Akuma's Confirmed Changes for Ultra SFIV (updated 23rd May, 2014)

Are you forreal? Lol. All these unnecessary and potentially crippling changes to the character we all main and yet you want to ask combofiend to fix the soundtrack of all things? How about asking if we’re getting any enhancements to balance out the direct character and indirect system nerfs? Or making a case for why these nerfs were too much?

I’m gonna just assume you’re messing around haha

Because that is the most realistic change we can hope for haha. Complaining about the nerfs will not help, it never does (like the last 3 times).

im dead fucking serious about this. theres no reason at all to have 3 versions of ryu’s theme, especially when akuma’s and gouken’s are godlike by themselves. btw we did make a case. it was called the CapcomUnity akuma rebalance suggestion thread

I saw DWU get used a lot on stream yesterday (oddly, Balrog players used it a LOT) and I gotta say its really interesting in terms of how much longer it adds to the wake-up game. Akuma isn’t the only character who likes to apply safe jumps and option selects to downed opponents so I’m really curious to see what other players think of this, particularly those who actually use OS.

Jump in or palm demon OS is definitely going to take a hit and if one isn’t careful you may well end up firing off a demon on a downed corpse if you OS it in the traditional way (or a tatsu, or a sweep, or a flip, etc). Given the impact of DWU on the Akuma we know today (who has been shaped to reflect his strengths in oki that stems from UTK) I am frankly anticipating some information on where he is to be buffed in traditional areas (damage, stun, some potential utility in other areas) to compensate this area taking a hit.

I am also seeing some potential for “forked” setups that allow some coverage of typical wake-up times and another set of follow-ups should the opponent decide to stay down for longer.

I feel Akuma hasn’t been directly nerfed badly at all and his changes are fair; its the indirect nerfs through these systems changes that impact him the most and where I am most curious about subsequent changes to him that Capcom decide to make in light of what he has potentially lost (if they bother at all). Again, we really need to see proper Akuma players run him through his paces. ‘On paper’ nerfs are rife with irrational, negative speculation and right now I have not seen ONE Akuma player in action in Ultra to actually show-case how these changes translate in-game.

I’d also like to know exactly how many frames is the delayed wakeup, at the moment after sweep > command dive kick, if you execute it absolutely as fast as possible, it will be a 4f safejump vs characters that wakeup normally, there’s a good chance if you predicted a delayed wakeup, you can delay your own command dive kick to catch the new wakeup timing, unless the delay is too much of course.

Delayed wakeup better not give the opponent a time frame where he can alternate when he wants to get up from his delayed wakeup, it’s already bad enough.

These changes don’t really mean a lot.

Delayed wakeup hurts the hardest.
MP and HP SRK are still invincible during and after startup. One less frame of invuln makes no difference.
Two frames of recovery for jump back hadou are negligible. Two frames has never, ever, mattered versus someone who knows what they’re doing with this move. I’ll still DP you if you jump.
Sweep to Tatsu was so irrelevant it’s not funny.
The FADC change to SRKs is annoying, but not going to hurt us in any measurable way. You can still fadc on block and chip people out. We only use LP when we FADC to red fireball juggle anyway.

The game is still at least six months away…give Capcom your feedback and hope for the best.

at least uv got an honest signature.

btw Im actually quite flattered that prof considers me important enuff to follow around flagging my posts

Would you guys be okay with these changes if stun/hp improved to 900?

until we get more info, no way in hell r we ok with losing a lot of r setups and r sweep to ultra cancel just for 50 more health. no chance

lol why disagree the dude he was just asking nicely I think

No I don’t want health/stun boost, I want Akuma to remain a true a glass canon, I’d happily take a good boost to his damage and stun output and a better cr.mk

wasn’t trying to b harsh

Now that I think more about it, if they only made far roundhouse not miss on any crouching characters anymore, it might really solve any issues for Akuma in USFIV, because that would give him a very solid damaging footsie tool now that his sweep won’t give that good of a reward with delayed wakeup.

Considering the global changes, I honestly don’t see this being a broken option at all like some people used to think before.

lol used to think before?

Nope. In addition to that, his moves need to hit harder and stun harder(revert to Vanilla damage and stun).

I’d also want

  • more active frames on his normals

  • for his shoryuken to have a vacuum effect like Oni so the MP and HP versions won’t hit once then whiff

  • for c.mk x hadouken to be a true block string.

  • st.hk to either go back to being neutral on block, or leave it at -2 but expand it’s downward hitbox so everyone has to block both hits like Sagat has to.

  • allow light tatsu into sweep to work on EVERYONE. If you’re going to severely nerf the vortex, at least allow Akuma to have the opportunity to successfully initiate it on everyone after landing a standing combo. Imagine Akuma vs Yun now where you still can’t sweep him, but in addition to that even when you do land the a throw or naked sweep(which will be much worse now due to people no longer fearing focus dashing through it since cancelling into demon is no longer an option -_-) Yun now has delayed wake up on his side to throw you off.

THEN I’d be fine. Right now they’re taking too much away and not giving enough. I genuinely feel he’ll struggle to compete against a lot of characters if they do leave all these changes without enhancement.

I’m actually not even that salty about the DP FADC and invulnerability reduction. It’s the air fireball recovery nerf, demon flip kick hurtbox increase and especially the sweep being cancellable by demon removal that really pisses me off.

lol I guess many will still label it as a broken option, because obviously Akuma hasn’t been changed one bit so why even get the crazy idea of buffing him

I would love a st mk being more a close one at range than the far one. This move is a godlike move unfinished…

Hey guys, i ve been thinking about the delayed wake up…Maybe Akuma’s FWD throw nerf (+2 frames) becomes a buff?! Maybe easier to time set ups,which cover normal wake up and (or partial) delayed? If the delay isnt too much,then we get set ups more or less as pre nerf ones!?

What ? no lol

And they nerfed our forward throw too ? is that official ?

What the fuck is wrong with you Capcom.

Unlikely - DWU is very lengthy. Plus you still have to factor in alternate setup timings based on whether your opponent chooses to DWU or not (think a fork in the road based on their revealed choice). This changes things a lot. It could make for a more interesting and varied game for sure, but the impact it has on Akuma in this sense is significant given that so much of his offensive game is so (measured) setup oriented right now. I also feel DWU will mess with many option selects in the game, irrespective of character.

Its for this reason that I am anticipating some buffs for Akuma to compensate that we may not have considered. We’ll see. More than anything though, we need some footage of Ultra’s Akuma in action from competent Akuma players to show us what these changes translate to outside of some of the extreme theory fighter being hurled around. From an opponent perspective, it would be a very viable tactic to switch up their DWU and regular wakeup timings to mess with us, which is great for them but it means we as Akuma players are going to have to rethink how we feel this character is perhaps best used. I look forward to this personally, but I do hope his changes don’t make my alternate characters appear more favourable.


If they’re rly gunna release this in June before EVO…we’re gunna have to work FAST