After the Dust Settles: KoF XIII

Hi everyone! Repp4 here! It’s been a while since i’ve posted on SRK but recently i finished an article that i had been working on for a bit. Entitled “After The Dust Settles” it examines why so many non-Capcom games get pushed aside and fade into obscurity while the Capcom games remain King of the Hill. The first entry deals with my favorite non-Capcom fighter, The King of Fighters XIII.

The article is a bit long winded but i would really appreciate some feedback from you guys.

Thanks in advance!

(EDIT) Apparentely SRK won’t let me post something with more than 20,000 characters… -___-
So instead i’ve posted a link to a different forum i frequent which allowed me to post it. Sorry for the inconvenience but i hope you guys still give it a look. Thanks again.

http://yugiohforums.com/showthread.php?t=88085

1: Fighters weren’t in a coma. Someone link that thread showing the number of fighters that came out before SF4.

2:

KOF does have Guard Cancels and they take up 1 bar.

3: The execution isn’t that different. Roughly the same as the old school fighters like Garou and 3S. Only difference is the varying inputs for Supers/NeoMax.

4: The online for 3SOE is ass.

Those are the errors I discovered. I skimmed through your article. Not bad but a little too fanboy in it’s writing and overlong.

What’s with this recent flood of shitty fighting game related articles full of misinformation and half-assed analyses and/or claims based on misconception?

I hate it when I link to my own threads.

You do realize that you can split up your “article” into multiple posts.

The ONLY game out of all of those SF4 is responsible for birthing is MvC3. KOF XIII was in development since 2004. MKvDC and Soul Calibur 4 both sold over 2 million copies. Those successes are what are responsible for MK9 and SC5 being made, not SF4, not Capcom.

  1. KOF XIII does have more gimmicks and comeback mechanics than previous KOFs. This was even heightened for the console release of KOF 13 (you get WAAAAY more meter for blocking and receiving damage; less strict scaling on Neomaxes).
    I have zero doubt this was specifically done to pander to the post 09’ SF4 crowd.

  2. The game DOES have input shortcuts. Yes, even for DPs.
    Shortcuts that have NEVER been featured in any KOF before. Wanna take a guess who this blatant pandering was done for?
    In fact, the shortcuts in my opinion make the game WAY TOO LOOSE and is one of the primary reasons why I stopped playing it, despite being a long-time diehard SNK fan. The game just feels wonky and doesn’t feel like KOF in the slightest.
    It’s like the exact opposite of the old-school (pre-1999) SNK controls.
    Like in KOF 98, if I try to do Daimon’s BNB (close :snkd:, :df::snkc:, throw DM) I’ll probably get close D and jack shit else because the input system goes: "LOL didn’t hold one of the diagonals for 2 frames, fuck you scrub you get nothing"
    In KOF 13, if try to do Daimon’s BNB again (close :snkd:, :df::snkc:, throw DM), then I might get one of like 5 goddamn different moves (many of them wasting meter or whiffing and leaving me open for a big can o’ whoop ass) depending on if I accidentally hold a certain direction for 1 measly frame too long or if I try to buffer the motion at all.

I am not going to read the article, since i don’t need to be Nostradamus to know that it sucks, and it is filled with stupid crap. And by seeing the posts on this thread is clear that i am right.

BTW
It makes me laugh and face palm at the same time every time that some post 09er claims that Snore Fighter 4 revived the genre and that its thanks to it that we have all the other games now, what a way to prove that you know shit about the subject.

To be fair, I don’t disagree with all of the OP’s points.

In fact, I imagine most SF4 players do view KOFXIII in most of the ways he describes, which a lot of the reason why it won’t be picked up by a larger audience.
The fact that KOF XIII’s gameplay is seen as “much more strategic and harder to execute” actually is an accurate representation of what most players in the scene think about it.
Whether it actually DESERVES that reputation is another matter entirely.

holy fuck

I liked it when no one write shitty articles on fighting games and we just played the fucking game

I do both. Fight me.

Or play me in skullgirls. I really wanna play that but I have 0 local comp. :shake:

Starting FGs with SF4, I never felt that KOF 13 was any harder than that game. It is just a different game. It doesn’t help that you can’t play the game online, but I don’t think that’s necessarily the main issue. KOF 13 not getting very many numbers, I think mostly comes from that it has a stigma of being harder than it actually is.

You write interesting shit, and honestly when I read your stuff it feels like I’m at a bar or cafe talking to a great friend, where the conversation could last for hours.

This guy’s article sounds like he’s trying pimp his degree.

Also I love Skullgirls but I can’t play it the way I want to lol

What the fuck was that article and why does it exist?

I honestly believe the only thing holding KoF back is its total unplayability online.

The execution barrier is overstated, and that becomes apparent to anyone who’s given the game a week.
Unfortunately it’s really hard for people to put time into a game where you can’t play online matches.

The only few points I can agree upon is the fact that KOFXIII IS an awesome fighting game that has a lot of good stuff to offer.
Now having said that, the article in itself was really long-winded and misinformed in more than a few ways.
The online net code might have its problems, but one does not simply play online. SFIV is not really responsible for “reviving” anything - fighting games were still being played over the years regardless - as there still plenty of individuals playing CVS2, Tekken5: DR, MVC2, and whatnot, enjoying themselves in the process (in other words, the fighting game scene never really “died”). Last, KOFXIII is not as difficult as people want to make out to be.

… There’s been a awful lot of opinionated fighting game articles floating around lately… all of which are causing some extent of controversy.

This article is great. Not for the reasons the author thinks but because this is a very clear example of how many people and players view fighters currently. Although they are wrong, I think it’s important to find out why they came to that conclusion.

Edit: Makoto wasn’t one of the worst in AE, she was in the tier below those 3.

Ditto

One of the reasons I haven’t touch XIII in almost a year. Some of the other’s, characters missing moves and some characters Normal’s being changed. Still a good game, I play it causally if my arcade has the XIII machine up or if my friends & brothers are down…but i dont fuck with it much besides that.

I played 13 last night for the first time in a while, as I started to play 2k2 again… and after having gotten used to the shortcuts… and then learned the game again without them…

KoF13 has some ass controls.

Also, quoting this for emphasis.

Street Fighter 4 revived the genre? Then why the hell do I remember Tekken 5 being so popular with casual non-serious players?

There are “shortcuts” for DP’s that include f,d,f / f, qcf / and hcb, f. Not really “short” cuts at all, and some of these are a great way to properly HDC the moves you want instead of getting the wrong move or supercancelling at the wrong time.

And what inputs overlap with Daimon’s DM? I don’t even play Daimon, and just trying it now I couldn’t even get anything OTHER than his DM, and my execution is pretty trashy.