Akuma's new worst matchup: Yun

Instant command dive kick after a sweep safe jumps all of Yun’s dps.

Can you elaborate please? Timing? d.mk in the air right?

Hold UF right after the sweep and, do d+mk as soon as possible. Don’t forget to hold db right after the dive kick to block the reversal.

I really want to see Oni as a counterpick to yun. What do people think his matchup ability would be against the twins? at least 5-5?
I guess this belongs in the oni forum but whatever.

I think his ex dp will hit you…it’s 4 frames…haven’t tested but it seems unlikely that you can actually safe jump him like that. You’ll block the hk version for sure (slow as fuck) but the lk and ex probably hit

It doesn’t. This setup beats all his wake up options.

You mean that you block in time or that you stuff the EX dp?

The sweep > hold up and do a d+mk dive kick as soon as possible will safejump any 4 frame reversal as long as the character’s wakeup time is normal (if wakeup is slower i.e vs Blanka your attack will whiff , if it’s faster than normal you’ll eat the reversal).

Timing is pretty strict though because you have to execute the dive kick on the first possible frame it can be activated in the air, for whatever reason I can do this pretty consistently from the P2 side, but screw it up most of the time when on P1 side lol. It’s very useful vs 4 frames reversal characters than can be tatsu > sweeped: Deejay, Guy, Guile, Dan & Gief (vs Lariat, will lose to EX SPD).

You block in time. He cannot punish this pressure.

cool. Must be pretty hard to execute (or pretty useless unless you’re sweeping from close range tho) since i’ve not seen it used much vs yun. Now, it’d be a lot different if he could be swept after lk tatsu, but as it stands now I don’t see this as a breakthrough technology that will turn the tide of the match.

It’s not hard at all. If you sweep him jump and dive kick. Once you get used to reacting to hit sweeps with a forward jump it works great.

Ugh… I have such a hard time pulling the command dive kick consistantly! I guess I better hone up on this in training. It’s nice to know there’s a good useful setup against this fucker…

If you land a max range (or almost) sweep, and that’s where you should be throwing sweeps, the whole setup isn’t usefull any more. I know it isn’t hard to execute, i just don’t see this as being really usefull, especially since you cannot really throw many sweeps vs yun because if he guesses right on a dive kick you’re in a world of trouble.

Why? The setup works at all ranges.

The point of any setup is to convince your opponent to block so they can be mixed up. Showing the Yun player that you have an attack they cannot punish fills that criteria.

Last night I spent about 45 minutes practicing the D + MK setup on Yun and what I found is that it only stuffs the MK Upkicks on wakeup (reversal timing). LK, HK and EX all beat the command dive kick. I did what was suggested, hold up to instant jump after the sweep, then hold Down + MK at the peak of the jump. I tried it at various ranges (from close to tip sweep). Each time, I could only stuff the MK upkicks on Yun’s wakeup.

Does anyone else get this or is my timing off?

Either your timing is off or you’re not holding down back after executing the d+mk dive kick, this is a true 4 frame reversal safejump, so you’ll be able to block the reversals in time if done right. IIRC MK upckick has 0 invincibility frames so it’ll be stuffed with anything. If you’re holding down/back after landing and still get hit, it means you activated the dive kick too late in the air, do it faster.

You have a 2 frame window to get the dive kick right to safejump lk upkick, but you have only 1 frame window in the air to initiate the dive kick to safejump his EX upkick because it’s a 4 frame reversal.

Yeah, I did hold back for the test. So it’s likely I’m not activating the dive kick at the right time. 1-2 frames huh? That seems like pretty tight timing. Oh, and BTW, I have the opposite problem you have: I can do the dive kick on P1 side but not on P2… :stuck_out_tongue:

Another safe jumps vs Yun - After a DF throw immediately whiff cr mk then jump forward hk. The secret is to not hold up to jump but to input a jump after the cr mk. If you hold up you will be too fast.

Command dive kick safe jumps all 4 frame reversals, the timing is tight seeing as you have to hit it immediately once you meet the high requirement.

The set up still works from that range and if you’re worried about catching a dive kick after you sweep then buffer U1 into your sweeps. If you see them jump, let it rip. Try to keep up mate, it’s not rocket science.