Lol. I am pretty sure I asked you that question a few months ago and forgot about it. I probably also said “all my Smasher has is a really nice cross roll setup with a Raze followup,” so I think I should start using your idea myself. How does it fare against rolls? Do you think it will be removed once Raze’s trajectory changes post-patch? If Paul has a safe jump from there, does that mean he has one off of a post-launch launcher (harder to do I suppose since it is techable).
This reminded me of a question I had: when are the best times to jump with Paul? For ages I just used jumps on oki/jump in attempts when my footsies were not working, but now I realize the obvious that you should use them after certain blockstrings where you have frame advantage. What are some of Paul’s good strings to do these on, particularly ones that put him in cross up range?
Of course I noticed the gem, I dig my gems (and have been using the same one on Paul since its release). I’ll update the gem topic soon once I play with the new ones, but there are so many solid choices now I think a lot of it changes depending on Paul’s partner.
Oh, played my first Online matches in months last night and I actually won (admittedly to a “new to sfxt” d rank who used selected random)! A bit depressing though, since it made me realize that try as I may to avoid, Nina will always carry me and be my best character, and her synergy with Paul is very poor. And if I had to decide between the two, Nina does have that new alt…