AHM NUMBAH WAN - Hugo USF4 thread

Yea the newest build has these changes:
-2-hitting mk gone
-Damage buffs gone (On all normals but Fierce who has 5 more damage and on all special moves)

-hard knock down on ex blast back
-Can now juggle with mp after ex flame
-Can combo c.hp>b.hp at point blank

He is basically back to 2012 because the buffs do very little for him.

I thought Hugo looked good in the arcade version, but with these buffs he is going to be off the chart:P

Sim changes kind of suck. I mean woo he has combos but he isn’t a combo character he isn’t meant to be one and never was. He has some halfway decent combos in 2012 too but you don’t see them that often because he doesn’t really have the tools to be consistently going in and doing combos.

Only change I didn’t want sticking was sMK 2hit max range. A long reaching 2 hit normal is fine, even having it be sMK would be fine, I just don’t want it being 2 hits at max range. Plenty of other options to tweak it would have been fine.

If they had left it in as-is it would have been really annoying for a couple of characters but he’d still get counterpicked since it didn’t really improve his bad match ups, just made some good matchups better and some even matchups slightly advantaged. He’d still get raped hard by Yun/Rufus/Cammy/ect

On the whole I’m saddened to see that the latest set of changes is far more “reverting strong buffs COMPLETELY + adding more compensation nerfs” and less “tweaking strong buffs and adding a few buffs to weaker characters we gave less buffs to.”

Hugo super is nerfed from what I read not exactly sure what the nerf is

Was at the special loktest the other day in london, only tried it once in a match but noticed I couldn’t cancel the last hit of the super to backbreaker on block, that could be done in previous versions, someone needs to verify if it’s removed

I’d be fine if they removed that on block honestly, that was kind of stupid. Will be pissed if they remove the follow up on hit tho.

this is pretty hilarious even though I can’t understand them I can kinda guess what they are saying
http://youtu.be/bSUHM4C6C2k

Hugo is the new DJ?

Poor Sim players, sucks for you. Imma still counterpick with Sagat!

Of the new characters, Elena looks like she can fight Sim pretty well.

A well timed EX Lariat actually seemed to work there. Interesting.

Or rather, it would have been if Sim kept the mk buff…

Dekappa probably will too.

I just want to leave this here. The green line is the hurt box:

Hugos overhead safe on block? or at least ONLY -1 ? regarding the topstory on shoryuken.com

edit: hopkick overhead! the hopkick one… almost forgot he has more than one… :stuck_out_tongue: the st. fierce overhead looks like -4~5

His tools are fantastic on paper.
Japanese players just seems to be trying to play him like Gief, without knowing about either DD+MK or stHP’s armor, not using his propers punishes, etc

Nah, certain players of Hugo are getting a lot smarter/more patient. Kubo and Amakara are probably the best examples I’ve seen. People are getting a better feel for waiting for their opportunity with him rather than doing, like, YOLO backbreakers whenever they’re down on life.

Also I want to caution people about recommending d,d+MK as a magic bullet. The move has some nice lower body projectile invulnerability, but it still has a fairly big whiff profile if mistimed. I for one would be hesitant to use it against fireballs outside of, say, Focus attack range when I could instead just, like, walk and block, MAYBE destroy it with a clap if I thought I wouldn’t get whiff punished for it. It’s a tool to be used, but just because you don’t SEE it used doesn’t necessarily mean it’s the one missing piece of the matchup puzzle.

I think there is no magic bullet to Dhalsim (the early favorite for that, s. HP, didn’t really pan out, since it’s not fast enough to punish the 2nd hit of Sim s. MK if it absorbs the 1st one) – just lots of walking and blocking and INCREDIBLE patience. I think when in doubt you just have to walk up, block the Yoga Fire and accept the chip, because s. MK covers the ground VERY well.

Key spacing in that matchup appears to be to either stay outside s. MK range and try to provoke a whiff big enough so that Hugo can jump, walk, or clap forward without getting whiff punished by s. MK. So if you’re inside s. MK range, blocking needs to be the first thing on your mind. Let him get one s. MK out of his system and figure out his tendencies for the move – whether he’s gonna machine-gun it or create a gap to bait you. Test him with VERY slight moves like whiff jabs (including the occasional spam jab to at least make him THINK you intend to stuff s. MK with it) and walking forward, MAYBE a whiff clap if you’re sure he’s not ready for it. Figure out where the readable gaps are and use those to empty jump forward, MAYBE splash if you’re DAMN sure he’s gonna try an early anti-air that you might be able to whack with it. You KEEP doing this, tolerating all the chip. Lose entire casual sets to your local Sim by chip and time alone if you have to. Develop an IRON tolerance for this approach and watch like a HAWK for him to get uncomfortable and do something dumb at a range where you can get a knockdown (or at least a big fat favorable trade or counter hit) for your read.

So I see this matchup as 3-7 for Hugo but no worse than that. Hyperbolic numbers like 2-8 or 1-9 are uncalled for. Hugo does WAAAAAY too much damage off lucky reads (lucky though they may be) to be considered as bad off as, say, Gief was against Seth back in the day (“the day” being, like, 2010). And his anti-air is probably the best of any grappler in SF4, to boot. Jumping brainlessly against Hugo is an excellent way to die, and if you get close enough, Hugo can make jumping seem REALLY tempting.

https://youtube.com/watch?v=YPALNW8owVk#t=88

Start watching at 1:26, Hugo whiffs an spd, but i wonder why, can it be that rolentos first rekka has throw invulnerability on the first frames? it seems like it should grab.

And at 3:48, Hugos ex spd does not do alot of damage. In alot of the other footage i’ve seen so far, it seems like the ex one does the most damage.

Im worried.

Enlighten me please.

Im completely fine with ex not doing the most damage as long as it has something else worth spending the bar, like hit or throw(!!) invincibility

I played a bit of Hugo the other day and his EX SPD doesn’t have a hit invincibility for sure. Tried to use it against a Ryu doing empty jump -> low short and it didn’t work. Didn’t test to see if it had throw invincibility though.

Rolento is still in the air when he does it.

Doesn’t help that Daigo wins a lot of matches with Hugo, but the only ones that get shared are him losing lol.

Oh wait, his online matches were the same for ages.