AHM NUMBAH WAN - Hugo USF4 thread

Can you do U2 after an Anti Air EX lariat?
How good is the “red focus armor” on EX lariat? have you seen it in action?
Can you give as an estimate on the range of Ultra Throw?
Is the F+HP overhead useful?
Does ST.HP still have armor?
Can you do U2 after Super?

Last question: Can you do Focus crumple, lv2 focus dash cancel U2? Like Hakan can?

Thanks in advance. I can’t wait to git gud with Hugo

It was an overhead, but isn’t an overhead anymore. EH got it backwards.

That doesn’t make much sense either because the move never hit crouching opponent Heck it didn’t even hit some standing opponent… Unless it’d supposed to be use point blank…

Been play him all weekend as well. So ill add to this.

Ex lariat according to combofiend has infinite armor until the last 3-4? Frames

Ex meatsquash has 1 hit of armor

Super doesn’t drop if you hit them in midair anymore but you cant connect backbreaker after. (Someone correct me if im wrong about this)

Restand with st.mp/st.lk after meatsquash works in both corners. (Timing dependent)

Ex backbreak doesnt trade anymore mostly

U2 has very large hitbox and very tiny hurtbox (from combofiend)
U2 also tracks opponent i think, but I had a hard time landing it if they were directly overhead.

St.H still has armor and hits pretty far in front. Very scary.

Spd range is pretty decent. Id put it right below gief

St/cr. Lp’s are weird, they stop chaining after 2 hits. The timing is weird and it seems you cant cancel off of chaining. You going to have to link your jabs.

Also only saw super connect after st.lk cr.lk claps, I believe jabs wont link into super.

U1 seems really fast. If your grounded your getting grabbed. Lost to abel’s ex throw though.

No need to ever use double ultra with hugo. Dont bother.

H.clap> M.clap> EX.clap> L.clap >cr.lk > L.lariat combos

Dash is deceptively fast short hop. Feels good.

Ultra throw range is ok, didnt really try to land it that much. So many other tools

Hugo requires really good patience and defense. He is a beast once he gets in though.

And lastly, some of hugos commands feels like they overlap if your execution isn’t on point so be mindful of your 360’s

Hard matchups IMO

Rolento, chun, sagat, guile.

Based on your limited exposure, you think he’s still the worst member of the cast?

Absolutely not, I never thought he was bad to begin with. At ufgt I dare say he was the most used of the new characters but the hardest to play as well. Hugo I feel is going to be very good. But his matchups I think are going to be lopsided against most of the cast.

He will dominate the matches he wins. And will get dominated the matches he loses. No in between.

Hmmm, im ok with that! This is gonna be fun! Im gonna be in the lab with a makoto player, i wonder how that matchup will be.

So Heavy punch (elbow) still has armour?! :smiley:

Yea, his clap pressure is hard to stop unless you have a reversal. Which most people are too scared to do. Stand HP has armor. I’d you jump at him with a move and the armor activates it stops what the character is doing and hits them. It’s really good. You can also ultra 2 after and anti air lariat. EX or regular.

Wait, you can anti-air EX-Lariet into U2?

No one is ever jumping at Hugo, ever.

Time is moving so friggin slow waiting on this to drop. I want to play so bad.

Because Hugo’s walking to the stores to deliver it.

So basically, when Hugo has U2 you can’t:

Jump away from him, because U2 will catch that
Backdash, because U2 will catch that(I think? Backdash is considered airborne, so)
Jump at Hugo, because EX Lariat can go into U2
Stand to close to Hugo, because he can Ultra Throw you into U2

So basically, when he has U2 stocked you’re getting fucked.
Now, I fully realize that this is just theoryfighting, and that in an actual match there are a million things you have to take in consideration, but on paper, I can’t see a reason why you would pick U1 at all.

Right now my game plan is

depending on match up, I will either slowly move forward by just walking forward and mix

This is too theoretical to be considered true for the following reasons.

You can backdash against him as long as he’s not prepared to do a U2 or if you’re backdashing from a mid screen position.

I’ve seen videos of people managing to jump away from him however a lot of it depends on the character that’s jumping where on the screen are they jumping away and their jump arc.

Jumping at Hugo is also an option, if Hugo is trying to play his ground game and he pretty much sticks out any button that isn’t light punch or kick (heck it might only be just light punch) they can pretty much jump at him because his normals doesn’t recover that fast. For example if you’re trying to do s.MP/c.MK or even s.HP (as a ground tool) you will get jumped at.

I’m concerned that Hugo is gonna have a hard time punishing moves that other character can punish easily. I’ve seen a video of Hugo blocking Ken’s lp dp and not really punishing him for it. Hugo can probably get a c.LP after blocking it and that might be it, the pushback seems to be far enough where throwing him isn’t possible.

Uhm if Hugo is blocking DP’s that’s a straight Ultra Throw right there.

And there is a very good reason to pick U1 even if it doesn’t have the utility of U2, it’s 0 frames. Hugo’s AA is already very good so it goes both ways. It’ll just be a tossup based on what you need in the match.

I’m happy that Hugo isn’t sounding hopeless but I’m worried about how brain-dead he’ll end up being. What made Hugo so much fun in 3S was how meticulous and patient you had to be, landing those big payoffs was just all the more satisfying. St.HP armour, infinite armour EX lariat, 120 damage strong normals and one-size-fits-all comboable U2 just sounds a little bit sleazy to me. I’d rather if they just made his normals good than giving him these gimmicks to work around the fact that his normals actually suck…

He needs all those tools u just mentioned. This IS Sf4 we’re playing after all… he’d get murdered in this games engine otherwise

st.hp having armor and medium punches doing ~110-120 dmg is a way to make his normals decent, the armor on his moves is a way to try and make him viable in a system without parry and at the same time keep the character as he was in 3S.

And U2 being used in a lot of ways is fair actually, he is slow and lacks mobility, once he gets in it HAS to hurt

One question. Is Hugo’s hurt box around his lower legs on his MeatSquasher like in 3S or SFXT?

What do you mean? Im going to test the console version tomorrow, i can test it too.

He means can I c.lk, c.mk, c.hk to hit Hugo out of meat squasher or will I get grabbed instead