Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

Man i wish he had more active frames on his standing lp. Wouldnt that make it a little easier to anti air with?

It has 3 active frames, that isn’t too bad and give you some leniency.

Anyone have the hitbox/hurt box for alex yet…? Want to see which jump in i should be doing more and compare the range of his s.lp and c.lp

There is a vid of all his hit boxes in slowmotion in a topic on the first page of the alex sub forum.

Edit: link Making You Loosuhs Great Again: Alex Hit Box Video In Slow-Mo

Wow i didnt see that, thanks.

And whats with all the doom and gloom in this thread? I think alex is fine and really fun to use. He isn’t perfect but he isn’t god awful… no character is awful in this game, so far. Just not everybody can be relatively easy to use like ryu,chun or Nash.(not saying alex is hard to use by any means)

Edit: so far my only personal complaint with him is controlling his ex stomp or stun gun is really hard for me.

Yeah of course you can do that. You can also train people to not dp by punishing them when you block it. But the opponent having a dp limits your options and your opponent having options and you having to adjust to those options makes your options not as powerful because you have to bait them before you can move forward.

Would you prefer alex did, or didn’t have a meterless dp? After all, the opponent could always just block and punish it. We know the answer. If Mika touched you with her 3 frame jab that is +2 on block, which is more dangerous, her throw being 5 frames (which it is) or 6 where she has to choose extra options?

Alex doesn’t GAIN anything in exchange for all these considerations, he just is forced to make extra choices in exchange for…nothing. He doesn’t do more damage or get more advantage than others do, it’s the same. But he jumps through an extra hoop for no reason making him a little weaker in exchange for no payoff. That’s my problem with Alex.

Here’s the sad thing: If Alex had a 3 frame s. lp, a 3 frame c. lp, and a 5 frame powerbomb…he would barely be mid tier but it would make him way better. Yet he has none of those things.

st.lp xx LP Chop is a really good frametrap against 3f normals because you actually get more if you trade than if you just CH. But the trade off against say Mika is that while Mika has a great jab and a 5f scoop, Alex has fuckhuge buttons. He also has the advantage that his hit confirm medium isn’t negative on block while all of Mika’s are.

cr.mp is a really good button vs Ryu. Eats him alive at range, and all he can really do is maybe sweep.

but against Ken it’s just asking for a CC st.hk. lol, very conflicting buttons per matchup I guess.

Sure, now we’re talking about hoping for responses rather than forcing responses like we would if powerbomb was 5 frames where all non reversals and buttons in general would be eliminated. If his powerbomb was 5 frame, people wouldn’t be able to tap any button, they’d have to consider either blocking or holding up. But now there’s that extra option. That’s all I’m saying. I know what we can do and what we can hope for the opponent to do. It’s just not the same. Does that mean Alex is crippled and unplayable with no setups? Of course not. Is he being held back by frame data? Yes.

We’re talking about close range too so those fuckhuge buttons don’t come into play there. Alex DOES have nice pokes but they aren’t nice enough to make up for this like I said. I just feel like something should be buffed. Of course it’s way too late for that unfortunately but so be it.

I’ll say it again: If Alex had a 3 frame s. lp, a 3 frame c. lp, and a 5 frame powerbomb…he would barely be mid tier. Which sucks.

Alex biggest problem is he just isnt as good as the people in this thread wanted him to be. He didnt seem good to me the first day but after playing him alot more and learning tech people have been sharing i think this character has serious potential. Maybe. If not atleast hes very fun to play.

Many top players are playing him right now. Hopefully we see some pro Alex play at the next tournament.

People are hating on SFV Alex because people thought he’d still be the mobile/chop spammer he was to newbies in 3s.
Here it seems like he’s a much less mobile, much less spammy poke character whose gameplay is force them to jump/keep them at bay until he can get a VTC confirm off a poke into a mp chop mixup.

He’ll be good when people finally realize this I think. But still, tough pill to swallow because I never thought he’d be a poke confirm mixup character either…the only 3s left in him is the hitconfirms into EX Chop honestly.

Savage! XD

This character is good imo great no, but he can hang in my opinion

People like to complain because they can’t win using braindead options that require no adaptation.

Oh no I have to switch up my pressure and can’t use the same blockstring every match this character is bottom 5 I’m going back to Mika D:

So anyone have alex match videos? Top 100 CFN has plenty of alex icons but no alex matches really

My very first ranked match using Alex and I get ragequit on. I wasn’t even good.

Won a 2/3 against a gold player in Alex mirrors. Didn’t drop a game.

At ease, loosuh.

Ok lets address some points.

Power Bomb
Yes, obviously I was talking about after the grab. And wow, so great… his only option is a negative on block move that doesnt even put him remotely close to the opponent (that will still get away outside the corner).

3f Normals
Right right, adaptation… I’m sure a good players will mash at every opportunity they can. And really? You give me 2 frametraps that: 1- Wont work at most ranges he’s usually at(st.MP> st.LP), 2- Ends with a move that is negative on block and even is outright punishable by some characters! Quite the frametraps this big boy got eh… Sorry, but these options are way too linear, predictable and is hardly a suitable reward for the risk he needs to put in with Power Bomb.

Jumps
Again, you’re still thinking about a perfect world where I wont mix my defensive options (nothing, reversal, mash, jump, backdash) and will mindless mash your pressure. Risk/Reward wise you’re still in a not so favorable position… that you had TO WORK to even earn! This weakens his pressure alot.

st.MK
I dont know, I’m fairly sure many other normals like Cammy’s cr.MP, Chun’s cr.HK and others have beaten it cleanly. And ok, st.MP is decent as a keepaway move… but that’s it. Still not rewarding on hit, still slow and basically serves only to stall your opponent.

Headbutt
The difference is that Birdie DOESNT NEED to sit his ass for 2 seconds to perform that move, so it’s harder to predict! Alex’s is ridiculously bad in comparison, eventually people will realize that and just like the Dive Punch it’s gonna be yet another useless move in his arsenal.

Stomp
Sick, you’re spending meter for a move that is barely plus on block. Again, sit his ass for 2 seconds to perform and hope your opponent doesnt realize that and conveniently throw a fireball for you.

HP Chop
Cool… lots of stun. Except there are better punish combos leads to 600+ Stun and combos that are better to form (cr.HP> LP Chop routes give him the best Damage/Stun/Knockdown advantage).

V-Trigger
A parry that is just as good as Ryu’s (which isnt even glorious in the context of this game, and is free) that costs a valuable resource… hmm I dont know!
Yes, you can definitely cancel his normals into it for RIDICULOUS Damage… as long as you can get st.MP to connect (his longest and comboable move), which wont always be the case. It’s pretty bad how not even cr.MK> Sledgehammer is a combo option considering that it’s one of his reasonably threatening moves (good range, is a low, beats many other normals). Needs some tweaking, either less startup or safer on block.

And since people are still missing the point, as usual, this is not an Alex hate or cherry picking his weaknesses!
If it looks like this way it’s just because that, due to the way his moves, tools and gameplay interact with the other characters and the game itself, he lacks or has weak attributes to do well in the game compared to other characters.

These kinds of discussions are hard and will lead to nowhere if the participants dont know basic things like: Definitions of Strong/Weak under the context of a game, Toolsets and synergy with the Movelist and Matchup Interactions. We’re dealing with Objetive aspects to discuss these things afterall.

But ok, I will give the benefit of doubt and wait until a Top Player makes him work…

Is there anything you can do on their way down?

Alex finally clicked with me tonight and everything just made sense. I had such a blast playing matches tonight!

My boy is back!