He’s jumping after Ryu’s dust settles. So if you can find a normal that last’s that long you should be good.
^ The dust was a good reference point. Thanks.
I’ve tried:
DF throw in corner > whiff throw > j.MK
And got 90% consistency on this. Seems good.
DF throw in corner>st lp>st lk>(hold up during st lk) jump mk
Seems frame perfect as I haven’t missed it yet when testing. Feels as easy as the Super corner unblockable.
close standing lp and lk or far standing?
Did you watch the video? You can only get close normals at that range.
Yo Shin, that setup is the one! Nice find.
[media=youtube]vtADNoaGs5k[/media]
Here’s a vid for illustrative purposes for anyone who’s interested.
Excuse me, dumb question maybe but… how can I try all these setups in trainning mode ? What are the settings to make the opponent reversal DP on wakeup, or anything presented in this thread ?
Step 1: Open Training mode.
Step 2: Select desired setup victim as Player 1 and Akuma as Player 2.
Step 3: Record Akuma doing the setup, set the Akuma dummy to playback.
Step 4: As the victim, try to get out.
F.throw in corner f.s fierce tkfb crosses up.
u can just tkfb without fs fierce
Just confirmed that its works on Mak aswell.
^ Thanks Nu-Skool. Found a Guile one as well:
DF throw in corner > fs.LP > cr.MP > j.MK
Vid:
[media=youtube]8FlRN5WwHH0[/media]
c ajays guile setup? thats y i asked
I DEMAND THAT THE TIMING B MORE LENIENT ON THESE SETUPS
Pretty sure that characters with unblockables in the corner will definitely have df throw unblockables. Good find on Guile. Time to research ibuki, viper,deejay and fuerte next.
The same corner set ups that exist off throws exist off all knockdowns in the corner if you can set it up.
I’m pretty sure Sol’s 50/50s will work as well. For example if Guile’s forward throw setup is: Dash > cs.MP > j.MK
and assuming for now that the DF throw setup for Guile is: fs.lp > cr.MP > j.MK
then the latter timing will replace the former timing when switching from forward throw to demon flip throw.
So all of Sol’s setups which start with Dash > cs.MP can be exchanged with fs.lp > cr.MP.
EDIT: Just tried landing Sakura’s and Cody’s 50/50 (both that start with Dash > cs.MP) from a DF throw with the different timings and they do work.
EDIT 2: Timing’s a bit off as you get cs.LP instead of fs.LP. Not sure why far standing works on Guile.
Fs.lp > cr.mp has the same timing as cs.lp > cs.lk. 24 frames apiece.
No kidding, I just landed an unblockable on viper in the corner off sweep.
GR8…MIND TELLING US THE SETUP?