Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

Many characters have command grabs in this game because the walk speed is so bad. Tick throws are not a reliable option

In wonder if his command grab will get ex versions this time

Calling it now, Power Bomb will become Power Backdrop during crush counter state. Kinda doubt they’ll keep the backturn effect on Flash Chop, but it’d be fucking sick if they did.

Glorious a boot! -_-

Hopefully he gets armor on a couple moves like the other grapplers, maybe crouch fierce?

Where was this revealed? GODDAMIT I NEED MORE THAN A BOOT

Looking at the crazy nice detail in his boots, and comparing it to the extremely low detail and crap drawn on blurriness of Nash’s boots - I can only assume there’s a lot of upgrading on character models still planned. Because that’s way more inconsistent than some of the contrast in quality between stages and such.

I was just about to edit that into my post too. The quality is almost too upgraded from everything we’ve seen previously. I wonder if capcom is pulling a yolo the final build actually looks way better, or the more likely scenario…that that’s just a pre-rendered CG scene.

Mika’s boots look pretty good in the game too. Probably just an inconsistency due to them rushing to release the game and such. Pretty used it from KI any way.

Just when I thought I settled on Nash as a main, they throw Alex in the mix… Looks like Nash is just a temp fix XD

So damn hyped for March now when I’ll be off work!!

Nash looks great overall its fine, if alex has great boots and the rest of him looks like shit then its a problem lol

More likely its CG like the opening cinematic…

Well, those pants and boots match his model when he’s in the City in Chaos stage, so I guess that’s gonna be the general default look. I’m hoping for an alt costume that’s a throwback to SF3, but would they put in a costume that’s technically from the future?

I’m sure they don’t care about cannon with alt costumes, if classic costumes make them $$ they will bring it back like Alpha Chun in SF4.

Did KI upgrade its graphics post-release?

Yup. It actually started out where the game had motion blur before launch, then took it out during launch and didn’t reapply it till season 2.

The game was 720p at launch and got upgraded to 900p at season 2. Season 3 also has new dynamic lighting.

I assume they’ll just be upgrading things like that overtime and send it out with regular patch updates, hopefully. I doubt they can fix all the crazy inconsistencies by launch, it makes more sense they’ll do it periodically. Please let them do the same for stages, I mean, I love the the ratio of stages per character is already much higher than in SF4, but I don’t want quantity over quality in all departments. I am excited about 1 char/month if that’s true though. They just need to continue upgrading all the visual presentation aspects, because everything screams ‘rush job’ so far. Other stages need interactions too, it’s weird to have only 1 stage with 2 interactions, and no other stage has any. Other than that, the game is fun and I rather V-Skills over FAs anyday.

slash elbow.

as for the boot, they can use settings/texture sizes we don’t have access to to make promo stuff running on super rigs.