After the Dust Settles: KoF XIII

Daimon has both a hcb,f+P and dp+P, as well as qcb+K, hcb,f+K, and dp+K move.

If you try to buffer his standing D within his DM motion like in KOF 98 (which you MUST do in that game since the game requires diagonals to be held for at least 2 frames to register) then you can get any of one of those 5 moves from either the standing D or df+C.

I heard some players are doing this combo without any buffering, like Xiaohai. Honestly, I don’t know how they do it…

I figured they were using some sort of button hold trick which helps out with Takuma’s execution, but you really can’t get the buffer with Daimon and even if you could you’d have to know in advance to hold something down or you wouldn’t be able to run or do any other specials. Though to be fair comboing his instant grab into an unblockable dp+A probably does more damage but I’m guessing that followup doesn’t work on some of the top tiers.

The followup can work on 95% of the cast…but it’s banned in China. That’s why you never see it in Chinese tournaments.

Online is not unplayable.

Yeah it is, unless you’re one of those players that likes hitting buttons, doesn’t react to anything and has crappy execution in general.

Edit: I don’t know what I’m talking about about Daimon’s glitch. I’ll try sliding out or something next time, but I dunno of that works against the df.C setup which seems different from the just frame situations since the AA setup has baby timing.

I just loathe how 98 lacks a real training mode which kills my interest at times.

Coincidentally dp+A can combo from juggles in XIII but the timing is impractical and hcf+A is better in every way.

You can do a reversal one frame slide (or other command normal that requires you to hit down even if it doesn’t “slide”, like Daimon’s df+C) to escape, but it only works against the one frame earthquake glitch(that you do after grabs and stuff) and not the df+C anti-air into earthquake glitch. In any case, that’s pretty offtopic now.

“Oh hey, he hopped. Can’t react, so I hope whatever I blocking state I’m in happened to be the right one!”

You guys know that KOF games have an 8 frame buffer, yeah? I found the execution a lot easier once I learned that tidbit, but I wasn’t bonkers crazy to start with like people were complaining about at first.

The shortcuts in this game aren’t really shortcuts as they are really alternate inputs. That’s not a bad thing.

It really comes down to people needing to show up for to stuff, if they can, and just genuinely like to play the game. Isn’t their a ATLUS tourney? Are the players that truly love this game going to that? Especially the ones out of state?

I find thats the biggest thing that separates things is the people that like SF and marvel are traveling the most. This has a snowball effect as more people show up, so more people show up.

Also, with smaller games people tend to freak out if it’s not featured at every major so why not concentrate on a few majors so more people know that that’s the spot to be if you play a particular game? EVO is the big tourney now, but even if your game isn’t a features game at first, couldn’t a large side tourney make people notice?

My only gripes with XIII are the system not being as dynamic as 98UM and one that most other fighters do, and thats meter management. I don’t like being told when I can and can’t do something and would rather have all my options unlocked all the time.

Even in a somewhat tolerable 4 bar connection you can’t properly react decently enough to read between an early jump-in or a deep one, which makes an enormous difference. Kyo’s j.2C might as well be uninterruptable unless you wanna mash out an attack and hope that he hopped. Trying to d.B anti-air in lag is way riskier than normal, too. The best you can get in XIII’s netcode is anticipation AAs against hops which aren’t enough to let you play the real game. You can’t even learn proper defense in this case either because your range of options is decreased.

Players in Korea and Japan with FIOS still say online is unplayable.

If you actually wanted to improve your reactions, defense, and spacial awareness you’re better off sticking with a GGPO game. All you’d learn from XIII online are simple things like how to punish a specific move from XIII, easy things you can do in training mode alone if you must.

Which is why I very rarely play online.