Akuma's Option Selects

Yeah you input c.lp then c.lp+sweep. If the c.lp hits then another c.lp will come out because c.lp, c.lp is a chain, but if the first c.lp whiffs (they backdash it) then the sweep comes out because when you press lp+rh together the rh comes out.
There are several video of that sweep OS.

This vid is very helpful [media=youtube]aHHoGHcgK9k[/media]

Do any of you guys know where I could find a comprehensive list of Akuma’s OS?

I’m having a lot of trouble figuring out which OS’ are best in which situations, against which characters.

See reply in matchup thread.

Other than that, training mode works WONDERS when trying option selects. Unless you’re lazy of course.

Ok, so I’ll be attempting to incorporate OS’s into my play. Do you guys have an idea as to how I should start it? How would I go about recording it in training mode with the dummy? Also, to clarify: let’s pretend I want to do a sweep OS. So, I safe-jump and hold “DB+FK” right before I land? I’m guessing I’ll block if they attack and sweep if they don’t??? Thanks!

Pick the character who you want to try the OS against and record Akuma doing the option select setup, for example if you want to try option select sweep Vs Abel, record Akuma to forward throw x 2 dashes and safejump roundhouse with an option selected sweep (make sure to hit the sweep button while holding down back during the jump-in’s block/hitstun, some characters will require you to input the sweep as late as possible to block their reversals, like Chun’s EX bird kick). If you did it correctly:

Abel blocks > the sweep will not come out
Abel backdashes > will get hit by the sweep
EX Falling Sky > will get hit by the sweep
Abel jumps> The roundhouse jump-in is meaty, Abel will get hit and the sweep will not come out, continue with combo of choice

What is Akuma’s best OS w/o ultra? I feel like people aren’t even scared of his OS’s. His sweep isn’t even all that damaging and doesn’t stun like it used to. My friend main’s Guile and abuses backdash on wakeup, I can literally DF palm OS sweep him 4-6 times in a row and it won’t do anything major, he’ll just keep doing it because the damage/stun isn’t all that frightening. Then he’ll throw out a random Flashkick FADC U2 and even out the game. What OS’s do you guys use to fully maximize the amount of damage/stun handed out. I honestly feel like no one is scared of Akuma any more.

the what what now? j.hk OS mk tatsu?

im not getting how that can beat teleports? are you doing a reverse tatsu in case he goes through you? in which case what if he teles backwards? is it just a normal tatsu that auto corrects if he teles through you? dont understand this.

i’d love to know how this works because for me bison is still one of the biggest thorns in my side, mostly because one of my mates has the best bipson i’ve ever played by a long shot. i can still hold my own for the most part but some guaranteed bison specific OS’s would be nice. the only one i found to stop teleport abuse, which seemed to have very strict timing and was still dodgy was j.hk OS ex demon flip…

Pretty sure he just means back teleport. It’s pretty impossible to OS against teleport behind you and in front of you while still covering other things other than backdash.

Yeah unfortunately what mason said :stuck_out_tongue:
Although its still really awesome vs Bison imo

Sorry, I didn’t mean to sound like an ass. I’m still trying to get the hang of using OS’s in my game properly. I’ll definitely try that out :slight_smile:

I was messing around vs Bison’s teleport yesterday, j.HK OS MK DF should punish him well, if he teleports just DF palm or even throw to catch his recovery on reaction, this will lose to EX scissors (it’ll just cause partial damage) and will avoid EX psycho crusher, seems like a good option to use vs teleport happy Bison players.

Can’t he backdash and then just hk you? I think I tested it before, but I forgot. :\

Pretty sure it is punishable with backdash standing roundhouse, but I think the MK DF palm/throw option select would be great vs Bisons that get predictable with their teleports, it gives you a very good knockdown that’s much better than OS tatsu. I think Bison would resort to teleporting more than backdashing because most shotos OS SRK to beat their EX psycho crusher which beats most backdashes as well.

I’ve got a general question about option selects, I’m getting a bit more comfortable now with option selecting jump in attacks, but what about option selecting meaty normals on your opponent’s wakeup with special moves? I’ve seen Mago option select his meaty cr. lk with Fei Long’s Rekkas, so if his opponent backdashes they’ll eat the entire Rekkas, this could be by reaction, but I’m pretty sure it’s possible to do it as an option select, so my question is, how do you time this option select so you don’t end up just canceling your normal attack into the special move? I think this will also help me understand how to OS an SRK with your normals when you’re close to Viper to punish mashed out burn kicks.

you have to input a move in the recovery of a move if it were to hit.
anytime a strike hits the game pauses for 10 frames, which is the basis for jump in OS as well
so say your jab has 3 starup 2 active 5 recovery, thats 8 frames total. if the jab hits, you will actually recover on the 19th frame, if it whiffs you will recover on the 9th. also there is a special cancel window on some moves, not sure but i think its 2-3 frames after the move connects, so you have to input your desired OS between the special cancel and the recovery. recovery also has a big buffer window and IDK exactly what that is but i ass|u|me its around 4 frames (why JR always goes for DP after roundhouse instead of a link). so you do the jab and press the jab on say the 10th frame, it will be after the special cancel window from the jab and before the recovery buffer window, all assuming the move is blocked or hits. if it whiffs the duration will be~9f and ur special will come out

edit:cr.lk is not special cancelable with fei, so mago doesnt have to worry about doing rekka to fast and getting blocked short xx rekka. its similar with akuma cl.short

Thanks a lot for the explanation West, that helped a lot. I didn’t know Fei’s cr. short wasn’t special cancelable, I went to training mode and setup Fei to forward throw and then use meaty cr. lk and cr. lp (which is special cancelable) with OS strong Rekka, the timing felt more lenient with the non-special cancelable cr. lk, but still was successful with the cr. lp too, just gotta delay the OS input as you mentioned after the cancelability window and right before the normal’s recovery.

Im having a hell of a time with this o/s…i cant even get it to come out in the training room… Is it because im not inputting the up[SIZE=3] like it says?[/SIZE]

You don’t need to press up. What he’s saying is go from down-back to back. Technically up-back will work as well. This is less an option select, and more a buffer similar to the sweep+demon buffer.

You can opselect it as well. As long as you put it in as the cross up tatsu would hit/block the buffered demon won’t come out but if it whiffs it will. Granted buffering and reacting might be safer/better since there are alot of characters that use a crouching normal to dodge the cross up tatsu and you’d get fucked up since the demon would auto come out.

Also the use of down back to up back is somewhat awesome since starting from down back and getting up back in this opselect you essentially get three Back inputs which makes the demon come out easier and you are less likely to get a miss input like a throw. (Scrub Note: mashing LK/LP/HP at the same time and going from down-back to up-back mashing at the same time will be able to mash demon through strings very easily; also good for getting out of stun and ruining someone’s day)