in past games the cr. mk buffered into HK Tatsu was a decent tool. it caught people trying to dash in on you. Also, cr. mk was great for low profiling jump ins, then you could cancel the whiff recovery into Raging Demon
one of Goukiâs BnBâs st. mk vskill juggle demon flip
Wouldnât it be stylish and awesome if land df throw on that one. I mean I know you can land palm, but Iâm just saying.
âHE FEELS SLOW COMPARED TO SF4 AND 3S AKUMA⊠IF YOUâVE EVER PLAYED CVS2 AKUMA I WOULD SAY THATâS A GOOD COMPARISON ON HOW HE FEELS⊠HIS DIVE KICK IS AWFUL HIS DEMON FLIPS ARE TERRIBLE AND ALSO GOT DUMBED DOWN ON THE MOTIONS⊠HIS 3X PUNCH TELEPORT GOT TAKEN OUT ONLY 3X KICKS⊠YOU CAN GRAB HIS TELEPORT ON STARTUPâ
every character sucks when you donât know how to play SFV, mash SRK all day long and got no footsies
Soon we will see lots of double perfects vs silver & bronze players
Man that V gauge drains really fast, I wonder how often using raging demon is gonna be viable.
That combo combo looks very good tho
pretty excited to try him out
First thing Iâll need to learn is to not throw normal fireballs in neutral when I have vtrigger on I guess. Shit is draining half the vtrigger, so I guess it gives good combos.
This isnât an option select heavy game. This is a make real decisions unless you somehow find something that Capcom is liable to remove any wayâŠgame