(Updated: November 1st, 2012.)
AE 2012 invokes new setups due to many of Akuma’s changes. As they become available I’ll list them here. So far we have the following known practical and concrete setups.
(Note: DFK = demon flip kick. F.Throw = forward throw. j = jumping. fs = far standing. c = crouching.)
Keep in mind that these are new setups and still need thorough testing. So far however they appear promising. There are also many additional setups for Akuma, though these listed typically detail setups that are made possible from forward throw and Akuma’s flip grab.
These listings also focus on safejump setups against characters with various reversals and also detail Akuma’s unblockable setups VS characters they are possible on.
Confirmed Setups:
Spoiler
VS: Sakura, Fei, Makoto, Rufus, Ibuki, Yang, Yun, Akuma:
- F.throw in corner > dash x2 > j.hk (Fake cross-up)
Whiffs if Sakura, Ibuki or Makoto try to block. Confirmed vs Fei, Yang, Rufus. Whiffs if Akuma and Yun try to block it as a crossup.
VS: Dee Jay:
- F.throw in corner > f.mp > j.mk (Unblockable)
VS: Guile:
- F.throw in corner > dash x1 > cs.mp > j.mk (Unblockable)
- F.throw anywhere > fs.hk > hk DFK (Snuffs out flash kicks)
VS: El Fuerte:
- F.throw in corner > dash x2 > j.lk or j.mk (From LoyalSol: Either j.MK or j.LK will give it to you, but j.MK can be whiffed if Elf neutrals. j.LK however will always work.)
VS: Fei Long:
- F.throw in corner > dash x2 j.HK works as a fake cross up and j.MK is a true cross up
VS: Ryu, Ken, Makoto, Evil Ryu: (classic unblockable replacement)
- F.throw in corner > dash x1 > c.mp > j.lk (Unblockable)
VS: Sakura, Ken, Sagat:
- F.throw > dash x2 > mk DFK (Stuffs dp)
Stuffs Sagat’s dp (makes his ex whiff). Stuffs Sakura’s as they dont have invincibility (makes her ex whiff). Ken’s lp dp trades, mp dp gets stuffed, hp dp whiffs, ex dp beats DFK.
- F.throw in corner > backdash > hk DFK (Fake cross-up against Sakura) hk DFK whiffs if she tries to block.
VS: Ryu:
-
F.throw > dash x2 > cross-up tatsu (Snuffs DPs). Only a delayed srk beats the tatsu.
-
F.throw > dash x1 > small step > hk DFK > late dive kick. Stuffs mp and hp DPs. Makes mp and ex DPs whiff.
-
Flip grab > c.mp > hk demon flip dive kick.
Results:
lp SRK = stuffed
mp SRK = whiffs
hp SRK = whiffs
ex SRK = whiffs
super = whiffs (and Akuma lands behind)
ultra1 = whiffs (and Akuma lands behind)
ultra2 = whiffs (and Akuma lands behind)
focus = wins, though a c.lp will hit his backdash recovery, focus forward dash appears to keep him safe.
Raw forward dash looks like it wins (i.e. is safe) though if you use palm os sweep, you’ll catch him.
Free punish if he tries to reversal, free flip grab if he chooses to block. If he chooses to back dash, switch to palm OS sweep/demon.
VS: Yun:
F.throw > fs.hk whiff > hk DFK (delayed) (Beats lk, mk, hk, ex dp - i.e. all his wake-up DP options.)
VS: Ibuki:
- F.throw in corner > dash x1 > c.mp > j.mk (Unblockable)
VS: Viper:
- F.throw in corner > overhead (6mp), j.mk (Unblockable)
Additional flip grab > c.mp > hk demon flip dive kick setups (from VolcanicAkuma55):
Spoiler
(For those who dont know, (stuff/beat = combo after) (reset = no combo after) (x-up = crossup) (*= correct/incorrect timing gives different effects))
Ryu
lp SRK = stuffed
mp SRK = whiiffs
hp SRK = whiffs
ex SRK = whiffs
Tatsu= all versions stuffed
super = whiffs (and Akuma lands behind)
ultra1 = whiffs (and Akuma lands behind)
ultra2 = whiffs (and Akuma lands behind)
focus = wins, though a c.lp will hit his backdash recovery, focus forward dash appears to keep him safe.
Raw forward dash looks like it wins (i.e. is safe) though if you use palm os sweep, you’ll catch him.
Free punish if he tries to reversal, free flip grab if he chooses to block. If he chooses to back dash, switch to palm OS sweep/demon.
Focus Backdash= sweep or HK Tatsu
Ken
SRK, Focus Backdash results same as Ryus
LK,HK,EX tatsu= stuffed
MK tatsu= whiffs, land behind, but u have to block or u get hit once
U1= whiff
U2= whiff land behind
Super= all stuffed
Akuma
All SRKs whiff, land behind
All Tatsus stuffed
Focus whiffs, won’t absorb, land behind
PPP Teleport towards= HK DF Palm, Kick, Throw will hit (YOUR DF must b input the opposite way of the 1st DF)
U1= wins
U2= block it
Evil Ryu
All SRKs whiffed
LK Tatsu= whiff n land behind
M,HK Tatsu= stuffed
EX Tatsu= whiff, land behind, must block or get hit
PPP Teleport towards= HK DF throw, kick hit (YOUR DF must b input the opposite way of the 1st DF)
U1,U2= auto-correct, block them
Balrog
hits crossup but he must block non crossup
Dash Straight= L,M,HP stuffed, EX wins
Dash Upper= EX wins, others stuffed
Dash Smash= LP stuffed, others whiff (land behind, sweep or HK tatsu)
Dash Overhead= EX absorbs DF kick, land behind/ others stuffed
Dash Low Straight= EX absorbs DF kick then SRK on landing, others stuffed
Headbutt= ALL WHIFF HALLELUJAH
Super, U1= (reversal timing will whiff n ull land behind, hard red FB him) (non reversal, ull land n front and must block) didnt check U2, either whiffs or stuffed
Oni
SRK= LP stuffed, others whiff
Tatsu= EX whiffs, but u must block ull get sucked in, others stuffed
Overhead= LP and MP reset, HP stuffed, EX whiff and ull land behind him
Demon Slash= Stuff all, but a delayed EX ull have to block and punish
U1 vertical= whiffs, ull land behind
U1 horizontal= block, no punish possible
U2= whiffs (u land JUST behind him, so damn close)
Crimson Viper
this setup will cross her up but WILL NOT WORK IN THE CORNER
Thunder Knuckle= block HP (FK), stuff others
Burn Kicks= reset L,M,HK, block EX (FK)
Seismo= block EX, stuff others
U1, Super= block
Gen
Gekiro (Up Kicks)= EX whiff n ull go behind, others stuffed (YES!)
U1 (1st Ultra set, Mantis)= wins
Super (Crane)= LK,MK hit, HK whiff
U1 (Crane), U2 (both), Super (Mantis)= whiff, land behind
Guile
This setup will
Flash Kicks= all whiff, land behind
Super (All), U1= ull land behind them and get hit once, no knockdown, punish Guile
U2= block it
Fei Long
This setup will x-up Fei Long only in the corner
Flame Kicks= all whiff
Chicken Wing= HK stuffed, block the others
U1= whiff, land behind
U2= this will NOT activate if u do the setup in the corner, otherwise it will activate
Super= stuffed
Juri
Pinwheel= EX whiffs, others stuffed
Counter Pose= LP,MP,HP stuffed, EX activates, c.HP Juri
U2= block it
El Fuerte
This set up will fake x-up Fuerte only in the corner
Guacamole= all whiff, ull land behind
U1= jump out of the way
U2= wins, but can whiff
Cody
Ruffian Kick= all stuffed
Bingo= all whiff, go behind
Criminal Upper= LP,MP,HP stuffed crossup, EX wins
U1, both Supers= block it
U2= whiff, go behind
Honda
Sumo Smash= all whiff, go behind
Sumo Headbutt= MP stuffed crossup, others whiff and ull land behind
Super, U1= whiff n ull land behind
Unconfirmed Setups:
Spoiler
VS: Sakura:
- F.throw in corner > backdash > late hk DFK (Fake cross-up against Sakura)
Various Setups Demonstrated by LoyalSol (with video examples):
Spoiler
http://forums.shoryuken.com/t/akuma-set-up-thread-ae-2012-specific/138573page-3#post-6306602
http://forums.shoryuken.com/t/akuma-set-up-thread-ae-2012-specific/138573page-3#post-6306752
http://forums.shoryuken.com/t/akuma-set-up-thread-ae-2012-specific/138573page-3#post-6306821
http://forums.shoryuken.com/t/akuma-set-up-thread-ae-2012-specific/138573page-3#post-6306954
YouTube playlist of demonstrations:
http://www.youtube.com/playlist?list=PL46AEE426AD11EEC7
Additional Setups + Explanations Compiled by LoyalSol:
Spoiler
Abel:
Timing: Dash x2
Early j.MK = Fake Cross up
Late j.MK = Real Cross up
Cammy:
Timing: Overhead (f.MP)
j.HK = Fake Cross up
j.MK = Real Crossup
Chun Li:
Timing: Dash c.MP
j.LK = Fake Cross up
Late j.MK = Real Cross up
C.Viper:
Timing: Overhead (f.MP)
j.MK = Unblockable
Deejay:
Timing:Dash c.MK
j.LK = Fake Cross up
Late j.MK = True Cross up
E.Ryu:
Timing: Classic Unblockable
j.MK = Unblockable
Fei:
Timing: Dash x2
j.HK = Fake Cross up
j.MK = Real Cross up
Guile:
Timing: Dash s.MP
j.MK = Unblockable
Ibuki:
Timing: Dash c.MP
j.MK = Unblockable
Juri:
Timing: Dash x2
Early j.MK = Fake Cross up
Late j.MK = Real Cross up
Ken:
Timing: Classic Unblockable
j.MK = Unblockable
Makoto:
Timing: Classic Unblockable
j.MK = Unblockable
Ryu:
Timing: Classic Unblockable
j.MK = Unblockable
Sagat:
Timing: Overhead (f.MP)
Early j.MK = Fake Cross up
Late j.MK = Real Cross up
Sakura:
Timing: Dash s.MP
j.HK = Fake Cross up
j.MK = Real Cross up
Yang:
Timing: Dash x2
Early j.MK = Fake Cross up
Late j.MK = Real Cross up
Zangief:
Timing: Dash x2
Early j.MK = Fake Cross up
Late j.MK = Real Cross up
General forward throw notes: (by Metallicaband)
Spoiler
-
dash x2 > j.hk is meaty.
-
dash x2 > j.hk will safejump 7 frames and slower reversals vs characters with normal wakeup times. It will also allow you to safejump 6f reversals VS characters who wakeup 2 frames slower.
-
dash x2 > j.hk will safejump Cammy’s 5f dp as she wakes up 2 frames slower from forward throw.
-
dash x2 > empty jump will safejump 5f reversals VS characters with normal wakeup times and 4f reversals VS characters who wakeup a frame slower.
-
dash x2 crossup tatsu still beats Ryu, Fei and Sagat’s DPs. It can be beaten however by a properly delayed dp.
-
dash x1 > small step forward > hk flip palm whiff is still effective to change sides.
Credits:
These setups have been discovered and detailed by the following SRK posters:
MooiboyRoy, SpyxTEC, ShinAkuma204, Metallicaband, dr4gz0r, oX Ajay Xo, CabinFeva, LoyalSol, BegottenPrism4, C2Q, Spidey89, Gamogo, VolcanicAkuma55.