I’ve had moderate success with it.

The whole V-Reversal/Ex-Slash can be a problem. I’ve had it happen several times online due to a lag spike and so I’ve thrown out Slash, it’s been blocked and I’ve eaten a full punish. While it is technically avoidable, it’s one of those quality of life issues where it would’ve been fine to have it on f.PPP but they wanted it to go with the move which is a kick. For the most part it’s fine but when I have it happen more than twice in 5 games, it frustrates me to no end.
I’m not even sure what notGeckoRoman meant if I’m honest. I know how to Alpha Counter, it works fine with most other characters, but there are situations where my opponent uses jab where they usually use fierce during a string and I am pre-emptively Alpha Countering. While that falls on me, getting a st.HK would be bad enough, burning through my meter on an unsafe, unintended move is painful.

Something I’m confused about - Why did people disagree with @Expiratio? They were correct in saying that once Alex leaves the ground (Frame 5) he has invincibility.

Chun is a terrible match up. I was messing around with her a few days ago (Operation “Pick-A-Top-Tier” :slight_smile: )and I was blowing up this Alex I played against while learning her buttons mid match. b.HP is stupid good against us, st.LK is stupid good in general and 3 frame jab blows up almost all gimmicks. I don’t think I would’ve lost a round if it wasn’t for the sudden lag that started in game 2 (Blocked a f.HP, held up, on my screen I jumped, A wild Power Bomb appeared. =/). It seems to me that if my hour 1 Chun can take on someone who has been playing enough Alex to know his set ups then we can take the match up as bad.

Last thing - I notice Kidhero is back. I have them muted after last time, they post anything worth reading this time?

Played Rambo a little more. I still think he sucks. Pretty low tier but not quite as bad as Gief or that Kung Fu Hustle dude.

No dude’s are using Rambo in Ranked. Tons of Rambroes in Casual match.

Rambo’s got some good qualities. Good normals except for his overhead karate chop. He can cancel from a low into V-Trigger and put them in a 50/50 or go for damage/stun. His super is very good and is a great reversal. He punishes pretty well. But there’s definite problems here. He’s a patch away from being a solid high-mid tier. Not top tier but either high-mid or just mid-tier.

Jab AA sucks monkeyfuck. I don’t know what drugs you guys use, I assume quualudes and you’re running around re-enacting scenes from Wolf of Wall Street. Because Jab AA isn’t consistent. I’ve had it happen multiple times where I time my Jab to AA and it just straight out loses to a Necalli doing j.MK or j.HP or Laura’s doing j.MK. I don’t know if it’s a weird Capcom issue with the hitbox but it’s not consistent. I can AA that shiz with my eyes closed with Mika’s cr.MP or Birdie’s cr.MP or even Lord Bison’s cr.HP.

Either buff his Jab AA or buff the hitbox on his Lariat so it’s not ass.

His Oki isn’t great in comparison to his other grappler bros and hoes. If Mika or Laura get that knockdown, they in there screaming “Welcome to die!” If Gief scores a knockdown he can do his charged HP, sweep, V-Trigger to catch a backdash, etc. If Birdie scores a knockdown outside of the corner he can do downfoward HP that hits low and is safe on block or he throws a Monster can or goes Donkey Kong in Smash.

If Rambo knocks yo ass down, he does LK Elbow, or punishable as fuck sweep, or cr.MP, or st.HK which gets blown up by wakeup EX armored moves. There isn’t much of a threat of getting mixed up. He can’t dash and throw or do t.HP unless he uses meter unlike his bros. So, in order to get decent Oki I have to use meter which prevents me from getting super which is his only reversal.

Weird Oki I found: if he lands a regular throw, you can do LK Elbow, they block, then you do MP into LK Elbow again. This doesn’t work from a Powerbomb or a ranged sweep. It might work with an Alpha Counter knockdown.

This is a big issue in a game where one wrong guess on wakeup could be death by Doomsday spear arm. Mika and Nadeshiko are Batman and Wonderwoman. Alex is Superman (RIP). :frowning:

I have more success just using Alpha Counter to get the knockdown and going in.

He needs:

Fixed AA’s.
5 frame Powerbomb.
5 frame MP.
Better hitbox on LK crossup.
Let him activate V-Trigger from his overhead. That karate chop is worthless otherwise.
Better Oki from a Powerbomb knockdown.
Air Stampede gets a hitbox that isn’t ass.

AA jab is fine. You’re right in saying that it won’t win every time. It’s not supposed to beat every single jump in, he has Ex-Knee for that, but it’s not as bad as you’re making it out to be. Also you mentioned 2 practically dedicated AA’s as a comparison (Mika/Birdie cr.MP). That’s not a fair comparison in the slightest. Bison’s cr.HP is also supposed to be an AA but at 10 frames so it’s not as good as those other 2.

In regards to “He can’t dash and throw or do t.HP unless he uses meter unlike his bros.” - You mean like Mika? From a Brimstone she’s at +20, her dash is 18 frames (Leaving her at +2) and her f.HP has 10 frames of start up. That’s interruptible but most people don’t. I will agree that her dash in and throw game is better (20-18-5 = -3).

His AA’s are fine as is. He has LK/Ex-Knee, st.LP, f.HP and (Although I don’t like it personally) cr.HP. He doesn’t have a normal like Birdie’s cr.MP, true, but that hardly means his AA’s are terrible.
5 frame MP and Power Bomb completely destroys the balance in his frame data. The only reason I’ve seen any advocate for this is that 3 frame jabs exist, but we have 3 frame traps for those so I don’t get it. And if we look at it aesthetically, why would Alex (A huge wrestler) have a st.MP the same speed as Chun Li and Karin?
The hitbox on j.LK could do with being a bit better I suppose. I have had moments when I was sure it would hit but I just landed like “Tada!”. That being said, I think it’s ok and I should watch my spacing more but that’s a personal thing.
I can see where you’re coming from with the overhead but I think it’s fine as just an overhead. You’re right, it isn’t great, but it’s still and overhead. Who in the cast actually gets something from their overhead? If you look at Karin’s overhead and then look at Alex’s they’re both 22 frame startup and -4 on block. Alex’s however is +1 on hit whereas Karin’s is 0. It seems to me that his overhead is in line with the rest of the cast. Not that I’d necessarily want it changed but if I were to adjust his overhead I would give the first hitbox it has an extra active frame since the second hitbox is pretty “Meh”.
I’m of the opinion that most of Alex’s Oki comes from leaving them standing, after an MP-Flash for instance. Granted, it would be nice to follow up a Power Bomb with some solid Oki but as I explained above, the other grapplers don’t have it that much better, people just tend to respect Mika (For example) more.
I can agree with your assessment of Stomps. The Ex isn’t bad but I would like it if when I land on someone it actually hits. Doesn’t need to cross up like we’re scumming it up on Xbox Live, just so that it feels satisfying enough to actually go for rather than just ignoring the move which is how I feel much of the time about it.

I personally don’t think he NEEDS adjusting. Having a couple of things like Stomps being adjusted would be nice but I wouldn’t want any of that for at least another few months. He’s not even been out two weeks. If he ends up being low-tier, he ends up being low-tier, not everyone can be Chun Li.

If anything the biggest buff they could give would be to his win animation.
I thought it was amusing watching Alex tea-bag someone after the match the first few times but it looks so stupid. I’d prefer he do 2 Chops and then go into the final one like he does already.

I stopped reading right there breh. I skimmed the rest but you wrong. So wrong. Very wrong.

The only times you can’t do her t.HP from a knockdown is if you land the cr.LK, cr.LP, LP Peach combo and you’re like a pixel or two away. Or if you land a HP Peach but if a Mika is ending her combos with HP Peach then they’re not playing her right, you either do Passion Press shit, Nadeshiko setups, or the cr.LK, LP, LP Peach 'cauze it hits low and it’s a decent low combo. Not to mention throwing their ass around.

I’ve played many Cammy’s where I landed EX Peach or Brimstone, dash in, and t.HP annihilated the wakeup 3 frame Jab. I’ve verified it works in training mode against the 3 frame jabber scrubs. It also works against Nash’s V-Trigger. If it doesn’t land, it’s either cauz I fucked up or maybe lag helped them? Like when a Dicktator does fullscreen slide, you block, but can’t punish. Shit happens.

If you land EX Peach outside of the corner and dash in, they can backdash out to avoid t.HP.

Cherry picking because I didn’t bother to read theory fighter IRC shit:

“Bison’s cr.HP is also supposed to be an AA but at 10 frames so it’s not as good as those other 2.” Point was that Dicktator’s cr.HP is 10 frames like the Lariat but has a way better hitbox. The Lariat has a weird ass hitbox.

“It’s fine that his AA normals are ass. Use his Thigh Master move.” Well, why should Rambo have some of the worst AA normals in the game? Kung Fu Hustle dude’s cr.HP is at least consistent. And the Thigh Master isn’t an SRK, you can’t do it late, you can do the EX a little late but again you lose your one and only reversal.

“The only reason I’ve seen any advocate for this is that 3 frame jabs exist, but we have 3 frame traps for those so I don’t get it.” For that to work, he has to get in. How does he get in? From a jump in or from a knockdown with meter or a crush counter sweep. Jumping in is not a great option just ask Mika players. To get that knockdown, Rambo has to use meter, and he has to be relatively close if he does EX Flash, and of course characters have SRK and metered reversals and shiz. So he has to use meter, where he loses his ability to reversal, just to have a chance at mixup, that can be blown up by a reversal or Alpha Counter.

“Who in the cast actually gets something from their overhead?”

Chun Ree with V-Trigger. V-Triggered overhead is fuck you damage.
Necalli’s Crush Counters.
Rashid with V-Trigger and he flies at yo ass from almost fullscreen.
Nash’s is decent for mixup.
Karin can combo from Ressenha into super. If she activates V-trigger, she can do Ressenha into Rekka and other gay shit.
Laura’s is safe-ish if done at max range, Gief and Goddess Mika can still punish her, I think maybe everyone can punish with super, and it can crush counter.

Meanwhile Rambo can do absolutely nothing with his overhead. It’s not fast. Damage is ass. Doesn’t CC. Can’t combo from the overhead. It is safe on block. But then again so is Chun Ree’s.

Wasn’t his overhead in Turd Strike better? It didn’t seem that slow and it did good damage and that mofo did a quarter stun bar.

“the other grapplers don’t have it that much better, people just tend to respect Mika (For example) more.”

Doods don’t respect Mika for shit, they will mash, they will do SRK, they will YOLO if they have to cauz they don’t want dat Pressed by Passion. You have to condition them to respect you and that’s hard as shit with certain characters.

Again, Mika can get in, Laura can get in and frame trap the shiz out of you with MP, Birdie can slide in or throw Monster Energy at you and force you to do something, Gief can kinda’ 50/50 depending on his spacing and whether or not his V-Trigger and what can of knockdown he got. All deeze characters if you guess wrong on dat wakeup, they can buttfuck you. If Rambo gets a knockdown, all they gotta do is block, if they see Rambo dashing in and he didn’t land EX Flash or EX Thigh Master, they can just jab him out even in the corner depending on what kind of knockdown he got.

If you look at Alex’s WR from this thing http://sfv.fightinggame.community/matchup#Alex his worst WR is against…Bison. Online % doesn’t mean squat, blah blah blah I hear you thinking, but let me explain to you why Alex’s WR is 35% vs Bison. The discrepency between their damage output is YUUUUGE. Really big. Both have horrible defensive options. BUT, here’s the thing. Alex’s meterless oki is completely hard read based. You can’t do something as simple and deadly as a chain throw like Nash or Ryu, he’s -4 on a dash in, they quickrise and press a button and you’re hit. But you can elbow slash dude?!? And then you lose your turn/pressure and that’s it!

Characters with traditionally bad wakeup games in this game LOVE Alex. He has very specific circumstances (compared to other characters) where he can run a simple oki game instead of this “hard reads” wakeup game. Who would you rather be knocked down by, a Ryu fully stocked with super or Alex who kinda/sorta might never really have a super on your wakeup game unless he knee’d you, or landed a jump in to combo into MK Elbow. There’s a big difference here, his design has very simple issues in this game that he shouldn’t have.