AHM NUMBAH WAN - Hugo USF4 thread

Problem with hop kick avoiding projectiles is it recover very slow so if juri has a follow up attack after releasing hee low fireball you’ll definitely get smacked.

I think it’s probably better used when your opponent can’t easily have a follow up attack following their fireball, think of it like hakans coward crouch he can’t exactly use it all the time simply because it goes under fireballs.

dd+mk recovers almost instantly though.

I don’t know the exact frame data for d,d+MK but it definitely RECOVERS really slow.

Man nobody watches the videos of Hugo I posted or pays any attentions to them… there’s a video where Hugo EASILY dd+MK Guile LP sonic boom, but just to get hit by Guile doing f+HP immediately afterwards (before the dd+MK recovers). In the same video Guile later on did a full screen MP/HP sonic boom, and Hugo dd+MK safely, but it’s because he’s really far away and Guile isn’t walking behind it.

Please oh please oh PLEASE let Hugo be good…

Just want to clarify, the move on block recovers extremely fast, but on whiff it’s terrible.

maybe it’ll be better used if someone tries to Projectile fadc into an aa set-up (which usually happens when you’re low health)
I have noticed once it gets passed a projectile (at least slow ones for the most part) you’re pretty vulnerable.

I think having a clap with a terrible hitbox, but with an excellent anti-projectile hitbox, would be prudent at this stage. If Hugo 100% needs meter to get around stuff, give him a way to build it off opponents projectiles (like Rose.)

Yeaaa really slow
https://www.youtube.com/watch?v=_bPAe_DdXM4

Edit: I just say the later post where you say

That’s not how moves work. Moves have startup, active and recovery frames. If it is -1 or better when blocked point blank AND doesn’t cause a lot of block stun as you can see in the video, that means it has fast recovery. It might be more punishable on whiff beacause it has a lot of active frames (But it doesn’t have a THAT many). So when going through fireballs, think of it like a focus dash through, as it takes about the same amount of frames to complete… But it doesn’t need to absorb to go through, and it beats a lof of normals while doing it.

dude… the range of d,d+MK isn’t that great when you compare to someone throwing fireball.

Do you honestly think people will throw a fireball at that range and if they do, do you think you can REACT to it?

You might use d,d+MK to hit someone out of projectile at that range when you GUESS they are gonna throw a fireball close range but never by reaction.

Basically long story short, the move isn’t as great as it is for going over slow projectile.

Seriously… just go watch the video i posted up a few days ago, with Guile vs Hugo, it should be amazingly clear if you can actually spend a few minutes watching the video (it’s actually a good Hugo info video)

I didn’t really claim anything else than that it has great recovery. I didn’t argument in regards to beating Juri’s fireballs up close. Obviously it is not a move you react to fireballs with up close, but that you could do pre emptively at the max range distance. Ofc you would need to space it right.

In this video, that you posted a while ago (at 04:51) you also see that the range of dd+mk is pretty far
https://www.youtube.com/watch?v=MRZlRCVRcjc

From what I’m watching, his DD+MK is basically used like Makoto axekick when she wants to hop over fireball or punish fireball.
Very high hitstun but long recovery on whiff.

Just don’t use it at range where they can whiff punish it and it should be fine.

In theory fighter DD+MK looks like a good anti-fireball tool, but from match footage from Japan, it just doesn’t look that useful in a real match.

Also, Hugo seems to have no answer for Juri. He’s just too big.

Grapplers tend to have problems against decent zoners, especially with juri, as she can cover multiple angles with her fireball and has quite solid anti airs … i really hate the matchup as a gief player myself… guess with Hugo it’s going to be just as bad… horrible matchup stays horrible =)

Sagat Dhalsim and Juri are always the trio you can’t expect to beat as a grappler.

Juri? Please. I’m not scared of Juri. EX backbreaker that bitch all day.

Hugo can actually do zoning somewhat with all versions of MP and cr.MK so the Sagat matchup will revolve around staying at midrange and slapping/poking him, since Sagat only has decent options at full screen range or point blank. Midscreen is where he suffers.

I’d add Guile to that list honestly … Honda is annoying too… and… and… xD

I used to wreck Juri and Honda all the time as Zangief. You guys need to learn patience.

Trying to play patient against Honda usually gets me killed. But now with the EX HB nerf, at least he goesn’t get out of my pressure for free.

Hint: you can blow up Honda’s neutral jump HP shenanigans with Zangief’s HK. I imagine he’ll be even less of a problem for Hugo.

Personally I play T.hawk though :stuck_out_tongue: