Akuma, top of the cast in 2012?

Awesome reach + 5 active frame = back to being awesome, just not absolutely godlike or whatever it was.

And 70 damage on fireball, we all know how many of those he lands in a match.

I’d pick Super Ryu over 2012 Ryu, but no way he’s not getting better since AE with all the top characters getting nerfed.

That bastard is going to remain a tough match for Akuma. And now he’s even more difficult. The old theory still applies - the Akuma player quite simply has to be a much better shoto player, even moreso now that our setups have been gimped.

This matchup is in Ryu’s favour in 2012 in my opinion and you’d be pretty hard pressed to convince me otherwise.

Yeah I agree that the match up will be in ryus favor but not by a whole lot.
If the ryu never comes in you can out zone him from full screen, then when it comes to mid you probably won’t but its not impossbile to get in on ryu with akuma, and once you do you have the clear advantage.
I’d say as long as you don’t let him control you mid-screen you can compete with him easily.
If StHK hit him 2 times on low block it would be amazing, but we can’t get everything hah.

The thing is, if this becomes a “war of attrition”, then Ryu reaps the most benifit as he can afford to wait us out since he has more health. All he needs is to land 1 SRK FADC Ultra 1 and we’re in a world of hurt. And now that his cr.MK is going to be better, this is gonna be a really tough matchup.

I disagree with Gamogo though, I think this is a matchup we’re going to win by applying every dirty trick in the book we’re going to have left (after the nerfs). We’re going to have to get in quick at the beginning and hit Ryu hard and fast while he has no meter. Do as much as possible early on so we can build our Ultra/Super meters and put the threat of an AA demon (or sneaky super demon) on him…

Actually AE 2012 will be the best Ryu since Vanilla.

-Active frames restored on CR MK (with a fair hurt box that doesn’t effect how good the move is used correctly)
-Fireballs do 30 more damage
-Free ultra on counter hit ex fireball
-Vanilla fierce DP that can’t be FADC’d, which doesn’t matter if you are just using it as an anti air
-Air tatsu trajectory altered to be effective as an aggressive move
-His EX tatsu doesn’t suck like Akuma’s

Quite simply Ryu will be the obvious best shoto in 2012. Even if Akuma received no nerfs Ryu would still be a tough fight.

^ Ding.

Significant buffs to a lot of overlooked members of the cast, namely Cody and Guy as well as a few others, are really going to shake things up. Momochi is already doing really well with Cody, I’m predicting he is gonna be more of a monster than he already is in 2012

I am with Gamogo here. We didn’t win this matchup in AE, and that’s before he got some of his main tools boosted, while Akuma got even weaker. Unblockable will be even harder to land since it won’t be as easy as 2x dash now.

Threating with AA demon is irrelevant, Ryu doesn’t want to jump on you (desperation aside) since you can’t be safejumped, and will probably never do. As long as his ground game and zoning is on point, you’ve got work hard to get in, aside from a EX flip on a badly spaced fireball. And when he has no meter (start of the match), you got none too.

Fireball does +10 damage, and that doesn’t apply on block where it stays at 15.

About fierce DP, it’s a buff and a nerf: when AA that stuff will be great, CH for 200 damage? Hell yeah. In certain combos though it might end up as a nerf, because Ryu exploits the huge range on his fierce Shoryu. LP DP (100 damage) doesn’t have such range, and MP DP only hits for 80. In the end, I don’t see this having much impact.

Air Tatsu fix is great for him, but I’m not sure about EX fireball CH: dev blog stated U2 after that. Confirm that stuff will be painful (ultra fast hitconfirm + ultra motion + CH confirmation), but who the hell is gonna use U2?

I thought this matchup in Super/AE was even, if slightly in our favour? I can understand why this matchup will be in Ryu’s favour after the “patch” (I have a hard time calling something a patch or fix when it breaks things… Even if it’s just one or two things), but I don’t understand the logic in waiting for opportunities in a matchup where we’re going to be outclassed in everything except walking speed.

We have no meter at the start of a match as well, but we also have more options without it which is probably the only advantage we will still hold against Ryu in AE 2012. Again, if this turns into a war by attrition, I don’t see much hope in holding our ground and chipping away at Ryu when (if?) he does a mistake. Which is why I’m saying to hit him hard and fast at the begining and then force him to be more agressive (and hopefully make some mistakes along the way) thorughout the match.

Though I can see where this might work better against lower to medium skilled Ryu’s (or online) than against Good/Pro Ryu’s…

İ believe ryu must be beaten by winning the fireball war and zoning and also think we have plenty of tools to do so. Play it Momichi style. We simply gave to be the better shoto and we have the superior whiff punishing tool.

No doubt it will be harder in 2012 though. Still, lp Shaku works miracles.

It is in fact all buff at this point. Consider that fierce DP was basically worthless and every Ryu combo that isn’t FADC’able goes into an untechable knockdown (CR MPx2>sweep) or the cr fp tatsu combo.(jabx2>CR FP>Tatsu)

This buff prevents opponents from jumping forward at huge distances and is massive anti air punish. No FADC means nothing at this point because all Ryu players have substituted the previous Vanilla Fierce DP combos with new tech.

Giving Ryu his vanilla DP puts Ryu back to being the true no fly zone.

Even if U2 is the only thing that can be combo’d from CH the ex fireball just having that amount of extra frame advantage after a CH is going to lead to better pressure and setups.

Imagine if Akuma was given a range and damage boost on his fierce DP at the loss of FADC? Or if our EX fireball added 7+ frame advantage to counter hit. We would think that was amazing. Well it is amazing and it will be amazing for Ryu.

Still holding out hope for that final changes log we’re getting in 2 weeks :slight_smile:

Ryu vs Akuma was 5.5/4.5 Akuma in AE to me 4/6 Ryu in Super and Vanilla, and will be 3.5/6.5 Ryu in AE 2012 in my humble opinion if the changes stick. He got nothing but buffs and we got nothing but nerfs. Unless that EX air fireball out of EX demon flip ends up giving Ryu some sort of trouble, I don’t see how this match won’t be disadvantageous if things remain the same.

Versatile you have to remember that while we did get nerfs one of those nerfs really affect the Ryu matchup. I won’t say forward throw nerf because we havnt even began to flesh out setups off the new timing.

Well basically all of our nerfs affects the Ryu matchup. Hopefully with any luck we can find new setups that are as good as the old ones.

How do you figure? Fs. Rh always whiffed on the second hit.You never just threw those out like you would on Adon or Makoto, even when you whiff punish you had to be on your game so it being -2 really isnt changing much. The palm no longer an overhead, yea the high/low fake isnt there but Ryu can still DP through loose strings unlike some charge characters such as Guile or Vega who lost any viable escape options once they blocked high. And im still standing by my thoughts on forward throw. Theres plenty of possibilities for dashs and whiffed normals to counter srks.

I didn’t mean to downplay its usefulness, but maybe you missed my point there…

There’s istances where a b&b ending in Shoryu FADC Ultra won’t connect if you use jab DP, and under those scenarios Ryu will lose damage by being forced to go MP DP.

But yeah, that’s not much of a thing considering that it generally requires 3+ hit before the shoryu, so it’s like a 10-14 damage loss lol. I’d rather have a 200 damage antiair lol.

Well there’s matchup where you can afford to space it so that only the 2nd hit his, and once in a while you do it against Ryu. But of course it doesn’t hurt like, say, Zangief.

You’re forgetting (well more than forgetting, we don’t know how things will work out) the fact that those nerfs combined really help him. After a forward throw he can just stay in down back (no H/L), and who knows if tatsu will still stuff SRKs - it wasn’t that rare to mistime it and get autocorrect DP’d…

But who is really throwing out fs rh from that range? The risk to reward of throwing that out from that range is not there, ok you may get it once in awhile and I guess something is better than nothing but youll generally be at a spacing where unless youre throwing cr.mk your pokes are going to whiff and if Ryu is whiff punishing thats going to hurt.

I will venture to say x-up tatsu will still work and that autocorrect dp’s have always been an inherent risk involved with x-up tatsu. Will see how forward throw pans out. The good news is atleast will still have unblockable setups in the corner.

2mk > (cause tatsu to whiff) > srk/throw

Isn’t that a bit of a gamble? I mean don’t air attacks still hit cr.MK?

It depends. Akumas active frames are so trashy that sometimes jump in normals can whiff too. Thats why I always OS against cr.mk Ryus.