^ yeah Duggish it’s definitely the other way.
Dive kick crosses up in right corner and absolutely refuses to cross up in the left.
You were the one to show it to me and I get plenty of use out of it.
^ yeah Duggish it’s definitely the other way.
Dive kick crosses up in right corner and absolutely refuses to cross up in the left.
You were the one to show it to me and I get plenty of use out of it.
Down mk divekick also beats out Dhalsims limbs a lot, at least air to air.
Explanation of the Vortex coming from Arturo’s mouth:
Says it’s the key to Japanese players having stronger Akuma’s.
Dive kick doesn’t cross-up in the LEFT corner, the right corner it may not cross-up, but it definitely goes behind the opponent. Bokkin is left corner genius ask him.
Hahaha see the funny thing is Duggish taught me it I just expanded what I learned into some left corner mix-ups especially against charge characters since they never hold forward to fuck up your combo. Yeah I don’t feel like delving into the technical side of it but if you get anybody in the left corner it should be a free round to you as an akuma. Right corner is a little iffy because your mix-up can push them away from the corner. Yeah Lord we should have recorded those beautiful combo dropping matches we had the other night. At least I could show people the 6-way deathness that is the left corner. Teleports are punished even harder.
Yeah thats a good tip.
The d+MK dive kick also works as an ambiguous crossup, but I don’t think it’s as good as some of his other options. If you jump in from the far edge of jMK cross-up range, executing d+MK will make you land in front where continuing with your jump-in will make you land on the other side.
Well if we would have done that I’d have to go to your house and burn the footage somehow.
THANK YOU J.R. RODRIGUEZ :wgrin:
With all kidding aside, I’m loving this thread. I love the vortex arturo is sharing with us that the Gouki’s from Japan are doing.
Mr. Rivard, will you be on tonight for some skypage?
Why yes good sir, I just may!
Correct. Demon flip dive kicks cross-up fine in the RIGHT corner, but never in the LEFT. (Assuming you have your opponent hard up against the wall.)
This bug also applies to Gouken.
Funny you guys should bring this up, I was actually going to make a post this morning bringing this little oddity to the Akuma table as I’m a Gouken player experimenting with the demon. Last night for shits and grins I decided to see if the demon flip dive kick bug happened with Akuma also like it does with Gouken and . . . it turns out it does. How odd.
This kind of works in our favour in some respects as you know full well on the the left hand side you will NEVER cross-up and can thus carry on with your inputs as per usual. The possibility of cross-up and as a result fluffed or ‘reversed’ inputs perhaps isn’t so much a problem with Akuma, though with Gouken an unexpected cross-up can turn an EX-palm rush into an EX counter which leaves you wide open to being attacked and also fluffs huge combo options.
I find this demon flip corner bug weird and I’m curious if it will be addressed.
MY xbox should be in Friday, if not by early next week. In-transit to Jacksonville can mean anything.
Almost every version of Street Fighter has some tactic or attack that can be done on one side but not the other.
It’s all about that cross up tatsu man. It sets up everything. Of COURSE the vortex has risks, and those risks should be calculated according to the lead you have, the lead you DON’T have, the character you are fighting against AND/or the person you’re fighting against.
As somone said earlier, trying to beat the tatsu cross means you are sacrificing your defense towards everything else. The same thing for the other way around.
The worst the opponent’s wake up options are, the better the Vortex is, but I believe it’s a good tool vs all characters. Abel, Dhalsim, Guile, etc are just a bit more helpless than, say, Ryu or Rufus.
People don’t mash dp cause mashing dp loses to a lot of the options you can do. It loses to crossup tatsu, it loses to crossup MK, it loses to empty jump, it loses to whiff palm to block, it loses to properly spaced dive kick(whiff through each other). People don’t like to give akuma free combos since a whiffed dp vs akuma means you’re probably dead so yea. If people online are mashing dp out of your mixup then do one of those things until they learn, or if they don’t learn, then just sigh dejectedly to yourself and keep baiting them all day. The only options out of this mixup that dp should actually beat, are frontally aimed jumpin, demon flip grab(sometimes) and empty jump to low short.
Ryu and rufus are quite helpless, the only characters that I can’t make this work well on are blanka and akuma. Ex up ball owns everything and akuma just teleports away. I wanna see what tokido has done to his opponents to make them not teleport out of this shit in the mirror, he apparently has done something horrible to counter this that we don’t get to see anymore cause now everyone is scared to do it. I know why they don’t in the corner but sometimes he is doing these mixups in an akuma mirror in the open field with lots of area behind the opponent and they still don’t teleport. West teleported every time I did this to him today and I just stopped doing it and just started taking my fierce DP instead cause he was just getting away all the time.
If the person is just ducking and avoiding the crossup tatsu then you can hit them with demon flip grab, or regular jumping MK. Perfectly timed xup tatsu will actually hit people crouching, but gl with that.
Also, whenever I try to do empty jump low short, I get thrown. I guess I should empty jump then ex tatsu or mp dp fadc shaku to make people not want to do that? Or maybe you just need to jump a bit earlier so that they wake up into the short, but I would think that would make it obvious what you were doing.
Also it’s lame that tatsu to sweep is character specific, but at least it works on most people. Not working on ryu is a real bummer though.
I need to come up with sweet names for my tactics. My fuck up a hitstring and get hit by reversal SRK is so sick, man.
Ultra ;).
You can even option select the Ultra so it comes out only if the tatsu wiffs, but that doesn’t work so well in the mirror match because Akuma is more likely to teleport than backdash (and he can teleport either way – if he goes the opposite way it misses).
For the mirror match, you can usually just buffer the LP LP while you are tatsuing and then Ultra on reaction when they teleport either direction.
Very important terminology that the Akuma community must be aware of.
teleport = swag surfing/swagger surf(if you’re suburban)
air tatsu escape = coward-copter
opponent who’s guessed wrong on back to back vortex scenarios = caught in the matrix.
Oh for anyone who uses Bison’s as a secondary it is very important that you’re aware of
Devil’s Reverse = Swag Bungee Jumping
and remember
“Swagger is the confidence exuded as a reflection of ones dress, shoe game, attitude, and how one handles a situation”
Subscribed…in order to watch the continued cluster fuck that this thread already is.
I thought that too, but they don’t even teleport when he has no ultra. I have never once seen an akuma do a wake up teleport in a mirror match involving momochi or tokido, even when the ultra isn’t on the table and they are midscreen with tons of space. It makes me wonder what it is that I’m not doing to discourage that.
hehe…chudat, but some of the weirder ones are interesting…