Alex Combo Thread: THE HYPE(R) BOMB HAS LANDED

***“Okay. Let’s rumble.”
—Alex ***

In Street Fighter V, Alex was first seen in the background of the City of Chaos stage and on October 2015, a datamining of Street Fighter V’s PC beta test revealed fighter data and character meshes of Alex, Juri, Dhalsim, Ibuki, Urien, Guile and Balrog.On December 5th, 2015, Alex and the rest of the characters (except for Dhalsim who was confirmed earlier as a default fighter) were confirmed as DLC fighters at the PlayStation Experience. Alex was officially revealed on March 10th. At this time, no trailer was shown but screenshots and details were featured in the article[8]. Alex became available on March 30, 2016 as well as his official gameplay trailer has been released on the same date.

In his story prologue, Alex is fixing his trailer car as Patricia arrives to inform him about an invitation mail, she also gives him a basket full of sandwiches before leaving. Afterwards, Alex falls asleep, unaware that three Shadaloo foot soldiers are approaching him.

Alex wakes up in unfamiliar surroundings and is watched by F.A.N.G who calls him Shadaloo test body number 222222 and begins an AS simulation experiment on him. Alex is confronted by reimagined fighters; the first three are Dan, E. Honda, and Hakan. After beating them, he decides to go back to his trailer but F.A.N.G reveals to Alex that he was kidnapped by Shadaloo to become one of their experiments and he forces him to fight Birdie, after defeating the thug, Alex tries to find the exit and escape but fails, Chun-Li approaches him soon after. After her defeat, F.A.N.G notices Alex’s resilence to escape and warns him if he escapes he will die.

The final opponent Ryu (in his Alpha appearance) appears and he manages to inflict a scar on Alex’s upper cheek during the fight before Alex beats him causing F.A.N.G to panic, a furious Alex starts to destroy the lab while warning the Shadaloo member to bring another of his “toys”. F.A.N.G orders some of his men to get Alex out before the former unleashes the poison cloud in the surroundings. Alex soon wakes up thinking the whole event was a dream.

Patricia sees that Alex ate the sandwiches and informs him about Tom’s invitation and his mail. She notices a scratch on his face, Alex looks in the mirror and sees the scars on his cheek that wasn’t there before he slept, which causes Alex to reconsider if the events from before really were a dream.

Launch Trailer!

MOVE LIST

Format: (Damage, Stun) Combo

Acronyms:
FC = Flash Chop = Quarter Circle Forwards and P
SE = Slash Elbow = charge back -> forwards + K
AKS = Air Knee Smash = Dragon Punch with K
PB = Power Bomb = Half Circle Back and P
PD = Power Drop = Half Circle Back and P after H.FC or SH
SH = Sledge Hammer = HP+HK during V.Trigger
CA = Critical Art = 2QCF and P

BNB’s

[details=Spoiler][Midscreen/Corner and Standing/Crouching]
(103, 253) c.LK, s.LP xx L.FC
(167, 293) c.LK, s.LP xx EX.FC
(348, 253) c.LK, s.LP xx L.FC xx CA
(113, 253) s.LP, s.LP xx L.FC
(177, 293) s.LP, s.LP xx EX.FC
(358, 253) s.LP, s.LP xx L.FC xx CA
(143, 283) s.MP, s.LP xx L.FC
(207, 323) s.MP, s.LP xx EX.FC
(388, 283) s.MP, s.LP xx L.FC xx CA
(132, 280) s.MP xx L.SE
(196, 280) s.MP xx EX.SE
(412, 280) s.MP xx L.SE xx CA
(163, 333) f.HP, s.LP xx L.FC
(227, 373) f.HP, s.LP xx EX.FC
(408, 333) f.HP, s.LP xx L.FC xx CA
(153, 285) c.HP, L.FC
(234, 330) c.HP, EX.AKS
(405, 150) c.HP, CA

cr.lk/cr.lp/st.lp -> st.lp xx LP/EX Chop
st.mp -> st.lp xx LP Chop
st.mp -> st.lk xx EX Chop
f.hp -> st.lp xx LP Chop
f.hp -> st.lk xx EX Chop
st.hp -> MP/EX Chop or MK/EX Elbow
cr.hp -> LP/EX Chop or EX Knee

[Jump In and Midscreen/Corner and Standing/Crouching]
[All j.HP can be replaced by j.HK for the same damage and stun]
(131, 294) j.LK, c.LK, s.LP xx L.FC
(188, 329) j.LK, c.LK, s.LP xx EX.FC
(341, 294) j.LK, c.LK, s.LP xx L.FC xx CA
(140, 294) j.LK, s.LP, s.LP xx L.FC
(197, 329) j.LK, s.LP, s.LP xx EX.FC
(350, 294) j.LK, s.LP, s.LP xx L.FC xx CA
(167, 321) j.LK, s.MP, s.LP xx L.FC
(224, 356) j.LK, s.MP, s.LP xx EX.FC
(377, 321) j.LK, s.MP, s.LP xx L.FC xx CA
(158, 320) j.LK, s.MP xx L.SE
(214, 320) j.LK, s.MP xx EX.SE
(403, 320) j.LK, s.MP xx L.SE xx CA
(217, 401) j.HP, s.MP, s.LP xx L.FC
(274, 436) j.HP, s.MP, s.LP xx EX.FC
(427, 401) j.HP, s.MP, s.LP xx L.FC xx CA
(235, 405) j.HP, s.HP xx M.FC
(291, 445) j.HP, s.HP xx EX.FC
(480, 405) j.HP, s.HP xx M.FC xx CA
(243, 445) j.HP, s.HP xx M.SE
(291, 445) j.HP, s.HP xx EX.SE
(488, 445) j.HP, s.HP xx M.SE xx CA
(291, 446) j.HP, c.HP, EX.FC
(299, 446) j.HP, c.HP, EX.AKS
(451, 286) j.HP, c.HP, CA
(235, 446) j.HP, f.HP, s.LP xx L.FC
(292, 481) j.HP, f.HP, s.LP xx EX.FC
(445, 446) j.HP, f.HP, s.LP xx L.FC xx CA
(181, 374) jd.HP, c.LK, s.LP xx L.FC
(238, 409) jd.HP, c.LK, s.LP xx EX.FC
(391, 374) jd.HP, c.LK, s.LP xx L.FC xx CA
(190, 374) jd.HP, s.LP, s.LP xx L.FC
(247, 409) jd.HP, s.LP, s.LP xx EX.FC
(400, 374) jd.HP, s.LP, s.LP xx L.FC xx CA
(208, 400) jd.HP, s.MP xx L.SE
(264, 400) jd.HP, s.MP xx EX.SE
(453, 400) jd.HP, s.MP xx L.SE xx CA
(217, 401) jd.HP, s.MP, s.LP xx L.FC
(274, 436) jd.HP, s.MP, s.LP xx EX.FC
(427, 401) jd.HP, s.MP, s.LP xx L.FC xx CA

[Counter Hit and Midscreen/Corner and Standing/Crouching]
(182, 330) s.MP, s.MP xx L.FC
(246, 370) s.MP, s.MP xx EX.FC
(427, 330) s.MP, s.MP xx L.FC xx CA
(301, 515) s.HP xx H.FC xx PD
(253, 476) s.HK (CC), f.HP, s.LP xx L.FC
(310, 511) s.HK (CC), f.HP, s.LP xx EX.FC
(463, 476) s.HK (CC), f.HP, s.LP xx L.FC xx CA
(245, 436) s.HK (CC), c.HP, L.FC
(317, 476) s.HK (CC), c.HP, EX.AKS
(469, 316) s.HK (CC), c.HP, CA
(241, 435) f.HP (CC), s.HP xx M.FC
(297, 475) f.HP (CC), s.HP xx EX.FC
(486, 435) f.HP (CC), s.HP xx M.FC xx CA
(258, 378) f.HP (CC), H.PB
(294, 405) f.HP (CC), EX.PB
cr.lk/cr.lp/st.lp -> st.mp xx LP/EX Chop or LP Elbow
st.mp -> cr.mp
st.mp -> st.mp xx LP/EX Chop or LP Elbow
f.hp -> cr.hp -> LP/EX Chop or EX Knee
f.hp -> st.hp xx MP/EX Chop or MK/EX Elbow
st.hk -> cr.hp -> LP/EX Chop or EX Knee
st.hk -> st.hp xx MP/EX Chop or MK/EX Elbow
st.hp xx HP Chop xx Power Drop

[Corner Only and Standing/Crouching]
(207, 330) c.HP, M.AKS
cr.hp -> LK/EX Knee
HK Elbow -> LK/EX Knee

[Crush Hit and Corner Only and Standing/Crouching]
(293, 476) s.HK (CC), c.HP, M.AKS
st.hk CC -> st.hp xx Clothesline xx MP Chop xx

[Meaty]
cr.lk/cr.lp/st.lp -> st.mp xx LP/EX Chop or LP Elbow
st.mp -> st.mp xx LP/EX Chop or LP Elbow
f.hp -> st.mp xx LP/EX Chop or LP Elbow
[/details]

V-TRIGGER COMBOS

[details=Spoiler]st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> st.hp xx VT xx MP/EX Chop or Power Drop
st.mk/cr.mk xx VTC -> st.mp xx VT xx MP/EX Chop or Power Drop
st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> cr.hp xx VT (held slightly) xx LP/EX Chop or EX Knee
st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> f.hp -> (st.lk xx EX Chop) or (st.lp xx LP Chop)
VT > Crossline > s.HP > M. Flash Chop > CA = 520 dmg, 455 stun[/details]

SETUPS

Spoiler

st.HK [CC], st.HP > VT, st.HP > SledgeHammer, mp.FlashChop (combo ends) ex.PowerBomb

AIR TO AIR

Spoiler

(153, 285) jd.HP, L.FC
(226, 330) jd.HP, EX.FC
(433, 285) jd.HP, L.FC xx CA
(207, 330) jd.HP, L.AKS
(234, 330) jd.HP, EX.AKS
(405, 150) jd.HP, CA

Air-to-air Flying Cross Chop (forward jump D+HP, the dive chop) juggles into a lot of stuff.

A2A FCC, LP Flash Chop
153 dmg / 285 stun

A2A FCC, c.HP, LP Flash Chop
182 dmg / 338 stun

A2A FCC, Air Knee Smash
207 dmg / 330 stun
*Any strength, but LK is more consistent in connecting.

A2A FCC, EX Flash Chop
226 dmg / 330 stun

A2A FCC, c.HP, Air Knee Smash
230 dmg / 378 stun
*Corner only!

A2A FCC, EX Air Knee Smash
234 dmg / 330 stun

A2A FCC, c.HP, EX Air Knee Smash
254 dmg / 378 stun

A2A FCC, CA
405 dmg / 150 stun

A2A FCC, c.HP, CA
406 dmg / 218 stun

A2A FCC, LP Flash Chop xx CA
433 dmg / 285 stun

[Air to Air Near Corner]
(182, 338) jd.HP, c.HP, L.FC
(230, 378) jd.HP, c.HP, L.AKS
(254, 378) jd.HP, c.HP, EX.AKS
(406, 218) jd.HP, c.HP, CA

@Froztey 's WRITE UP ON OKIZEME OPTIONS

[details=Spoiler]Powerbomb/regular throw oki stuff -

From any of the Powerbomb’s sadly your advantage and positioning suck, you can dash in but you’re on negative frames. You can press st.hk immediately and you’ll meaty them on quickrise which is pretty good, apart from that Powerbomb resets into neutral. So that’s Powerbomb covered.

Forward throw and back throw on quickrise you’re also negative if you decide to dash, so don’t. Forward throw is the same as Powerbomb, you get a meaty st.hk on quickrise beating 3f normals.

Flash Chop oki stuff -

Flash Chop on the other hand is different, L.Chop and H.Chop are +2 on block whilst M.Chop is +3 meaning you get your best mix-up from hitting M.Chop. To land M.Chop you can do a couple of things, it’s a link from st.hp for starters (St.hp xx m.chop does 162 damage and 285 stun) and can also be used as a 5f frame trap from st.mp, and trades with 4f normals in your favour. First I’ll go over what you get from st.hp xx m.chop.

St.hp xx m.chop follow ups -

Immediate Powerbomb beats ANYTHING that isn’t a true reversal, throw invincible or a jump.

St.mp xx l.chop beats everything that isn’t strike invincible.

If you suspect a jump and want a hard read, you can cr.hp/EX Knee to catch them in the air.

Those are really your general options after m.chop on hit, it’s REALLY strong and one of Alex’s best mix-up scenarios if not the flatout best he has.

St.mp xx m.chop traps/trades -

To keep this simple and explain what needs to be explained, we’ll discuss specific scenarios with a general rule.

St.mp xx m.chop beats all 5f normals clean. It’s a 5f trap.

St.mp xx m.chop trades with all 4f normals.

St.mp xx m.chop is beaten by 3f normals cleanly.

Let’s go over your options after a successful frame trap first -

M.chop(counter-hit) > st.lp xx l.chop 179damage/363stun

M.chop(counter-hit) > st.lk xx EX chop 252damage/403stun

M.chop(counter-hit) > st.lp xx l.chop xx CA 424damage/363stun

Now we’ll discuss what Alex can do after he trades with a 4f normal -

M.chop(trade) > st.hk xx VTC > st.hp xx clothesline > m.chop 312damage/555stun

M.chop(trade) > st.hk xx VTC > st.hp xx clothesline > m.chop xx CA 487damage/555stun

M.chop(trade) > st.hp(slight walk forward) xx m.chop 225damage/405stun

M.chop(trade) > st.hk xx VTC > cr.hp > EX knee 320damage/511stun

M.chop(trade) > st.hk xx VTC st.hp xx clothesline > EX reverse powerbomb 362damage/630stun(JESUS FOR ONE BAR!!!)

EX Chop oki

If you land an EX chop ender you can comfortably dash forward, see if they backrise and time a meaty f.hp. Simple as that, honestly. :bee:

If they’re backrising a lot, just dash forward st.hk for an automatic crush counter, I can’t find an option that covers both.

Knee Smash oki stuff

So the knee is pretty straight forward, you’re in + frames(It’s between +3 and +5, but I’m unsure…assume it’s +3 until proven otherwise) if you dash forward on their quickrise and can cleanly beat all 3f normals with a dash forward > st.mp, on top of this you can also do dash forward > powerbomb against all 3f normals and beat them clean as well!

If they don’t quickrise just time your meaty accordingly, and if you’re wondering why I’m not mentioning back recovery it’s because knee smash counts as a throw knockdown and you just can’t backrise from attacks like that. If you hit them with powerbomb, reverse powerbomb or knee smash they can only quickrise.

Stomp oki stuff

Stomp gives a hard knockdown and they can’t backrise from it due to that…so uh, literally just time your f.hp meaty for +3 on block, after you f.hp if they block you can do powerbomb to beat all 3f normals, or frame trap with st.mp for a 3f frame trap. Mix up between meaty powerbomb and powerbomb ticks accordingly. Here are some f.hp combos.

F.hp > st.lp xx l.chop 163damage/333stun

F.hp > st.lk xx EX chop 236damage/373stun

F.hp(meaty) > st.mp xx l.chop 190damage/360stun

F.hp(meaty) > st.mp xx l.chop xx CA 435damage/360stun

EX Stomp oki stuff

This move rocks. It’s +2 on block and it’s fast as hell meaning if you go straight into st.mp you have a 4f frame trap, or if they have a 3f jab you can do st.lp > st.mp and it will link on counter hit anyway. If you do this move and it’s blocked just change which button you press depending on which character you’re playing(If they have a 3f jab basically), if they have no 3f normals you can mix in immediate Powerbomb to stuff anything 4f.

Headbutt oki stuff

…back to neutral you go! You get nothing due to distancing as far as I can tell, but you’re +3 so you can press a button.

Elbow Slash oki stuff

Important - depending on how far you are from the elbows max distance when you hit the opponent, your dash in might be too far away to actually hit them.

So the thing about the elbows is that only medium/heavy/EX knock down and these moves are actually backriseable so the thought process for these changes. If you’re wondering about light elbow slash on hit, it’s +3 and resets back to neutral. It’s JUST outside of light Powerbomb range if you hit it point blank, otherwise you’re going to be way too far away to do anything.

Medium elbow knocks down and is mad + if you dash in, if they decide to quickrise you can dash in and comfortably time your meaty f.hp/meaty Powerbomb. You can also dash in and get a meaty st.hk against 3f normals! That means you’re around +14/+17 if you dash in after a m.elbow. It’s around that area I believe. If you delay your st.hk by 1 or 2 frames you actually crush counter both quickrise AND backrise with st.hk against 3f normals.

Heavy elbow gives you an EX Chop follow up midscreen and a Knee Smash follow up in the corner, so always make sure to end your combo with that. If you DO follow up with an EX chop the frame advantage also changes due to the opponent being higher in the air, you get RIDICULOUS + frame on a dash in on their quickrisen and can yet again dash in and do an immediate st.hk for a meaty that beats 3f normals. Sadly you can’t do dash in f.hp because you’re slightly out of range of f.hp’s crouching hitbox. You also don’t get any meaty Powerbomb opportunities from this.[/details]

COMBO VIDEOS

[details=Spoiler]
https://www.youtube.com/watch?v=PHHrmqTWGqw
https://www.youtube.com/watch?v=pk2ffzWKZ1o
https://www.youtube.com/watch?v=IUVZqV23MlA


https://www.youtube.com/watch?v=JMaWIp4zaM0[/details]

[details=Spoiler]https://www.youtube.com/watch?v=4daEW13G9Mc
https://www.youtube.com/watch?v=mIKRkIucJPg[/details]

reserved

Gief’s vskill absorbs Alex’s vtrigger clothesline and does not break his armor. Gief can super afterwards for huge punish.

Here you go.

Fucking awesome. Thank you. :tup:

Thank YOU for volunteering to manage the combo thread. I was just waiting for someone else to do it so I wouldn’t have to >_>

Okay, here’s your basic combos

Bread and Butters
(Midscreen only). CA can be tacked onto the end of any light or medium Chop or Elbow

cr.lk/cr.lp/st.lp -> st.lp xx LP/EX Chop
st.mp -> st.lp xx LP Chop
st.mp -> st.lk xx EX Chop
f.hp -> st.lp xx LP Chop
f.hp -> st.lk xx EX Chop
st.hp -> MP/EX Chop or MK/EX Elbow
cr.hp -> LP/EX Chop or EX Knee
HK Elbow -> EX Chop/CA

Corner

cr.hp -> LK/EX Knee
HK Elbow -> LK/EX Knee

Counterhit

cr.lk/cr.lp/st.lp -> st.mp xx LP/EX Chop or LP Elbow
st.mp -> cr.mp
st.mp -> st.mp xx LP/EX Chop or LP Elbow
f.hp -> cr.hp -> LP/EX Chop or EX Knee
f.hp -> st.hp xx MP/EX Chop or MK/EX Elbow
st.hk -> cr.hp -> LP/EX Chop or EX Knee
st.hk -> st.hp xx MP/EX Chop or MK/EX Elbow
st.hp xx HP Chop xx Power Drop

Meaty

cr.lk/cr.lp/st.lp -> st.mp xx LP/EX Chop or LP Elbow
st.mp -> st.mp xx LP/EX Chop or LP Elbow
f.hp -> st.mp xx LP/EX Chop or LP Elbow

V-Trigger

st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> st.hp xx VT xx MP/EX Chop or Power Drop
st.mk/cr.mk xx VTC -> st.mp xx VT xx MP/EX Chop or Power Drop
st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> cr.hp xx VT (held slightly) xx LP/EX Chop or EX Knee
st.mp/cr.mp/st.hp/f.hp/st.hk xx VTC -> f.hp -> (st.lk xx EX Chop) or (st.lp xx LP Chop)

Max damage I’ve found so far is 515
CH st.hk -> st.hp xx VTC -> st.hp xx VT xx MP Chop xx CA

Looks like I’ve been somewhat ninjaed. Well, other cool combo!

st.hp xx HK Elbow is a 3f trap. Trading against a 3f normal lets you juggle into EX Knee (got to be fast) or EX Elbow in addition to EX Chop and CA! It’s -7 on block so you don’t want to throw this out if they have a fast enough sweep to punish you though. Done further away not out of a cancel it’s generally safe unless they have something like Chun EX Lightning Legs.

CC s. hk, c+fp, qcf+lp xx super = 490 dmg 436 stun
CC s. hk, s. fp xx v trigger, s. fp xx sledgehammer, qcf+mp xx super = 515 dmg 585 stun

Holy shit…

VT > Crossline > s.HP > M. Flash Chop > CA = 520 dmg, 455 stun

st.hk CC -> st.hp xx Clothesline xx MP Chop xx CA is 519/540

That’s a charged Clothesline to start it I take it?

Also, new best damage combo

Charged Clothesline -> st.hp xx Clothesline xx MP Chop xx CA (541/560)

I can’t think of anything that’ll let you set this up so you probably want to stick with the 519 damage combo.

Here’s a few CH-only combo strings for you:
j.LK (CH)(cross-up), s.MP
cr.LK (CH), s.MP
s.MK (CH), Clothesline
cr.MK (CH), Clothesline
Insert/add onto these as necessary to create complete combos. I just thought I’d throw in these chunks since they’re not in the first post yet.
Also I guess it’s worth noting that the j.LK doesn’t need to be cross-up to combo into s.MP (it DOES need to be counter-hit), but I mean the only reason you’d do a j.LK is to cross-up so I thought I’d mention that.

I’m not sure I understand. the combo resets, and it doesn’t seem hard to block or ambiguous or anything, they’ll just block, no?

I mentioned this in the other thread, but I checked the frame data after the vid, and right around when the reset happens, he does MP Flash Chop, combo ends, then he does s.MP. MP Flash Chop is +3 on hit, and both s.MP and Powerbomb are 6f, so you’ll get a frametrap with s.MP if they mash and can do the command grab when they respect it. Obviously DP would win against everything but baiting but also obviously against certain characters this will be irrelevant. Since the s.MP is a potential counterhit set up you could actually expand this further by doing a combo that only works off of s.MP (CH) at part 2.

They might but I’m sure flash chop, powerbomb is going to be a very commonly used setup so catching people with s. mp after flash chop should have a fair success rate.

yea, you can’t combo MP after a flash chop. so this whole combo doesn’t work.

I don’t think the j.LK needs to counterhit to connect to s.MP. Maybe if you get the j.LK really high up, but it’s possible to connect it without the counter hit.

Anyway, I’m going to take a break and do some real life stuff. I’ll be back later tonight to see what other combos you guys come up with.

Ah, I might’ve ended up doing j.LK too high up, yeah.